What’s it about?
After being bilked out of some lucrative intellectual property by a corporate bigwig, programmer Jeff Bridges sneaks back into his old office to find evidence of the theft. But while hacking the mainframe in search of proof, the Master Control Program -- an all-knowing sentient program that runs the company’s entire computer system (and then some) -- uses an experimental ray gun to trap Bridges inside the computer system itself.
Once inside, Bridges finds himself in a weird dystopian world patrolled by the Master Control Program’s jackbooted goons. But rather than put Bridges to death outright, he is instead forced to compete in a series of gladiatorial games against the personifications of renegade programs who refuse to renounce their belief in “the users” or submit to the Master Control Program. After escaping from one such game, Bridges sets out with a couple of free-thinking programs (including a digital warrior named Tron who was written specifically for the task) to take down the Master Control Program.
Is it any good?
Somehow I’ve never seen TRON before, so I knew from the start of this project that I’d certainly have to watch it. I’m not sure if it exactly counts as a classic, but if you tell folks that you’ve spent two years watching practically every science fiction movie worth seeing, then they’re going to expect that you’ve seen TRON. (Note: This blog will likely take me two years to finish, but one thing I’ve learned in the process is that it would take far longer than two years for me to watch every science fiction movie worth seeing.)
I’m not even sure what exactly I thought TRON was about before I saw it. I really ought to have written a little summary of my expectations before hand, but the truth is that I didn’t really think too much about what I’d be getting myself into. I knew it starred Jeff Bridges, and I knew it took place inside a computer, and I knew it involved something called “light cycles”. (I only knew this last fact because, many years ago, I used to spend hours playing an addictive freeware game called Tron Light Cycles against my brothers.)
I’ve spent many of this blog’s entries arguing why such-and-such fantasy movie really ought to be considered science fiction at heart. (Look no further than last week’s DARK CRYSTAL entry for an example.) So it’s with some hesitation that I find myself about to say that TRON is really a fantasy movie at heart. It’s not just that the insides of the computer as imagined by TRON bear no resemblance to the actual workings of a computer. But the explanation for computers that the movie comes up with is so primitive and so benighted that it boggles my mind. Let me try to explain what I mean.
When faced with the need to explain what goes on inside computers, the movie TRON tells us that there are little people inside that make them work. Again, a second time -- according to TRON, there are thousands of little people inside your computer right now, without whom the computer would no longer function. There’s a little man who runs your word processor, and a little man who runs your spreadsheet, and a little man who runs your solitaire game. This is the same explanation that ignorant and unsophisticated peoples came up with when they were confronted with inexplicable natural forces. There’s a big man who makes the lightning, a big man who makes the tides, and a big man who makes the west wind. That was all very well and good before the scientific method was invented, but we’ve moved considerably past that point by now. If THE CLASH OF THE TITANS (1981) is a fantasy because it relies on Zeus and Hera and the rest of the gods to explain the workings of the natural world, then TRON is just as much a fantasy because it relies on little men to explain the workings of a calculating engine.
I understand that the world of TRON is meant to represent the virtual world of digital space -- that is, that the little men of the movie are not meant to be literally living inside the physical space of the computer. Instead, they are supposed to live in the computer’s memory, and everything we see is a fanciful representation of what’s going on in the memory. I get that. The problem is that this explanation doesn’t really make any logical sense either. Why would the virtual representation of a computer program have visible circuitry on its bodysuit? Why would they need to travel from point to point as if they were traversing physical space (something that happens in this movie A LOT)? What happens to the functions that the programs were supposed to control when they are terminated? Why is there a separate program that controls the input/output functions of all other programs? And so on.
I don’t really want to get into every nuance of how TRON blows my mind with its illogic and incuriosity about the details of computer science. Suffice to say that the world itself only intermittently makes sense if you take it as a representation of actual technology. I could be way off base here (and please let me know if I am), but the world of TRON is a fantasy world dressed up in a circuit-spangled bodysuit.
I haven’t forgotten that when I was writing about STAR WARS (1977), I spent a lot of time arguing that fantasies can still be called science fiction so long as they look like science fiction. In the case of STAR WARS, this means that the robots and spaceships qualify it for sci-fi status, even though the mystical forces at work and the importance of “destiny” and the general lack of interest in actual science are strong marks against it. But robots and spaceships have been common features of science fiction movies since the early 1900s. George Lucas clearly wanted STAR WARS to look like a sci-fi flick, no matter what else was going on in the story and themes, and so he used easily recognizable visual shorthand. It’s sort of like how you only really need Monument Valley, a ten-gallon hat, and a hoss to make a western. It doesn’t matter what the story is about -- if you put it in the right setting with the right costumes and props, it’s going to look like a western even if it violates every traditional theme of the genre. (Exhibit A for the defense: there are actually a handful of “Soviet westerns”.)
But I’m not sure if bodysuits painted with glowing circuitry are any kind of recognizable visual shorthand for science fiction. It’s certainly shorthand for “computer stuff”, but is dressing magical computer men in circuit-inspired outfits really any different than giving Bacchus a crown of grape leaves and a double chin? TRON doesn’t want to look like a science fiction movie necessarily -- it just wants to look like a fantasy computer world.
I obviously don’t think that the makers of TRON really believe that computers are really run by little men inside them. But I also don’t think that the ancient Greeks honestly believed that the sun was a chariot driven across the sky. Myths were partly a way of “explaining” things that couldn’t really be fathomed by ancient people, but the stories were really ways of passing on shared ideals and culture. That’s why many myths are still affecting today, even in a post-Enlightenment world when we should all know better. The fact that a myth may have involved, say, Poseidon and Vulcan didn’t necessarily mean that it was supposed to be regarded as proto-scientific commentary on the ocean and volcanoes. Likewise, I don’t see the computery setting of TRON as suggesting that it has any kind of commentary on computers or computer science. It is concerned with intellectual property rights, which is pretty prescient, but there's nothing about the world inside the computer that makes it fundamentally different from the real world. The program world has jobs, religious faiths, government, military -- but these things aren't set up in any particularly computery way. They are just translations of human institutions into a computer setting.
Anyway, I’ve done much more complaining about TRON than I expected I would. I enjoyed it okay, though the story is really just a run-of-the-mill dystopian pastiche. It definitely had its moments -- the gladiatorial bits were probably my favorites, and I was impressed that some of the games that Jeff Bridges was forced to play actually look like they could be fun computer games. (In the case of the light cycles, I can attest that this is definitely true.) The special effects are neat, but the world they depict has no logical underpinnings. So everything feels flat and empty. And this is no FANTASTIC VOYAGE (1966) where the characters go from lungs to heart to brain -- that is, to recognizable places that the audience might want to see. The only interesting "places" in TRON's computer world are an input/output tower and the nexus of the Master Control Program. But I don't know what an input/output tower is. Is it a program function? A piece of hardware? What keeps FANTASTIC VOYAGE interesting is that each destination depicts a real organ, and the nature of each results in distinct dangers and opportunities. In TRON, it all largely feels the same.
But look -- I’d be a hypocrite if I seriously asked you all to agree with me that TRON is a fantasy movie. It takes in place inside of a computer, and a computer is a science thing, so it’s science fiction -- no matter how else I might feel about it.
Monday, March 15, 2010
Thursday, March 11, 2010
1982: THE DARK CRYSTAL
What’s it about?
On “another world”, the conjunction of three suns results in the appearance of a mysterious powerful crystal and two new races -- the cruel and vulture-like Skeksis and the peaceful Mystics. After a thousand years, both races are dying out, but the Skeksis have succeeded in taking control of the world. A prophecy predicts that a Gelfling (an elf-like creature) will be the downfall of the Skeksis, so they have eradicated practically all of the race.
As the wisest of the Mystics lies on his deathbed, he sends the last of the Gelflings (or so he thinks) on a quest to find a missing shard of the crystal, which is in some fashion the key to defeating the Skeksis. Though he succeeds in finding the shard, he doesn’t know what to do with it, and soon the Skeksis are hunting him with a variety of fearsome monsters. The Gelfling’s journey takes him to many strange places in the world, but there is limited time in which to fulfill the prophecy.
Is it any good?
I didn’t really expect to end up writing about THE DARK CRYSTAL when I started watching it. I’d never seen it before, but it always sounded like a straight-up fantasy story with elves and crystals and sorcerers. And superficially that’s exactly what it is. But one of the big differences between this movies and other fantasy movies like THE CLASH OF THE TITANS (1981) or the SINBAD movies or LABYRINTH is that THE DARK CRYSTAL takes place on a world with no humans. In many ways, it might as well be an alien planet.
Like FANTASTIC PLANET (1973) or many of the planets in the STAR WARS movies, the world of THE DARK CRYSTAL has its own alien ecosystem. It’s not necessarily fully developed, but it is full of lots of strange creatures that don’t really have any traditional fantasy analogs. Instead, the world seems to be the product of imagination run amok -- just like a good alien planet should be.
Of course, there are limits to imagination. The world of THE DARK CRYSTAL still has forests and swamps and deserts. It has animals and plants and fish. Most of the creatures, in fact, seem to be based more on Earth animals than anything else. But one result of that is to make the creatures seem more “real” -- or at least as real as Muppets can feel. There’s no real sense that the ecosystem of the world “evolved” in any natural way, but familiar plant and animal shapes do lend a veneer of naturalness to the world, even if things are twisted all out of shape. And it’s worth noting that nothing looks exactly like an Earth animal.
There’s also not a whole lot of magic in THE DARK CRYSTAL. The crystal itself has some ill-defined powers that affect the world and its inhabitants, and there is the prophecy. But otherwise, things proceed more or less without any outright fantasy. Even these elements have a bit of logic behind them. There’s an old crone who uses a complicated piece of machinery to assist in figuring out her prophecies, for instance. And the Skeksis likewise use mechanical devices to focus the power of the crystal. The magical elements, in other words, don’t operate outside the logic of the world. They are inexplicable forces -- but forces that obey some natural laws of science nonetheless.
The other reason I decided to write about THE DARK CRYSTAL is that it’s a movie starring puppets. Like LABYRINTH, this is a Jim Henson movie through and through. But unlike that one, THE DARK CRYSTAL has no human actors at all. Every character is a Muppet of some sort -- either a hand puppet, a marionette, or a full-body puppet suit. (And possibly other kinds of puppets I couldn’t identify.)
There aren’t that many movies that have casts made up entirely of puppets. In fact, the only others I’ve watched for this blog are THUNDERBIRDS ARE GO (1966) and JOURNEY TO THE FAR SIDE OF THE SUN (1969), both of which were created by British puppeteers Gerry and Sylvia Anderson. There may be a few others I missed -- there’s at least one other THUNDERBIRDS movie anyway -- but it’s just not a common way to make a movie. Of course, puppet effects for specific monsters are fairly common -- Mothra and her offspring in MOTHRA (1961), the alien in ALIEN (1979), Yoda in THE EMPIRE STRIKES BACK (1981), E.T. in E.T.: THE EXTRA-TERRESTRIAL (1982) and countless others -- but its very rare that a movie relies solely on puppets to generate sympathy and excitement.
One reason for this is pretty clear from THE DARK CRYSTAL -- there’s a limit to what puppets can do and to how realistic they can be. The pace of the action in this movie is always hampered by the constraints of getting puppets to hit each other. And the faces of the puppets are often stiff and unemotional. Even some of the creatures (like the landstriders) are cooler in concept than they are in execution, and even in a relatively dark movie like this there are still Muppet-ish bits of comical character design that creep in.
I’m not really complaining though. There are always trade-offs when you use any kind of surrogates for human actors -- whether it’s cartoon animation, stop-motion animation, animal performers, computer graphics, or puppets. There is definitely a lot of artistry and craft in the puppets of THE DARK CRYSTAL. Even though none of them look much like the traditional Muppets, it’s still always obvious that the characters were designed by Jim Henson’s shop. There’s a clear and consistent aesthetic that ties everything together.
In the end, THE DARK CRYSTAL is yet another movie that’s not really science fiction. But its world is certainly believably alien in a way that most sci-fi alien worlds aren’t. The alien qualities of the characters are less well developed -- we don’t really see enough of any of the races’ cultures to get a taste of that. And the story and character arcs are all very much standard issue fantasy fare. But since I can’t really think of any other sci-fi movies that are set entirely on alien planets with no human characters at all, THE DARK CRYSTAL is probably as close as I’ll get to talking about that kind of story in this blog.
On “another world”, the conjunction of three suns results in the appearance of a mysterious powerful crystal and two new races -- the cruel and vulture-like Skeksis and the peaceful Mystics. After a thousand years, both races are dying out, but the Skeksis have succeeded in taking control of the world. A prophecy predicts that a Gelfling (an elf-like creature) will be the downfall of the Skeksis, so they have eradicated practically all of the race.
As the wisest of the Mystics lies on his deathbed, he sends the last of the Gelflings (or so he thinks) on a quest to find a missing shard of the crystal, which is in some fashion the key to defeating the Skeksis. Though he succeeds in finding the shard, he doesn’t know what to do with it, and soon the Skeksis are hunting him with a variety of fearsome monsters. The Gelfling’s journey takes him to many strange places in the world, but there is limited time in which to fulfill the prophecy.
Is it any good?
I didn’t really expect to end up writing about THE DARK CRYSTAL when I started watching it. I’d never seen it before, but it always sounded like a straight-up fantasy story with elves and crystals and sorcerers. And superficially that’s exactly what it is. But one of the big differences between this movies and other fantasy movies like THE CLASH OF THE TITANS (1981) or the SINBAD movies or LABYRINTH is that THE DARK CRYSTAL takes place on a world with no humans. In many ways, it might as well be an alien planet.
Like FANTASTIC PLANET (1973) or many of the planets in the STAR WARS movies, the world of THE DARK CRYSTAL has its own alien ecosystem. It’s not necessarily fully developed, but it is full of lots of strange creatures that don’t really have any traditional fantasy analogs. Instead, the world seems to be the product of imagination run amok -- just like a good alien planet should be.
Of course, there are limits to imagination. The world of THE DARK CRYSTAL still has forests and swamps and deserts. It has animals and plants and fish. Most of the creatures, in fact, seem to be based more on Earth animals than anything else. But one result of that is to make the creatures seem more “real” -- or at least as real as Muppets can feel. There’s no real sense that the ecosystem of the world “evolved” in any natural way, but familiar plant and animal shapes do lend a veneer of naturalness to the world, even if things are twisted all out of shape. And it’s worth noting that nothing looks exactly like an Earth animal.
There’s also not a whole lot of magic in THE DARK CRYSTAL. The crystal itself has some ill-defined powers that affect the world and its inhabitants, and there is the prophecy. But otherwise, things proceed more or less without any outright fantasy. Even these elements have a bit of logic behind them. There’s an old crone who uses a complicated piece of machinery to assist in figuring out her prophecies, for instance. And the Skeksis likewise use mechanical devices to focus the power of the crystal. The magical elements, in other words, don’t operate outside the logic of the world. They are inexplicable forces -- but forces that obey some natural laws of science nonetheless.
The other reason I decided to write about THE DARK CRYSTAL is that it’s a movie starring puppets. Like LABYRINTH, this is a Jim Henson movie through and through. But unlike that one, THE DARK CRYSTAL has no human actors at all. Every character is a Muppet of some sort -- either a hand puppet, a marionette, or a full-body puppet suit. (And possibly other kinds of puppets I couldn’t identify.)
There aren’t that many movies that have casts made up entirely of puppets. In fact, the only others I’ve watched for this blog are THUNDERBIRDS ARE GO (1966) and JOURNEY TO THE FAR SIDE OF THE SUN (1969), both of which were created by British puppeteers Gerry and Sylvia Anderson. There may be a few others I missed -- there’s at least one other THUNDERBIRDS movie anyway -- but it’s just not a common way to make a movie. Of course, puppet effects for specific monsters are fairly common -- Mothra and her offspring in MOTHRA (1961), the alien in ALIEN (1979), Yoda in THE EMPIRE STRIKES BACK (1981), E.T. in E.T.: THE EXTRA-TERRESTRIAL (1982) and countless others -- but its very rare that a movie relies solely on puppets to generate sympathy and excitement.
One reason for this is pretty clear from THE DARK CRYSTAL -- there’s a limit to what puppets can do and to how realistic they can be. The pace of the action in this movie is always hampered by the constraints of getting puppets to hit each other. And the faces of the puppets are often stiff and unemotional. Even some of the creatures (like the landstriders) are cooler in concept than they are in execution, and even in a relatively dark movie like this there are still Muppet-ish bits of comical character design that creep in.
I’m not really complaining though. There are always trade-offs when you use any kind of surrogates for human actors -- whether it’s cartoon animation, stop-motion animation, animal performers, computer graphics, or puppets. There is definitely a lot of artistry and craft in the puppets of THE DARK CRYSTAL. Even though none of them look much like the traditional Muppets, it’s still always obvious that the characters were designed by Jim Henson’s shop. There’s a clear and consistent aesthetic that ties everything together.
In the end, THE DARK CRYSTAL is yet another movie that’s not really science fiction. But its world is certainly believably alien in a way that most sci-fi alien worlds aren’t. The alien qualities of the characters are less well developed -- we don’t really see enough of any of the races’ cultures to get a taste of that. And the story and character arcs are all very much standard issue fantasy fare. But since I can’t really think of any other sci-fi movies that are set entirely on alien planets with no human characters at all, THE DARK CRYSTAL is probably as close as I’ll get to talking about that kind of story in this blog.
Labels:
1980s,
color,
Frank Oz,
Jim Henson,
oppressive society,
other planets,
psychic powers,
U.K. production
Monday, March 8, 2010
1982: FORBIDDEN ZONE
What’s it about?
When Frenchy Hercules disappears through a door in her family home’s basement into the freakish Sixth Dimension, her young brother (played by an old vaudeville comedian) enlists their grandfather (a retired Jewish wrestler) to enter the portal and get her back. Meanwhile, Frenchy finds love with the King Fausto of the Sixth Dimension (played by Herve Villechaize).
But trouble arises when the jealous Queen Doris (played by Susan Tyrrell) gets word of her husband’s “peccadilloes”. Others soon find their way into the Sixth Dimension, and they encounter weirdos like a frog-headed butler, a constantly topless princess, and Satan himself (played by Danny Elfman). Numerous musical numbers featuring vintage big band recordings interrupt the proceedings with additional craziness.
Is it any good?
Heck if I know. I first saw this movie as an impressionable youngster while at a weeklong art camp at Miami University in Ohio. I was probably fifteen at the time, and I wandered over during a movie night to see what the college-aged camp counselors were watching. They had rented FORBIDDEN ZONE (and not for the first time, it seems). The movie left me confused, excited, and disturbed in equal measure -- but I admit primarily I was mesmerized by the constantly topless princess.
Like FANTASTIC PLANET (1973), this movie has continued to exist in my memory as a collage of strange, unconnected images. (Is it coincidence that they both prominently feature toplessness? Who can say?) Even though it’s practically impossible to defend it as science fiction (the journey to the Sixth Dimension is more THROUGH THE LOOKING GLASS or THE LION, THE WITCH AND THE WARDROBE than it is, say, A WRINKLE IN TIME), I knew I would have to watch it again anyway just to see what it is really about. But even though I am less distracted now by naked breasts than I was as a teenager, I am still not sure I understand what it is really about.
A brief aside here. I watched this with my girlfriend, and we both agreed that the naked breasts in FORBIDDEN ZONE are incredibly distracting. It is impossible not to be entranced when they are onscreen -- the main difference between now and 1995 is that I didn’t spend the scenes without the breasts impatiently waiting for them to come back. But whenever they were there, it became very difficult to focus on anything else. In fact, the girlfriend believes that the quality of the breasts in the movie exceeds the quality of anything else it has to offer.
Something I didn’t know until after I watched FORBIDDEN ZONE again recently is that the movie was created primarily to capture on film some of the stage show of The Mystic Knights of the Oingo Boingo. This is the band that evolved into Oingo Boingo in the early 1980s, but FORBIDDEN ZONE was a record of an earlier incarnation when they were a quasi-theatrical troupe obsessed with old songs and vaudeville acts. In some ways, it is exactly what I had hoped SPACE IS THE PLACE (1974) might be -- a document of an offbeat musical group. But Sun Ra’s Afrofuturist cosmic jazz is explicitly sci-fi in some ways, whereas The Mystic Knights of the Oingo Boingo recontextualized historical curiosities into even weirder packages.
But like SPACE IS THE PLACE, the non-musical portions of FORBIDDEN ZONE dominate the movie, and that’s too bad. Some of the performers in the movie are members of The Mystic Knights of the Oingo Boingo, and their imagination shines brightest when they are choreographing weird accompaniments to weird old songs. My favorite is a scene of absurd factory work set to “Pico and Sepulveda”. (Look up that song if you can -- it totally rules.) The scene includes a catchy curiosity from the 1940s, an amusing dance number, elements of both the distinctive production design and animation that pepper the movie, and an imaginative (and funny) interpretation of the song. It’s delightfully weird, but (unlike much of the movie) it doesn’t feel like it’s designed to be off-putting or bizarre for its own sake.
There are a few more moments like this in the movie, and it’s occasionally a trippy good time as a result of it. For example, there’s an otherwise totally unnecessary alphabet song inspired by the Three Stooges that still manages to incorporate some pretty cool early breakdancing. But too often, it’s more like weirdness without a point or weirdness that’s designed to offend. (There are some extremely uncomfortable blackface moments in FORBIDDEN ZONE, as well as several other ethnic caricatures, for instance.) It is clear that this movie is the product of a few imaginative folks who had nobody to tell them “no” -- and that is always kind of appealing, at least in theory. If I knew more about the kinds of things The Mystic Knights of the Oingo Boingo were into in the late 1970s (like big band music, Max Fleischer cartoons, and vaudeville comedians), I would probably understand more of what they were trying to do. As it is, I can only make guesses -- and unless I want to do a lot of research, there’s no way for me to really find out whether their references are witty and well-informed, or if they are simply unnecessarily bizarre and occasionally offensive.
FORBIDDEN ZONE is also the kind of movie that couldn't exist without pop culture. It references almost entirely pop culture from the 1950s and earlier, but its still nonetheless very much what you might call a postmodern pastiche. A little bit of cabaret singing, a little bit of the Three Stooges, a little bit of greaser movies, a little bit of minstrel shows, a little bit of German expressionistic set design, and so on -- all mixed together in a chaotic stew.
Beyond the weirdness of the thing, FORBIDDEN ZONE is pretty impenetrable -- and I’m not even totally sure there is much to penetrate in the end. There is a plot of sort, but it’s not a very interesting one. (See the description above.) There are no actual characters -- just caricatures and stereotypes. Originally, the intention of The Mystic Knights of the Oingo Boingo was to present lost entertainments that were no longer being performed live -- in other words, to bring vaudeville and the cabarets to people who wouldn’t otherwise be able to experience them in a live setting. (And then to add a unique Oingo Boingo flair of weirdness.) FORBIDDEN ZONE isn’t a live performance, so it’s a valid question exactly what is the point of the movie. Why watch a recording of Danny Elfman singing a modified version of “Minnie the Moocher” when you could listen to a recording of Cab Calloway himself? If the references and songs were better curated -- if they were identified or explained in some way -- there might be a case for FORBIDDEN ZONE as an educational movie. But as it is, it’s a catalog of weird things that you will enjoy only so much as your sensibility is aligned with those of The Mystic Knights of the Oingo Boingo.
Ultimately, FORBIDDEN ZONE is 73 minutes of your life that you will never get back. So whether it’s worth your time or not probably depends on how much you value 73 minutes of your life. It seems unlikely that most people would enjoy the entire movie -- though I have no doubt that those folks are out there. For me, I’d say there are ten or fifteen minutes of the movie that are a good time. Much of the rest is mostly just waiting for a funny joke, a neat bit of animation, a cool dance, or a catchy song, but there are also times when I got uncomfortable or annoyed. The movie’s too weird and unpredictable to ever be boring, but it’s also definitely not trying to be your friend. Look -- if you want to watch it, go ahead and watch it. If you’re not sure, skip it.
When Frenchy Hercules disappears through a door in her family home’s basement into the freakish Sixth Dimension, her young brother (played by an old vaudeville comedian) enlists their grandfather (a retired Jewish wrestler) to enter the portal and get her back. Meanwhile, Frenchy finds love with the King Fausto of the Sixth Dimension (played by Herve Villechaize).
But trouble arises when the jealous Queen Doris (played by Susan Tyrrell) gets word of her husband’s “peccadilloes”. Others soon find their way into the Sixth Dimension, and they encounter weirdos like a frog-headed butler, a constantly topless princess, and Satan himself (played by Danny Elfman). Numerous musical numbers featuring vintage big band recordings interrupt the proceedings with additional craziness.
Is it any good?
Heck if I know. I first saw this movie as an impressionable youngster while at a weeklong art camp at Miami University in Ohio. I was probably fifteen at the time, and I wandered over during a movie night to see what the college-aged camp counselors were watching. They had rented FORBIDDEN ZONE (and not for the first time, it seems). The movie left me confused, excited, and disturbed in equal measure -- but I admit primarily I was mesmerized by the constantly topless princess.
Like FANTASTIC PLANET (1973), this movie has continued to exist in my memory as a collage of strange, unconnected images. (Is it coincidence that they both prominently feature toplessness? Who can say?) Even though it’s practically impossible to defend it as science fiction (the journey to the Sixth Dimension is more THROUGH THE LOOKING GLASS or THE LION, THE WITCH AND THE WARDROBE than it is, say, A WRINKLE IN TIME), I knew I would have to watch it again anyway just to see what it is really about. But even though I am less distracted now by naked breasts than I was as a teenager, I am still not sure I understand what it is really about.
A brief aside here. I watched this with my girlfriend, and we both agreed that the naked breasts in FORBIDDEN ZONE are incredibly distracting. It is impossible not to be entranced when they are onscreen -- the main difference between now and 1995 is that I didn’t spend the scenes without the breasts impatiently waiting for them to come back. But whenever they were there, it became very difficult to focus on anything else. In fact, the girlfriend believes that the quality of the breasts in the movie exceeds the quality of anything else it has to offer.
Something I didn’t know until after I watched FORBIDDEN ZONE again recently is that the movie was created primarily to capture on film some of the stage show of The Mystic Knights of the Oingo Boingo. This is the band that evolved into Oingo Boingo in the early 1980s, but FORBIDDEN ZONE was a record of an earlier incarnation when they were a quasi-theatrical troupe obsessed with old songs and vaudeville acts. In some ways, it is exactly what I had hoped SPACE IS THE PLACE (1974) might be -- a document of an offbeat musical group. But Sun Ra’s Afrofuturist cosmic jazz is explicitly sci-fi in some ways, whereas The Mystic Knights of the Oingo Boingo recontextualized historical curiosities into even weirder packages.
But like SPACE IS THE PLACE, the non-musical portions of FORBIDDEN ZONE dominate the movie, and that’s too bad. Some of the performers in the movie are members of The Mystic Knights of the Oingo Boingo, and their imagination shines brightest when they are choreographing weird accompaniments to weird old songs. My favorite is a scene of absurd factory work set to “Pico and Sepulveda”. (Look up that song if you can -- it totally rules.) The scene includes a catchy curiosity from the 1940s, an amusing dance number, elements of both the distinctive production design and animation that pepper the movie, and an imaginative (and funny) interpretation of the song. It’s delightfully weird, but (unlike much of the movie) it doesn’t feel like it’s designed to be off-putting or bizarre for its own sake.
There are a few more moments like this in the movie, and it’s occasionally a trippy good time as a result of it. For example, there’s an otherwise totally unnecessary alphabet song inspired by the Three Stooges that still manages to incorporate some pretty cool early breakdancing. But too often, it’s more like weirdness without a point or weirdness that’s designed to offend. (There are some extremely uncomfortable blackface moments in FORBIDDEN ZONE, as well as several other ethnic caricatures, for instance.) It is clear that this movie is the product of a few imaginative folks who had nobody to tell them “no” -- and that is always kind of appealing, at least in theory. If I knew more about the kinds of things The Mystic Knights of the Oingo Boingo were into in the late 1970s (like big band music, Max Fleischer cartoons, and vaudeville comedians), I would probably understand more of what they were trying to do. As it is, I can only make guesses -- and unless I want to do a lot of research, there’s no way for me to really find out whether their references are witty and well-informed, or if they are simply unnecessarily bizarre and occasionally offensive.
FORBIDDEN ZONE is also the kind of movie that couldn't exist without pop culture. It references almost entirely pop culture from the 1950s and earlier, but its still nonetheless very much what you might call a postmodern pastiche. A little bit of cabaret singing, a little bit of the Three Stooges, a little bit of greaser movies, a little bit of minstrel shows, a little bit of German expressionistic set design, and so on -- all mixed together in a chaotic stew.
Beyond the weirdness of the thing, FORBIDDEN ZONE is pretty impenetrable -- and I’m not even totally sure there is much to penetrate in the end. There is a plot of sort, but it’s not a very interesting one. (See the description above.) There are no actual characters -- just caricatures and stereotypes. Originally, the intention of The Mystic Knights of the Oingo Boingo was to present lost entertainments that were no longer being performed live -- in other words, to bring vaudeville and the cabarets to people who wouldn’t otherwise be able to experience them in a live setting. (And then to add a unique Oingo Boingo flair of weirdness.) FORBIDDEN ZONE isn’t a live performance, so it’s a valid question exactly what is the point of the movie. Why watch a recording of Danny Elfman singing a modified version of “Minnie the Moocher” when you could listen to a recording of Cab Calloway himself? If the references and songs were better curated -- if they were identified or explained in some way -- there might be a case for FORBIDDEN ZONE as an educational movie. But as it is, it’s a catalog of weird things that you will enjoy only so much as your sensibility is aligned with those of The Mystic Knights of the Oingo Boingo.
Ultimately, FORBIDDEN ZONE is 73 minutes of your life that you will never get back. So whether it’s worth your time or not probably depends on how much you value 73 minutes of your life. It seems unlikely that most people would enjoy the entire movie -- though I have no doubt that those folks are out there. For me, I’d say there are ten or fifteen minutes of the movie that are a good time. Much of the rest is mostly just waiting for a funny joke, a neat bit of animation, a cool dance, or a catchy song, but there are also times when I got uncomfortable or annoyed. The movie’s too weird and unpredictable to ever be boring, but it’s also definitely not trying to be your friend. Look -- if you want to watch it, go ahead and watch it. If you’re not sure, skip it.
Thursday, March 4, 2010
1981: OUTLAND
What’s it about?
Two weeks after being assigned to a remote mining outpost on one of Saturn’s moons, space cop Sean Connery begins investigating a string of strange suicides when workers begin offing themselves in gruesome ways. Although there doesn’t seem to be any other explanation for the deaths, the outpost’s doctor soon reveals that the suicides (which everybody says are the kind of thing that “just happens” in deep space) have increased more than ten-fold over the past year.
When an experimental stimulant with deadly side effects turns up in the blood of one victim, Connery investigates the drug dealing underworld of the outpost. The trail leads him straight to the mine’s operator, Peter Boyle. But as Connery gets closer to the truth, his friends begin deserting him while Boyle calls in for reinforcements.
Is it any good?
I didn’t really expect to enjoy OUTLAND very much. Sean Connery is such a big superstar, that I figured any sci-fi movie where he played a space cop would be something I would have heard more about if it were even halfway enjoyable. I’m not really sure how to explain the lack of awareness around the movie since Wikipedia tells me that it’s been available on VHS and DVD for over ten years. But since OUTLAND is in fact at least halfway enjoyable, I can only conclude that this is a case of there being more things in Heaven and earth than are dreamt of in my philosophy, Horatio. It makes me wonder what else is out there that nobody has really talked about in ages.
I don’t want to oversell OUTLAND here -- it’s not exactly what I would call a lost gem. It does some of its broad strokes very well, but the details are often less than compelling. The relationship between Connery and most of the other characters -- his wife, the other marshals reporting to him, Peter Boyle’s mine boss -- are all pretty interesting. It’s repeatedly suggested that Connery has been given this assignment because he’s not really fit for any other duty. We never learn any details about his past to justify this, but we do get the sense that nobody thinks he’s that good of a cop.
In fact, Boyle’s drug smuggling operation relies heavily on the apathy or corruptibility of the marshals stationed at the mine. There are only a couple thousand people in the whole place, so secrets aren’t easy to keep. Boyle imports the stimulants to keep his workforce producing at maximum efficiency -- which nets him big bonuses from his bosses. The extravagant suicides (which mostly involve workers exposing themselves to the vacuum of space one way or another) are a side effect of the drug, and over the past year about sixty workers have taken their own lives as a result of the drug.
The other key to Boyle’s scheme is the willingness of his superiors to turn a blind eye to the shady source of his success. There’s a strong anti-corporate undercurrent in OUTLAND which is very similar to that in ALIEN (1979). Both movies imagine a future where labor and management are at odds with one another, and where management ultimately has the upper hand. Of course, once you’ve signed up for a tour of duty on a space freighter or a mine on a moon of Saturn, there’s not much you can do if you decide you’re getting a bum deal once you’re there. The reveal of the callousness of the corporation in OUTLAND didn’t make me nearly as queasy as the similar reveal in ALIEN, however. That’s probably because it’s impossible to imagine that anybody else besides the corporation is behind the mysterious deaths in OUTLAND right from the beginning. Connery thinks there’s something fishy going on from the start, and so immediately the corporation becomes the prime target of suspicion. In ALIEN, on the other hand, there's no reason to suspect the corporation is complicit until deep into the movie when the danger's been heightened significantly.
Once Connery gets on the scent, Boyle doesn’t do much to hide his guilt. Things quickly get violent as Boyle decides that the quickest way to solve the problem is just to eliminate the nosey marshal who isn’t playing along as expected. OUTLAND is often compared to HIGH NOON (1952), and this part of the movie is a big reason why. I was also reminded of 3:10 TO YUMA (1957), and I’m sure there are plenty of other westerns that would fit the pattern as well.
What happens is that Connery decides he won’t roll over. Instead, he’ll stand up to the corrupt powers simply because it's the only way to prove to himself that he's not the useless, cowardly cop everybody thinks he is. So he refuses to back down even when it becomes clear that nobody else will stand with him. The most blatant reference (homage? rip off?) to HIGH NOON comes when Boyle calls for a couple of enforcers to come down on the next supply shuttle. Connery then spends the next several scenes in front of a giant clock counting down the arrival of the shuttle. It’s impossible to think of anything else besides HIGH NOON during this part of the movie, but it’s also a relatively short sequence, so suggestions that OUTLAND is simply “HIGH NOON in space” don’t really ring true to me. It's more like a space mystery/conspiracy thriller with HIGH NOON shoved in the middle.
In any event, this sequence is also one of several that I didn’t totally buy. Connery is supposed to be the supreme legal authority at the mine -- or at least the top cop. (It’s unclear who performs judicial functions, if anybody.) Yet he’s somehow powerless to stop the arrival of a shuttle that he knows is bringing two assassins to kill him. Somebody has to have the authority to shut down the space docks -- if Connery can't use probable cause to petition for that, then who can? And even if the shuttle did end up landing, it should be a trivial exercise to deny the bad guys access to the mine. All of the other marshals are afraid to stand up to the incoming goons. But they know exactly where and when they will be arriving, so three or four guys with space shotguns should be more than enough to keep them pinned down in the shuttle airlock. Connery, however, doesn’t even try any tactics like that. He just sits back and waits for them to enter the mine.
Another thing -- when Connery is asking the workers for help against the arrival of the assassins, one of them turns him down by saying, “You’re supposed to protect us.” Yet Connery is the only marshal in the past year who has even cared about the dangerous drugs being fed to the workers. He’s not trying to take down Boyle just out of some sense of manly obligation to justice -- he’s also protecting the lives and health of all the workers. In HIGH NOON and 3:10 TO YUMA, the townspeople all tell Gary Cooper and Van Heflin that the they (the townspeople) don't have any stake in the fight. But in OUTLAND, the fight very much is the fight of the workers -- it’s Connery who doesn’t really have a stake in the game except professional duty.
I’m not going to go on listing all the little flaws of OUTLAND. I will say that the movie has a 12 year old’s notion of what happens to people when they enter low pressure environments without proper protection. (Spoiler alert: They explode and make a bloody mess.) These scenes alone should qualify OUTLAND for midnight movie status. There are also space prostitutes, improbable fights in pressure suits, some poorly placed rifle shots in sensitive environments, and one of the worst child actors I have ever seen.
Those are the details, though. As I said at the beginning of this post, the broad strokes are interesting. Translating HIGH NOON to outer space could definitely make sense, even if OUTLAND doesn’t fully get there. Connery’s marshal is a pretty neat character, and it doesn’t hurt that he taps in liberally to the tradition of western tough guys. Boyle’s drug pushing scheme is a little cartoonish for my tastes, but here again the overall conflict between productivity and safety is worth exploring.
Back when I was writing about THE BLACK HOLE (1979), I said that part of me wanted to see that movie re-made while the other part of me was sure that any re-make would only be a bigger plate of hash than the movie we already have. With OUTLAND, on the other hand, I think the prospects for a re-make are much brighter. It would have to be handled gently, but it should be easy enough to take the working skeleton of the movie, strip away the parts that haven’t aged well, and beef up the bits that are more interesting. And since very little in the movie is iconic -- except perhaps the wide-screen space helmet designs -- there shouldn’t be much temptation to include anything silly just because people will expect it. (Note: IMDb informs me that an OUTLAND re-make is in fact in some stage of pre-production, which doesn't mean much except that somebody else thinks it's worth another go.)
OUTLAND’s director, Peter Hyams, has never been one of my favorites. I didn’t look up his filmography before I watched this movie, but I have it in front of me now. It’s probably saying everything I need to say that my “favorite” of Peter Hyams’s movies until I watched OUTLAND was probably the Jean Claude van Damme movie TIMECOP (1994). He also directed the surprisingly boring CAPRICORN ONE (1978), in which three astronauts (James Brolin, Sam Watterson, and O.J. Simpson -- wrap your head around that casting if you can) are forced to fake a landing on Mars. In any event, I haven’t made it a habit of pointing out directors I don’t like, but I’m going to be hearing from Peter Hyams again when I watch 2010 (1984). Hopefully it’ll be another in the vein of OUTLAND, and not any of his numerous bad movies.
Two weeks after being assigned to a remote mining outpost on one of Saturn’s moons, space cop Sean Connery begins investigating a string of strange suicides when workers begin offing themselves in gruesome ways. Although there doesn’t seem to be any other explanation for the deaths, the outpost’s doctor soon reveals that the suicides (which everybody says are the kind of thing that “just happens” in deep space) have increased more than ten-fold over the past year.
When an experimental stimulant with deadly side effects turns up in the blood of one victim, Connery investigates the drug dealing underworld of the outpost. The trail leads him straight to the mine’s operator, Peter Boyle. But as Connery gets closer to the truth, his friends begin deserting him while Boyle calls in for reinforcements.
Is it any good?
I didn’t really expect to enjoy OUTLAND very much. Sean Connery is such a big superstar, that I figured any sci-fi movie where he played a space cop would be something I would have heard more about if it were even halfway enjoyable. I’m not really sure how to explain the lack of awareness around the movie since Wikipedia tells me that it’s been available on VHS and DVD for over ten years. But since OUTLAND is in fact at least halfway enjoyable, I can only conclude that this is a case of there being more things in Heaven and earth than are dreamt of in my philosophy, Horatio. It makes me wonder what else is out there that nobody has really talked about in ages.
I don’t want to oversell OUTLAND here -- it’s not exactly what I would call a lost gem. It does some of its broad strokes very well, but the details are often less than compelling. The relationship between Connery and most of the other characters -- his wife, the other marshals reporting to him, Peter Boyle’s mine boss -- are all pretty interesting. It’s repeatedly suggested that Connery has been given this assignment because he’s not really fit for any other duty. We never learn any details about his past to justify this, but we do get the sense that nobody thinks he’s that good of a cop.
In fact, Boyle’s drug smuggling operation relies heavily on the apathy or corruptibility of the marshals stationed at the mine. There are only a couple thousand people in the whole place, so secrets aren’t easy to keep. Boyle imports the stimulants to keep his workforce producing at maximum efficiency -- which nets him big bonuses from his bosses. The extravagant suicides (which mostly involve workers exposing themselves to the vacuum of space one way or another) are a side effect of the drug, and over the past year about sixty workers have taken their own lives as a result of the drug.
The other key to Boyle’s scheme is the willingness of his superiors to turn a blind eye to the shady source of his success. There’s a strong anti-corporate undercurrent in OUTLAND which is very similar to that in ALIEN (1979). Both movies imagine a future where labor and management are at odds with one another, and where management ultimately has the upper hand. Of course, once you’ve signed up for a tour of duty on a space freighter or a mine on a moon of Saturn, there’s not much you can do if you decide you’re getting a bum deal once you’re there. The reveal of the callousness of the corporation in OUTLAND didn’t make me nearly as queasy as the similar reveal in ALIEN, however. That’s probably because it’s impossible to imagine that anybody else besides the corporation is behind the mysterious deaths in OUTLAND right from the beginning. Connery thinks there’s something fishy going on from the start, and so immediately the corporation becomes the prime target of suspicion. In ALIEN, on the other hand, there's no reason to suspect the corporation is complicit until deep into the movie when the danger's been heightened significantly.
Once Connery gets on the scent, Boyle doesn’t do much to hide his guilt. Things quickly get violent as Boyle decides that the quickest way to solve the problem is just to eliminate the nosey marshal who isn’t playing along as expected. OUTLAND is often compared to HIGH NOON (1952), and this part of the movie is a big reason why. I was also reminded of 3:10 TO YUMA (1957), and I’m sure there are plenty of other westerns that would fit the pattern as well.
What happens is that Connery decides he won’t roll over. Instead, he’ll stand up to the corrupt powers simply because it's the only way to prove to himself that he's not the useless, cowardly cop everybody thinks he is. So he refuses to back down even when it becomes clear that nobody else will stand with him. The most blatant reference (homage? rip off?) to HIGH NOON comes when Boyle calls for a couple of enforcers to come down on the next supply shuttle. Connery then spends the next several scenes in front of a giant clock counting down the arrival of the shuttle. It’s impossible to think of anything else besides HIGH NOON during this part of the movie, but it’s also a relatively short sequence, so suggestions that OUTLAND is simply “HIGH NOON in space” don’t really ring true to me. It's more like a space mystery/conspiracy thriller with HIGH NOON shoved in the middle.
In any event, this sequence is also one of several that I didn’t totally buy. Connery is supposed to be the supreme legal authority at the mine -- or at least the top cop. (It’s unclear who performs judicial functions, if anybody.) Yet he’s somehow powerless to stop the arrival of a shuttle that he knows is bringing two assassins to kill him. Somebody has to have the authority to shut down the space docks -- if Connery can't use probable cause to petition for that, then who can? And even if the shuttle did end up landing, it should be a trivial exercise to deny the bad guys access to the mine. All of the other marshals are afraid to stand up to the incoming goons. But they know exactly where and when they will be arriving, so three or four guys with space shotguns should be more than enough to keep them pinned down in the shuttle airlock. Connery, however, doesn’t even try any tactics like that. He just sits back and waits for them to enter the mine.
Another thing -- when Connery is asking the workers for help against the arrival of the assassins, one of them turns him down by saying, “You’re supposed to protect us.” Yet Connery is the only marshal in the past year who has even cared about the dangerous drugs being fed to the workers. He’s not trying to take down Boyle just out of some sense of manly obligation to justice -- he’s also protecting the lives and health of all the workers. In HIGH NOON and 3:10 TO YUMA, the townspeople all tell Gary Cooper and Van Heflin that the they (the townspeople) don't have any stake in the fight. But in OUTLAND, the fight very much is the fight of the workers -- it’s Connery who doesn’t really have a stake in the game except professional duty.
I’m not going to go on listing all the little flaws of OUTLAND. I will say that the movie has a 12 year old’s notion of what happens to people when they enter low pressure environments without proper protection. (Spoiler alert: They explode and make a bloody mess.) These scenes alone should qualify OUTLAND for midnight movie status. There are also space prostitutes, improbable fights in pressure suits, some poorly placed rifle shots in sensitive environments, and one of the worst child actors I have ever seen.
Those are the details, though. As I said at the beginning of this post, the broad strokes are interesting. Translating HIGH NOON to outer space could definitely make sense, even if OUTLAND doesn’t fully get there. Connery’s marshal is a pretty neat character, and it doesn’t hurt that he taps in liberally to the tradition of western tough guys. Boyle’s drug pushing scheme is a little cartoonish for my tastes, but here again the overall conflict between productivity and safety is worth exploring.
Back when I was writing about THE BLACK HOLE (1979), I said that part of me wanted to see that movie re-made while the other part of me was sure that any re-make would only be a bigger plate of hash than the movie we already have. With OUTLAND, on the other hand, I think the prospects for a re-make are much brighter. It would have to be handled gently, but it should be easy enough to take the working skeleton of the movie, strip away the parts that haven’t aged well, and beef up the bits that are more interesting. And since very little in the movie is iconic -- except perhaps the wide-screen space helmet designs -- there shouldn’t be much temptation to include anything silly just because people will expect it. (Note: IMDb informs me that an OUTLAND re-make is in fact in some stage of pre-production, which doesn't mean much except that somebody else thinks it's worth another go.)
OUTLAND’s director, Peter Hyams, has never been one of my favorites. I didn’t look up his filmography before I watched this movie, but I have it in front of me now. It’s probably saying everything I need to say that my “favorite” of Peter Hyams’s movies until I watched OUTLAND was probably the Jean Claude van Damme movie TIMECOP (1994). He also directed the surprisingly boring CAPRICORN ONE (1978), in which three astronauts (James Brolin, Sam Watterson, and O.J. Simpson -- wrap your head around that casting if you can) are forced to fake a landing on Mars. In any event, I haven’t made it a habit of pointing out directors I don’t like, but I’m going to be hearing from Peter Hyams again when I watch 2010 (1984). Hopefully it’ll be another in the vein of OUTLAND, and not any of his numerous bad movies.
Labels:
1980s,
life in space,
other planets,
Peter Boyle,
Sean Connery,
U.K. production
Monday, March 1, 2010
1981: DAY OF THE TRIFFIDS
What’s it about?
A farmer raising highly venomous (and carnivorous and mobile) plants called triffids is stung by one and almost blinded. On the day his bandages are due to come off, he wakes up in the hospital to find that everyone else has gone blind due to radiation from lights seen in the sky the night before. The farmer -- whose sight was protected by the bandages -- sets out looking for others who can still see as well.
As he wanders through England, the farmer encounters many people trying to cope with the new epidemic of blindness. Some are trying to help the blind population survive, while others are taking advantage of the situation for personal gain, and still others are trying to stockpile supplies to ride out the inevitable violence, fires and disease that will soon follow. Meanwhile, the triffids -- which had been raised for a precious chemical they produce -- escape their farms and begin terrorizing the countryside.
Is it any good?
This version of DAY OF THE TRIFFIDS is a six-episode BBC miniseries. There was also an earlier version, a theatrical feature in 1962 that is widely derided as cheesy and ridiculous. (I haven’t seen that one myself, so I can’t comment directly.) Both versions are of course based on John Wyndham’s novel of the same name, which is one of those modern classics of sci-fi that everybody has heard of but probably nobody has read. (John Wyndham also, incidentally, wrote a novel called THE MIDWICH CUCKOOS, which has been adapted into film more than once under the title VILLAGE OF THE DAMNED.)
Having never read the novel myself, I’d always thought that DAY OF THE TRIFFIDS was about some kind of alien plant invasion. But in fact the triffids are implied to be either the discovery or the invention of Soviet scientists. The miniseries gives a bit of history of the triffids -- they appeared throughout the world, starting in South America, and quickly became both curiosity and nuisance. Wild growths were contained by fire teams, and soon only a few specimens with their stingers removed remained in gardens. But then it was discovered that triffids produced a chemical that increased the efficiency of fuel by 30% -- and extensive commercial farming commenced.
The weird lights that blind the human population of Earth aren’t part of an alien attack either -- they’re simply a natural phenomenon that nobody has seen before. It’s an interesting twist in an old type of story. The triffids aren’t actually launching a coordinated attack. Rather, they’re taking advantage of a weakness at the top of the food chain to break out of captivity and become the dominant species. With most humans blinded, they can easily hunt down food and evade destruction, and soon the rural areas of England are overrun with deadly triffids.
In the end, DAY OF THE TRIFFIDS really focuses far more on the blindness than it does on the triffids. The triffids are there mostly to provide evolutionary pressure on humans -- to underline the fact that an epidemic of blindness wouldn’t just result in man-made chaos. In addition, it would be a chance for the rest of the natural world to get an upper hand on mankind again.
But the blindness is also an opportunity for all kinds of amateur survivalists to reform the world in whatever way they think is right for the new circumstances. For much of the miniseries, the protagonists are shuttled from group to group (sometimes forcibly), each with a different objective. They start with an organization of mostly sighted people that’s preparing to flee the cities for the countryside, leaving the blind folks to fend for themselves while they save what they can of civilization. Next, they are kidnapped by a group that handcuffs them to a set of blind people, forcing them to look after them. After escaping that, they find a country estate being run as a Christian commune, and then set up their own small family home for a while until they are found out by a neo-feudal paramilitary organization that wants to set them up as lords in vassal to a central authority.
This is not necessarily the most realistic part of the movie, since every group they fall in with is curiously well organized. There hardly seem to be any sighted people who are just hiding out and trying to get by -- everyone seems to have an agenda and a plan to resurrect the world from the ashes. But realism is not always the greatest virtue in science fiction, and there is ample opportunity for reminders that civilization isn’t always a force for good. It took thousands of years for the cultural and governmental organs of the world to evolve to the state they’re in today -- and hardly anybody would say we’ve got a perfect system even now. DAY OF THE TRIFFIDS shows some of the imperfect systems that could rise and fail in the wake of a catastrophic blow to law and order. And if it does show them in a neat, compressed timeline -- oh well.
I realize that I haven’t said very much about triffids. As I mentioned earlier, that’s because the movie is really more about blindness than about killer plants. But there are killer plants. They mostly succeed in not being ridiculous, but mostly only because there’s relatively little seen of them. I’ve said it before -- plants aren’t really scary. Moving plants with venomous stingers are perhaps a bit scarier, but they are still just vegetables.
Overall, the special effects are decent and the acting is adequate. It’s obvious that this is a television miniseries and not a feature film. On the other hand, the script is very good, and there are a lot of ideas banging around to think about. In those respects, DAY OF THE TRIFFIDS has a lot in common with PBS’s THE LATHE OF HEAVEN (1979) or with another BBC sci-fi miniseries, THE HITCHHIKER’S GUIDE TO THE GALAXY (1981). It’s smart sci-fi made by smart people, doing the best they can with limited means.
A farmer raising highly venomous (and carnivorous and mobile) plants called triffids is stung by one and almost blinded. On the day his bandages are due to come off, he wakes up in the hospital to find that everyone else has gone blind due to radiation from lights seen in the sky the night before. The farmer -- whose sight was protected by the bandages -- sets out looking for others who can still see as well.
As he wanders through England, the farmer encounters many people trying to cope with the new epidemic of blindness. Some are trying to help the blind population survive, while others are taking advantage of the situation for personal gain, and still others are trying to stockpile supplies to ride out the inevitable violence, fires and disease that will soon follow. Meanwhile, the triffids -- which had been raised for a precious chemical they produce -- escape their farms and begin terrorizing the countryside.
Is it any good?
This version of DAY OF THE TRIFFIDS is a six-episode BBC miniseries. There was also an earlier version, a theatrical feature in 1962 that is widely derided as cheesy and ridiculous. (I haven’t seen that one myself, so I can’t comment directly.) Both versions are of course based on John Wyndham’s novel of the same name, which is one of those modern classics of sci-fi that everybody has heard of but probably nobody has read. (John Wyndham also, incidentally, wrote a novel called THE MIDWICH CUCKOOS, which has been adapted into film more than once under the title VILLAGE OF THE DAMNED.)
Having never read the novel myself, I’d always thought that DAY OF THE TRIFFIDS was about some kind of alien plant invasion. But in fact the triffids are implied to be either the discovery or the invention of Soviet scientists. The miniseries gives a bit of history of the triffids -- they appeared throughout the world, starting in South America, and quickly became both curiosity and nuisance. Wild growths were contained by fire teams, and soon only a few specimens with their stingers removed remained in gardens. But then it was discovered that triffids produced a chemical that increased the efficiency of fuel by 30% -- and extensive commercial farming commenced.
The weird lights that blind the human population of Earth aren’t part of an alien attack either -- they’re simply a natural phenomenon that nobody has seen before. It’s an interesting twist in an old type of story. The triffids aren’t actually launching a coordinated attack. Rather, they’re taking advantage of a weakness at the top of the food chain to break out of captivity and become the dominant species. With most humans blinded, they can easily hunt down food and evade destruction, and soon the rural areas of England are overrun with deadly triffids.
In the end, DAY OF THE TRIFFIDS really focuses far more on the blindness than it does on the triffids. The triffids are there mostly to provide evolutionary pressure on humans -- to underline the fact that an epidemic of blindness wouldn’t just result in man-made chaos. In addition, it would be a chance for the rest of the natural world to get an upper hand on mankind again.
But the blindness is also an opportunity for all kinds of amateur survivalists to reform the world in whatever way they think is right for the new circumstances. For much of the miniseries, the protagonists are shuttled from group to group (sometimes forcibly), each with a different objective. They start with an organization of mostly sighted people that’s preparing to flee the cities for the countryside, leaving the blind folks to fend for themselves while they save what they can of civilization. Next, they are kidnapped by a group that handcuffs them to a set of blind people, forcing them to look after them. After escaping that, they find a country estate being run as a Christian commune, and then set up their own small family home for a while until they are found out by a neo-feudal paramilitary organization that wants to set them up as lords in vassal to a central authority.
This is not necessarily the most realistic part of the movie, since every group they fall in with is curiously well organized. There hardly seem to be any sighted people who are just hiding out and trying to get by -- everyone seems to have an agenda and a plan to resurrect the world from the ashes. But realism is not always the greatest virtue in science fiction, and there is ample opportunity for reminders that civilization isn’t always a force for good. It took thousands of years for the cultural and governmental organs of the world to evolve to the state they’re in today -- and hardly anybody would say we’ve got a perfect system even now. DAY OF THE TRIFFIDS shows some of the imperfect systems that could rise and fail in the wake of a catastrophic blow to law and order. And if it does show them in a neat, compressed timeline -- oh well.
I realize that I haven’t said very much about triffids. As I mentioned earlier, that’s because the movie is really more about blindness than about killer plants. But there are killer plants. They mostly succeed in not being ridiculous, but mostly only because there’s relatively little seen of them. I’ve said it before -- plants aren’t really scary. Moving plants with venomous stingers are perhaps a bit scarier, but they are still just vegetables.
Overall, the special effects are decent and the acting is adequate. It’s obvious that this is a television miniseries and not a feature film. On the other hand, the script is very good, and there are a lot of ideas banging around to think about. In those respects, DAY OF THE TRIFFIDS has a lot in common with PBS’s THE LATHE OF HEAVEN (1979) or with another BBC sci-fi miniseries, THE HITCHHIKER’S GUIDE TO THE GALAXY (1981). It’s smart sci-fi made by smart people, doing the best they can with limited means.
Thursday, February 25, 2010
1981: THE ROAD WARRIOR
What’s it about?
Mel Gibson is a drifter in a brutal post-apocalyptic Australia where transportation equals survival. He gets a tip from another drifter about a source of limitless gasoline -- a settlement with a working oil well. (And apparently an on-site refinery?) When he arrives, he finds it already under siege by a gang of sadistic marauders.
Gibson manages to get himself taken prisoner by the settlers, who he learns want to haul away the vast quantities of gas they’ve stored up to a place on the coast where they expect to find civilization. He cuts them a deal -- he’ll find a rig big enough to escape with their tanker in exchange for his freedom, his car, and all the fuel he can carry. But after Gibson fulfills his part of the bargain, circumstances cause him to stick around to help out with the escape as well.
Is it any good?
THE ROAD WARRIOR is a rare kind of sequel -- one that’s not only better than its predecessor, but also more distinctive and memorable. In fact, if you’ve never seen the movies, then most of what you think you know about MAD MAX (1979) is probably actually from THE ROAD WARRIOR.
MAD MAX is one of those classic science fiction movies that I watched as a teenager and didn’t really like very much. There are a lot of these, but unlike many of the others my opinion of MAD MAX hasn’t changed very much in the intervening decade. One problem I have with the movie is that it’s really barely science fiction at all. It takes place in a future Australia where the crime rate is high and the cops are consequently pretty brutal. But that’s about the extent of the speculation. Some folks refer to the world of MAD MAX as “dystopian”, but I honestly don’t think we see enough of it to make that kind of judgment. In fact, one of the few moments of cultural or political import is the release of a criminal by the cops because of a due process violation. That hardly seems dystopian to me.
Dystopian or not, one thing that MAD MAX clearly isn’t is post-apocalyptic. The movie’s version of Australia doesn’t look like the nicest or most luxurious place to live, but society seems to be largely intact and there’s no hint that any extraordinary disasters have ravaged the planet. But some time between the end of MAD MAX and the beginning of THE ROAD WARRIOR, some global cataclysm does occur.
In some ways, the change is bizarre -- Mel Gibson’s character seems to have walked out of one movie and into the next without being affected by whatever wars and famines have been raging around him. In other ways, the change makes sense -- the devastation of the outside world is a melodramatic echo of Gibson’s own feelings at the end of MAD MAX. But the change makes all the difference to the two movies (along with a huge increase in budget and a tighter story that relies far less on the idea of justifiable homicide).
MAD MAX is a revenge story -- sort of. I say “sort of” because only the last twenty minutes of the movie are about the revenge part. Up to that point, it’s a series of increasingly nasty standoffs between Mel Gibson’s police officer and a gang of lawless thugs. After a lot of dancing around, the thugs eventually commit the biggest error a movie character can commit -- they mess with Mel Gibson’s family.
I’m not really a big fan of revenge movies since nobody really ever wins. Even if you believe in the concept of justifiable homicide (and I don’t), killing off all the bad guys doesn’t really fix anything. Usually that’s partly the point of such movies, but MAD MAX doesn’t really seem too interested in examining anybody’s motives or the consequences of their actions. Like in old westerns, there’s a sense that even though the bloodshed achieves nothing, it’s necessary nonetheless to get “justice”. Frankly, the whole movie is just kind of a bummer.
THE ROAD WARRIOR, on the other hand, has an almost redemptive story. Gibson’s Max starts out the movie the same way he ended MAD MAX -- grim, friendless, hopeless, and alone. (Though he does pick up a dog somewhere.) His interactions with the settlers are not exactly groundbreaking -- he acts the same predictable way as hundreds of fictional mercenaries-with-a-conscience have before him -- but at least the arc allows for some character growth. It’s true that he doesn’t agree to help the settlers escape until after his car’s been wrecked and his dog’s been killed by the marauders outside the town -- in other words, not until he’s lost everything once again. But this time, instead of taking justice into his own hands alone, he returns to a community of people with whom he has common needs.
The escape itself is pretty exciting as well. Gibson and a handful of others drive the fuel tanker in one direction (knowing that the gang will follow them), while the rest of the settlers escape going another way. The budget for THE ROAD WARRIOR was supposedly ten times that of MAD MAX. If that’s true, then it’s clear where all the money went -- right into stuntman salaries and vehicles to be destroyed. The final chase takes almost the whole last third of the movie and is suitably epic. If anything, the odds seem stacked too severely against the good guys, and several sympathetic characters are dispatched in casually gruesome ways. Director George Miller isn’t above ratcheting up the tension by having Mad Max send a child out onto the hood of the speeding rig to retrieve a shotgun shell, either, so that’s the kind of action we’re dealing with here.
Escape with the rig ultimately proves impossible -- the gang are too many and the defenders too few and too exposed. But there’s a neat moment when they finally bring the tanker down and discover that it’s full of sand instead of fuel. It’s not exactly clear whether Gibson knew this or not, but the movie seems to hint that he didn’t know. I really like that wrinkle in the ending, since it seems to confirm Mad Max’s misanthropy -- even these nice settler folk have taken advantage of him and tricked him into risking his life for a tanker full of sand. But of course, the tanker’s real mission was to serve as a decoy that would allow the rest of the settlers to escape. The defenders who stayed with it must have known they were going on a suicide mission, so whether it was full of gas or sand was irrelevant to them.
THE ROAD WARRIOR is also the movie that codified a lot of the weird look of post-apocalyptic stories. A BOY AND HIS DOG (1975) did some of it first -- like the barren desert settings, the constant fighting over scant resources, and some of the whips-and-chains weirdness -- but THE ROAD WARRIOR revels in such details to a far deeper degree. And, being a worldwide blockbuster that made Mel Gibson into a star, it popularized them far and wide. In fact, THE ROAD WARRIOR was much more successful outside of Australia than MAD MAX was. In most of the world, it was called simply MAD MAX 2 -- despite making little reference to the events of the first movie and having arguably a completely different setting, it was apparently always meant to be a direct sequel. But since few people in the U.S. had seen MAD MAX by 1981, the title was changed for American distribution. As far as I know, the movie is still just called MAD MAX 2 in most of the world, but since I’m American I will keep calling it THE ROAD WARRIOR instead. It’s a better title anyway.
U.S.A.! U.S.A.! U.S.A.!
One final note. Most of the movie holds up these almost thirty years later, but one exception to that is perhaps part of the depiction of the murderous gang. In MAD MAX, there are vague but repeated suggestions that at least some of the bad guy bikers are homosexual, or at least bisexual. These same suggestions return (in even greater force) in THE ROAD WARRIOR -- despite the fact that this is an entirely different murderous gang. There is no doubt that there’s at least one out and proud homosexual relationship among the marauders, and the rest appear to be enthusiasts of various flavors of what the personal sections in newspapers used to call “alternate lifestyles”. I’m not sure what the intention was in 1979 and 1981 -- if the audience was supposed to be further repulsed by finding out that the bad guys are not only murderous, but also appreciate punk fashions, experiment with bondage gear, and are tolerant of homosexuality. But watching the movies now, it has the weird effect of making the gangs somewhat sympathetic. There were moments when I could see them as practically surrogate families for each other, providing a supportive environment for lifestyle choices that weren’t likely to be accepted in square society. Of course, they’re still sadistic and evil rapists and killers, so that feeling never lasts too long.
Mel Gibson is a drifter in a brutal post-apocalyptic Australia where transportation equals survival. He gets a tip from another drifter about a source of limitless gasoline -- a settlement with a working oil well. (And apparently an on-site refinery?) When he arrives, he finds it already under siege by a gang of sadistic marauders.
Gibson manages to get himself taken prisoner by the settlers, who he learns want to haul away the vast quantities of gas they’ve stored up to a place on the coast where they expect to find civilization. He cuts them a deal -- he’ll find a rig big enough to escape with their tanker in exchange for his freedom, his car, and all the fuel he can carry. But after Gibson fulfills his part of the bargain, circumstances cause him to stick around to help out with the escape as well.
Is it any good?
THE ROAD WARRIOR is a rare kind of sequel -- one that’s not only better than its predecessor, but also more distinctive and memorable. In fact, if you’ve never seen the movies, then most of what you think you know about MAD MAX (1979) is probably actually from THE ROAD WARRIOR.
MAD MAX is one of those classic science fiction movies that I watched as a teenager and didn’t really like very much. There are a lot of these, but unlike many of the others my opinion of MAD MAX hasn’t changed very much in the intervening decade. One problem I have with the movie is that it’s really barely science fiction at all. It takes place in a future Australia where the crime rate is high and the cops are consequently pretty brutal. But that’s about the extent of the speculation. Some folks refer to the world of MAD MAX as “dystopian”, but I honestly don’t think we see enough of it to make that kind of judgment. In fact, one of the few moments of cultural or political import is the release of a criminal by the cops because of a due process violation. That hardly seems dystopian to me.
Dystopian or not, one thing that MAD MAX clearly isn’t is post-apocalyptic. The movie’s version of Australia doesn’t look like the nicest or most luxurious place to live, but society seems to be largely intact and there’s no hint that any extraordinary disasters have ravaged the planet. But some time between the end of MAD MAX and the beginning of THE ROAD WARRIOR, some global cataclysm does occur.
In some ways, the change is bizarre -- Mel Gibson’s character seems to have walked out of one movie and into the next without being affected by whatever wars and famines have been raging around him. In other ways, the change makes sense -- the devastation of the outside world is a melodramatic echo of Gibson’s own feelings at the end of MAD MAX. But the change makes all the difference to the two movies (along with a huge increase in budget and a tighter story that relies far less on the idea of justifiable homicide).
MAD MAX is a revenge story -- sort of. I say “sort of” because only the last twenty minutes of the movie are about the revenge part. Up to that point, it’s a series of increasingly nasty standoffs between Mel Gibson’s police officer and a gang of lawless thugs. After a lot of dancing around, the thugs eventually commit the biggest error a movie character can commit -- they mess with Mel Gibson’s family.
I’m not really a big fan of revenge movies since nobody really ever wins. Even if you believe in the concept of justifiable homicide (and I don’t), killing off all the bad guys doesn’t really fix anything. Usually that’s partly the point of such movies, but MAD MAX doesn’t really seem too interested in examining anybody’s motives or the consequences of their actions. Like in old westerns, there’s a sense that even though the bloodshed achieves nothing, it’s necessary nonetheless to get “justice”. Frankly, the whole movie is just kind of a bummer.
THE ROAD WARRIOR, on the other hand, has an almost redemptive story. Gibson’s Max starts out the movie the same way he ended MAD MAX -- grim, friendless, hopeless, and alone. (Though he does pick up a dog somewhere.) His interactions with the settlers are not exactly groundbreaking -- he acts the same predictable way as hundreds of fictional mercenaries-with-a-conscience have before him -- but at least the arc allows for some character growth. It’s true that he doesn’t agree to help the settlers escape until after his car’s been wrecked and his dog’s been killed by the marauders outside the town -- in other words, not until he’s lost everything once again. But this time, instead of taking justice into his own hands alone, he returns to a community of people with whom he has common needs.
The escape itself is pretty exciting as well. Gibson and a handful of others drive the fuel tanker in one direction (knowing that the gang will follow them), while the rest of the settlers escape going another way. The budget for THE ROAD WARRIOR was supposedly ten times that of MAD MAX. If that’s true, then it’s clear where all the money went -- right into stuntman salaries and vehicles to be destroyed. The final chase takes almost the whole last third of the movie and is suitably epic. If anything, the odds seem stacked too severely against the good guys, and several sympathetic characters are dispatched in casually gruesome ways. Director George Miller isn’t above ratcheting up the tension by having Mad Max send a child out onto the hood of the speeding rig to retrieve a shotgun shell, either, so that’s the kind of action we’re dealing with here.
Escape with the rig ultimately proves impossible -- the gang are too many and the defenders too few and too exposed. But there’s a neat moment when they finally bring the tanker down and discover that it’s full of sand instead of fuel. It’s not exactly clear whether Gibson knew this or not, but the movie seems to hint that he didn’t know. I really like that wrinkle in the ending, since it seems to confirm Mad Max’s misanthropy -- even these nice settler folk have taken advantage of him and tricked him into risking his life for a tanker full of sand. But of course, the tanker’s real mission was to serve as a decoy that would allow the rest of the settlers to escape. The defenders who stayed with it must have known they were going on a suicide mission, so whether it was full of gas or sand was irrelevant to them.
THE ROAD WARRIOR is also the movie that codified a lot of the weird look of post-apocalyptic stories. A BOY AND HIS DOG (1975) did some of it first -- like the barren desert settings, the constant fighting over scant resources, and some of the whips-and-chains weirdness -- but THE ROAD WARRIOR revels in such details to a far deeper degree. And, being a worldwide blockbuster that made Mel Gibson into a star, it popularized them far and wide. In fact, THE ROAD WARRIOR was much more successful outside of Australia than MAD MAX was. In most of the world, it was called simply MAD MAX 2 -- despite making little reference to the events of the first movie and having arguably a completely different setting, it was apparently always meant to be a direct sequel. But since few people in the U.S. had seen MAD MAX by 1981, the title was changed for American distribution. As far as I know, the movie is still just called MAD MAX 2 in most of the world, but since I’m American I will keep calling it THE ROAD WARRIOR instead. It’s a better title anyway.
U.S.A.! U.S.A.! U.S.A.!
One final note. Most of the movie holds up these almost thirty years later, but one exception to that is perhaps part of the depiction of the murderous gang. In MAD MAX, there are vague but repeated suggestions that at least some of the bad guy bikers are homosexual, or at least bisexual. These same suggestions return (in even greater force) in THE ROAD WARRIOR -- despite the fact that this is an entirely different murderous gang. There is no doubt that there’s at least one out and proud homosexual relationship among the marauders, and the rest appear to be enthusiasts of various flavors of what the personal sections in newspapers used to call “alternate lifestyles”. I’m not sure what the intention was in 1979 and 1981 -- if the audience was supposed to be further repulsed by finding out that the bad guys are not only murderous, but also appreciate punk fashions, experiment with bondage gear, and are tolerant of homosexuality. But watching the movies now, it has the weird effect of making the gangs somewhat sympathetic. There were moments when I could see them as practically surrogate families for each other, providing a supportive environment for lifestyle choices that weren’t likely to be accepted in square society. Of course, they’re still sadistic and evil rapists and killers, so that feeling never lasts too long.
Monday, February 22, 2010
1981: HEAVY METAL
What’s it about?
An astronaut returns home from a space mission with a mysterious glowing green orb. Once at home, the power of the orb activates and menaces his young, innocent daughter. It shows her vignettes of its past existence, and how it has corrupted others. In the first, a young woman and a cab driver in a futuristic New York City get tangled up with double-crossing mobsters. In the second, a shrimpy boy is transformed by the power of the orb into a meathead and transported to a dangerous planet full of monsters and magic.
In the third vignette, a defense witness testifying on behalf of a space pirate turns into a Hulk-like monster and starts trashing the space station where the trial is taking place. Next, dead crewmembers on a WWII bomber are brought back to life as skeletal monsters as the plane flies on. Then a secretary is abducted by cocaine-snorting aliens and a randy robot. Finally, a gang of medieval cyborgs sets about exterminating a peace-loving race until a defender is called to help.
Is it any good?
HEAVY METAL is a cartoon anthology movie, which means it’s two things that I don’t know a whole lot about. Then throw in what I assume is meant to be some kind of connection to heavy metal music -- something else I know little about -- and I’m not sure that I’m really qualified to say anything about this movie at all. But I’ll try.
The only other anthology movie I’ve written about so far is THE ILLUSTRATED MAN (1969), in which the tattoos on Rod Steiger’s body come to life and play out short sci-fi vignettes. 2001: A SPACE ODYSSEY (1968) is maybe arguably an anthology movie but not probably not really. In fact, both of these movies hang together much more tightly than your typical anthology -- in addition to a unifying theme or story, they each have a single director and set of screenwriters who are in charge of all the pieces. In the case of THE ILLUSTRATED MAN, the frame story takes up a lot of screen time while the vignettes are brief and few. In 2001: A SPACE ODYSSEY, the four vignettes are all clearly tied together in some way, even if the links aren’t totally obvious.
A typical anthology, on the other hand, puts the focus on the vignettes and the frame story (if there even is one) is usually extremely slight. It’s also common (but by no means always the case) that more than one director works on an anthology. For some reason, most anthologies seem to focus largely on horror, but sci-fi stories also sneak in fairly often. There’s ASYLUM (1972), in which a new doctor interviews the patients at an insane asylum and hears fantastic tales. And ALIEN ZONE (1978), in which a mortician tells gruesome stories about how the corpses in his funeral home met their demise. More famous examples are TALES FROM THE CRYPT (1972), TWILIGHT ZONE: THE MOVIE (1983), and George Romero’s CREEPSHOW (1982). They still occasionally get produced today, though they don’t seem to be very popular anymore. But FEAR(S) OF THE DARK (2007) and TRICK ‘R TREAT (2008) are two recent horror anthologies -- and the first one, like HEAVY METAL, is even animated.
I haven’t actually seen most of the movies I just listed, since it’s hard for me to get excited about anthologies. They aren’t too demanding, since they skip along from short story to short story, but they also tend to be hit or miss. Even a (non-horror, non-sci-fi) anthology like PARIS JE T’AIME (2006) which features directors like the Coen brothers, Alexander Payne, Wes Craven, Gus van Sant and more still has lots of forgettable segments mixed in with the winners. So although I don’t really have anything against anthologies, they aren’t something I am very familiar with. (Though I have watched a couple more since seeing HEAVY METAL to try and get an idea of how they usually work.)
As for cartoons, it’s a lot harder for me to give a coherent explanation as to why I usually avoid them. It’s probably partly the usual western prejudice that cartoons are for kids, but none of the three animated movies I’ve written about so far (very much including this one) are appropriate for children. I also liked them all fine, and I don’t think they’d be any better if they were live action movies. I appreciated the unique artistic styles that went into FANTASTIC PLANET (1973) and WIZARDS (1977), and even HEAVY METAL has its own animated charms. (But it also has a lot of animated sex and gore, which is often less than charming. And overall it has far less visual imagination than those other two movies -- though it does have its inspired moments here and there.)
If I have any real grounding for my prejudice, I guess it would be that it’s harder for me to relate to animated protagonists, harder for me to be awed by animated vistas, to fear animated dangers, or to be moved by animated emotions. It’s not impossible, by any means. But in a cartoon world where literally almost anything can be shown, it seems to take more creativity and talent than usual to wow me. Wile E. Coyote spends a lot of time falling off of dramatic rock outcroppings more majestic than any in the Grand Canyon or Monument Valley -- yet I’ve never once felt any of the terror and amazement that such features should inspire. A cartoon is an extra (and very large) step away from reality, so it has to work a lot harder to overcome my suspension of disbelief and really involve me in what’s happening. That’s my opinion, anyway.
So what about HEAVY METAL? It’s okay. The frame story isn’t really that interesting -- supposedly this glowing green orb is the concentration of all the evil in the world, and it corrupts folks everywhere it goes. It’s planning to kill the little girl since she’s the one destined to subdue it in her generation or something. Anyway, the green orb figures one way or another in each of the vignettes, but in a few it barely makes any appearance at all and in others it doesn’t really seem to be evil. Frankly, the appearance of the orb in many of the stories only served to remind me that there wasn’t really any logical reason to throw these stories together, and it likely would have been less distracting if there were no frame story at all.
There’s a lot of mixing of fantasy and science fiction, and a little horror too. None of the vignettes except the last one are really long enough to make a big impression -- for the most part, they end just as they are getting interesting (or are just never that interesting). But the most memorable are probably the one where the cab driver in future New York tangles with alien mobsters and the one where WWII bomber crewmen are brought back to life as skeletons. The final vignette is a cut above even these highlights, however, and is far and away the best.
Most of the vignettes feature pretty explicit sex or gore, which I suppose were the kinds of things that the producers thought fans of heavy metal would like to see. What probably doesn’t appeal to fans of heavy metal, however, are bands like Journey and Devo, which overwhelmingly fill the soundtrack. So do expect lots of topless women with giant breasts, gruesome decapitations, alien monsters, and explosions. But don’t expect a real hard-rocking soundtrack. The London Philharmonic Orchestra makes a more prominent appearance in the music than actual metal.
Still, I enjoyed the flick. It’s juvenile in the extreme, but never really mean-spirited. It’s fun enough and never really boring, and does have occasional moments of wit and grandeur. (The funny bits are scattered throughout, but only the last vignette approaches any kind of visual majesty.) It’s not really the same caliber of movie as FANTASTIC PLANET or even WIZARDS, but it’s unpretentious and mindless entertainment if you don’t mind a lot of rough edges and teenaged fantasies. John Candy and Eugene Levy provide some of the voices, but honestly I didn’t even recognize them until I read the credits. Except for the lack of actual heavy metal, it’s pretty much everything you’d expect a cartoon movie called HEAVY METAL to be.
An astronaut returns home from a space mission with a mysterious glowing green orb. Once at home, the power of the orb activates and menaces his young, innocent daughter. It shows her vignettes of its past existence, and how it has corrupted others. In the first, a young woman and a cab driver in a futuristic New York City get tangled up with double-crossing mobsters. In the second, a shrimpy boy is transformed by the power of the orb into a meathead and transported to a dangerous planet full of monsters and magic.
In the third vignette, a defense witness testifying on behalf of a space pirate turns into a Hulk-like monster and starts trashing the space station where the trial is taking place. Next, dead crewmembers on a WWII bomber are brought back to life as skeletal monsters as the plane flies on. Then a secretary is abducted by cocaine-snorting aliens and a randy robot. Finally, a gang of medieval cyborgs sets about exterminating a peace-loving race until a defender is called to help.
Is it any good?
HEAVY METAL is a cartoon anthology movie, which means it’s two things that I don’t know a whole lot about. Then throw in what I assume is meant to be some kind of connection to heavy metal music -- something else I know little about -- and I’m not sure that I’m really qualified to say anything about this movie at all. But I’ll try.
The only other anthology movie I’ve written about so far is THE ILLUSTRATED MAN (1969), in which the tattoos on Rod Steiger’s body come to life and play out short sci-fi vignettes. 2001: A SPACE ODYSSEY (1968) is maybe arguably an anthology movie but not probably not really. In fact, both of these movies hang together much more tightly than your typical anthology -- in addition to a unifying theme or story, they each have a single director and set of screenwriters who are in charge of all the pieces. In the case of THE ILLUSTRATED MAN, the frame story takes up a lot of screen time while the vignettes are brief and few. In 2001: A SPACE ODYSSEY, the four vignettes are all clearly tied together in some way, even if the links aren’t totally obvious.
A typical anthology, on the other hand, puts the focus on the vignettes and the frame story (if there even is one) is usually extremely slight. It’s also common (but by no means always the case) that more than one director works on an anthology. For some reason, most anthologies seem to focus largely on horror, but sci-fi stories also sneak in fairly often. There’s ASYLUM (1972), in which a new doctor interviews the patients at an insane asylum and hears fantastic tales. And ALIEN ZONE (1978), in which a mortician tells gruesome stories about how the corpses in his funeral home met their demise. More famous examples are TALES FROM THE CRYPT (1972), TWILIGHT ZONE: THE MOVIE (1983), and George Romero’s CREEPSHOW (1982). They still occasionally get produced today, though they don’t seem to be very popular anymore. But FEAR(S) OF THE DARK (2007) and TRICK ‘R TREAT (2008) are two recent horror anthologies -- and the first one, like HEAVY METAL, is even animated.
I haven’t actually seen most of the movies I just listed, since it’s hard for me to get excited about anthologies. They aren’t too demanding, since they skip along from short story to short story, but they also tend to be hit or miss. Even a (non-horror, non-sci-fi) anthology like PARIS JE T’AIME (2006) which features directors like the Coen brothers, Alexander Payne, Wes Craven, Gus van Sant and more still has lots of forgettable segments mixed in with the winners. So although I don’t really have anything against anthologies, they aren’t something I am very familiar with. (Though I have watched a couple more since seeing HEAVY METAL to try and get an idea of how they usually work.)
As for cartoons, it’s a lot harder for me to give a coherent explanation as to why I usually avoid them. It’s probably partly the usual western prejudice that cartoons are for kids, but none of the three animated movies I’ve written about so far (very much including this one) are appropriate for children. I also liked them all fine, and I don’t think they’d be any better if they were live action movies. I appreciated the unique artistic styles that went into FANTASTIC PLANET (1973) and WIZARDS (1977), and even HEAVY METAL has its own animated charms. (But it also has a lot of animated sex and gore, which is often less than charming. And overall it has far less visual imagination than those other two movies -- though it does have its inspired moments here and there.)
If I have any real grounding for my prejudice, I guess it would be that it’s harder for me to relate to animated protagonists, harder for me to be awed by animated vistas, to fear animated dangers, or to be moved by animated emotions. It’s not impossible, by any means. But in a cartoon world where literally almost anything can be shown, it seems to take more creativity and talent than usual to wow me. Wile E. Coyote spends a lot of time falling off of dramatic rock outcroppings more majestic than any in the Grand Canyon or Monument Valley -- yet I’ve never once felt any of the terror and amazement that such features should inspire. A cartoon is an extra (and very large) step away from reality, so it has to work a lot harder to overcome my suspension of disbelief and really involve me in what’s happening. That’s my opinion, anyway.
So what about HEAVY METAL? It’s okay. The frame story isn’t really that interesting -- supposedly this glowing green orb is the concentration of all the evil in the world, and it corrupts folks everywhere it goes. It’s planning to kill the little girl since she’s the one destined to subdue it in her generation or something. Anyway, the green orb figures one way or another in each of the vignettes, but in a few it barely makes any appearance at all and in others it doesn’t really seem to be evil. Frankly, the appearance of the orb in many of the stories only served to remind me that there wasn’t really any logical reason to throw these stories together, and it likely would have been less distracting if there were no frame story at all.
There’s a lot of mixing of fantasy and science fiction, and a little horror too. None of the vignettes except the last one are really long enough to make a big impression -- for the most part, they end just as they are getting interesting (or are just never that interesting). But the most memorable are probably the one where the cab driver in future New York tangles with alien mobsters and the one where WWII bomber crewmen are brought back to life as skeletons. The final vignette is a cut above even these highlights, however, and is far and away the best.
Most of the vignettes feature pretty explicit sex or gore, which I suppose were the kinds of things that the producers thought fans of heavy metal would like to see. What probably doesn’t appeal to fans of heavy metal, however, are bands like Journey and Devo, which overwhelmingly fill the soundtrack. So do expect lots of topless women with giant breasts, gruesome decapitations, alien monsters, and explosions. But don’t expect a real hard-rocking soundtrack. The London Philharmonic Orchestra makes a more prominent appearance in the music than actual metal.
Still, I enjoyed the flick. It’s juvenile in the extreme, but never really mean-spirited. It’s fun enough and never really boring, and does have occasional moments of wit and grandeur. (The funny bits are scattered throughout, but only the last vignette approaches any kind of visual majesty.) It’s not really the same caliber of movie as FANTASTIC PLANET or even WIZARDS, but it’s unpretentious and mindless entertainment if you don’t mind a lot of rough edges and teenaged fantasies. John Candy and Eugene Levy provide some of the voices, but honestly I didn’t even recognize them until I read the credits. Except for the lack of actual heavy metal, it’s pretty much everything you’d expect a cartoon movie called HEAVY METAL to be.
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