What’s it about?
In the galactic empire, the most precious substance known to man is “the spice”. The spice is a substance found only on one planet in the universe -- Arrakis, or Dune -- and has all sorts of recreational and commercial applications when taken as a drug. Chief among these is its use in making possible instantaneous interstellar travel by allowing a secretive guild of navigators to “fold” space itself. Control of the planet Arrakis is therefore extremely important to many powerful interests in the galaxy, so when the emperor starts using the planet as bait to incite factions in the empire to fight, he finds himself closely watched by others.
One of the factions being drawn into conflict by the emperor is House Atreides, the heir of which seems to possess some unusual powers. His mother disobeyed orders from a secret society when she bore him, and now it seems possible that he is the fabled Kwisatz Haderach -- a powerful being that will allow its controllers to rise to power. But as the son arrives on Arrakis with his faction, it also seems that he might fulfill a long-standing prophecy to free the planet from foreign control.
Is it any good?
Most science fiction movies take place in a setting that is somehow derived from the world we live in today. It makes sense -- it’s easier to relate to what’s going on if there’s at least some connection to the world that we know. For example, STAR TREK’s Federation of Planets -- for all its galaxy-spanning reach -- is still headquartered in a futuristic (but recognizable) San Francisco, with an intact Golden Gate Bridge and all.
There are a few cases of course where sci-fi movies take place in exotic worlds that have nothing to do with Earth at all. Many of the early examples -- like FLIGHT TO MARS (1951), THE SILENT STAR (1960), THE PHANTOM PLANET (1961), or ROBINSON CRUSOE ON MARS (1964) -- put Earthmen on other planets in our own solar system. The adventures they have while there don’t have a whole lot to do with their home planet, but there is always the yearning to go home. And, of course, the entire movie is filtered through the eyes of characters who are just as much strangers in these worlds as the audience is.
Perhaps the culmination of this is DOCTOR WHO AND THE DALEKS (1965), in which Peter Cushing’s doctor travels to a distant alien planet with several young companions. (Note: In the movie’s version of the Doctor Who mythos, the good doctor is actually a human inventor and not an alien Time Lord.) The doctor and his companions become spectators to and eventually participants in a conflict between two alien races. And since they traveled to the planet using the T.A.R.D.I.S., there’s no discernable connection between the planet they arrive at and Earth.
Some years later, IN THE DUST OF THE STARS (1976), STAR WARS (1977), and BATTLESTAR GALACTICA (1978) dispensed with any need to have human characters at all and even with any mention of Earth (except, in the case of BATTLESTAR GALACTICA, in mythological contexts). Naturally many of the characters still looked like humans -- they had to be played by human actors, after all -- but finally these were science fiction movies that seemed to take place in universes where Earth may not even exist and where its existence is often utterly irrelevant.
DUNE is another such movie, and even more than the others I’ve mentioned it seems to owe a debt to the universe of Isaac Asimov’s FOUNDATION novels. As in Asimov’s novels, the planets of DUNE are all populated by human-like beings who belong to the same species. There aren’t any aliens to speak of -- just planets with wildly divergent customs, cultures, histories, politics, and manners. It’s unclear in the movie how all these people got where they are -- particularly the folks who ended up on decidedly inhospitable planets like Arrakis -- but planets in DUNE are roughly analogous to nations or cultures on Earth.
This is a pretty cool way to populate a universe, in my opinion. I almost always feel a little embarrassed for writers or directors when they try to think up truly alien species with alien cultures, alien anatomies, and alien environments. Either they end up being humans with facial prosthetics and exaggerated philosophies (like Klingons and Vulcans) or -- well, to be honest, I’m having a hard time even thinking of a good example of a truly alien culture in any science fiction movie. By that, I mean a culture that could never evolve in humans because of anatomical or environmental limitations. The Borg from STAR TREK: THE NEXT GENERATION might be one example, or the Cylons from the new version of BATTLESTAR GALACTICA -- in both cases, the mechanical nature of the races means that individuality has far less opportunity to assert itself.
(Also, I have nothing against Klingons and Vulcans. I love Klingons and Vulcans. But Klingons and Vulcans aren’t truly alien -- they are just extreme extensions of existing human philosophies. Which is not to say that there’s anything inherently virtuous about movie aliens being “truly alien”. It all depends on how the aliens -- whether they are familiar or not -- are handled and presented.)
But look, this is all a digression. My only point was that DUNE is populated entirely by humans with widely divergent cultures, rather than different alien species. And that is a decision that I like and respect. Now, I need to make another short digression here. The navigators in DUNE certainly look like they are aliens -- they float around inside glass tanks with bloated bulbous bodies, stick-like arms, and horrifying facial features. Yet, my understanding from the movie is that they are not actually aliens, but are mutated humans who have been taking the spice so long that it has changed their very anatomy into something else entirely. However, I could be completely wrong on this point, as it’s not really explained in detail in the movie.
I’ve never read any of the DUNE books and didn’t really know anything about the story except that it concerned spice and sandworms. And Sting. But besides that, I went into the movie with no understanding of the story or world. It surprised me in two ways -- first, the sheer amount of raw explaining that was needed to simply set up the story. (Take a look at my summary -- it’s mostly a dump of underlying political conditions that make the conflict possible. The beginning of the movie is a lot like that too.) But the second thing that surprised me was how rarely I was bored with it all. The political situation is pretty interesting once you get a handle on it, and it’s usually clear which characters are on which side. And it’s not just A vs. B. There are like five or six different sides all with their own objectives and ambitions. The very beginning of FLASH GORDON (1980) is a little bit like this too -- but DUNE is orders of magnitude more layered and more satisfying. So if you’re into politics and intrigue, this is probably the movie for you.
On the other hand, DUNE ultimately feels like a summary of a movie. There’s just so much stuff to get through that the characters often get shafted. There are lots of minor characters who I thought it would be interesting to hear more about, but at most they get one or two scenes, which is only enough for a hint at what’s going on with them. And even a lot of those scenes were cut from the theatrical version by director David Lynch. There is a three hour cut of the movie that restores a lot of that footage, but I watched the theatrical two-hour cut since that’s the one that Lynch seems to prefer. (He had his name taken off the longer version.) But judging from the deleted scenes that I watched, there’s a lot more tying up of loose ends and closing of minor character arcs in the longer version, which is something I would have liked to have seen more of.
And how did a weirdo like David Lynch end up directing a studio movie like DUNE anyway? His first full-length film, ERASERHEAD (1977), got him lots of attention from other directors who appreciated his avant garde style and distinctive voice. From there, he was given THE ELEPHANT MAN (1980), which was a massive critical success and earned Lynch several Academy Award nominations. George Lucas then approached Lynch to direct RETURN OF THE JEDI (1983), but Lynch feared that he wouldn’t have the level of freedom he wanted so he turned it down. But he took up Dino De Laurentiis’s offer to direct a STAR WARS-like sci-fi epic (DUNE) in exchange for the chance to follow it up with any movie of Lynch’s choice. After DUNE was completed, Lynch took the opportunity to make BLUE VELVET (1986) and he has never really come back to anything resembling normality since then.
Despite the exotic costumes and make-up and sets, DUNE is a fairly traditional (though dense) story. It was apparently not much of a success on its initial release, and I’m not sure that anybody considers it a classic these days. I liked it pretty well, but I do think it would have played much better as a miniseries -- or even as a whole season’s worth of television. Like I said, I’ve never read the book, so maybe it’s not as interesting as it seems when you really start delving into all the things that the movie only touches on. And it would be pretty frustrating to have to wait hours and hours until you get a glimpse of a sandworm. (By the way, this movie has giant sandworms, and they are pretty sweet.)
In the end, DUNE mostly makes me more curious about the book. I can’t say it makes me want to read it, since it does have me a little scared that’ll it be too dense and full of exposition to be truly enjoyable. But it at least has me wondering what else there is to know that didn’t make it on to the screen. Oh yeah, also, this movie has Sting, Patrick Stewart, and Dean Stockwell in small (but key) roles. And its score was composed by the rock group Toto, best known for its 1982 hits “Rosanna” and “Africa”. So those are some other things about this movie that you might want to know.
Showing posts with label religion. Show all posts
Showing posts with label religion. Show all posts
Monday, April 5, 2010
Monday, March 15, 2010
1982: TRON
What’s it about?
After being bilked out of some lucrative intellectual property by a corporate bigwig, programmer Jeff Bridges sneaks back into his old office to find evidence of the theft. But while hacking the mainframe in search of proof, the Master Control Program -- an all-knowing sentient program that runs the company’s entire computer system (and then some) -- uses an experimental ray gun to trap Bridges inside the computer system itself.
Once inside, Bridges finds himself in a weird dystopian world patrolled by the Master Control Program’s jackbooted goons. But rather than put Bridges to death outright, he is instead forced to compete in a series of gladiatorial games against the personifications of renegade programs who refuse to renounce their belief in “the users” or submit to the Master Control Program. After escaping from one such game, Bridges sets out with a couple of free-thinking programs (including a digital warrior named Tron who was written specifically for the task) to take down the Master Control Program.
Is it any good?
Somehow I’ve never seen TRON before, so I knew from the start of this project that I’d certainly have to watch it. I’m not sure if it exactly counts as a classic, but if you tell folks that you’ve spent two years watching practically every science fiction movie worth seeing, then they’re going to expect that you’ve seen TRON. (Note: This blog will likely take me two years to finish, but one thing I’ve learned in the process is that it would take far longer than two years for me to watch every science fiction movie worth seeing.)
I’m not even sure what exactly I thought TRON was about before I saw it. I really ought to have written a little summary of my expectations before hand, but the truth is that I didn’t really think too much about what I’d be getting myself into. I knew it starred Jeff Bridges, and I knew it took place inside a computer, and I knew it involved something called “light cycles”. (I only knew this last fact because, many years ago, I used to spend hours playing an addictive freeware game called Tron Light Cycles against my brothers.)
I’ve spent many of this blog’s entries arguing why such-and-such fantasy movie really ought to be considered science fiction at heart. (Look no further than last week’s DARK CRYSTAL entry for an example.) So it’s with some hesitation that I find myself about to say that TRON is really a fantasy movie at heart. It’s not just that the insides of the computer as imagined by TRON bear no resemblance to the actual workings of a computer. But the explanation for computers that the movie comes up with is so primitive and so benighted that it boggles my mind. Let me try to explain what I mean.
When faced with the need to explain what goes on inside computers, the movie TRON tells us that there are little people inside that make them work. Again, a second time -- according to TRON, there are thousands of little people inside your computer right now, without whom the computer would no longer function. There’s a little man who runs your word processor, and a little man who runs your spreadsheet, and a little man who runs your solitaire game. This is the same explanation that ignorant and unsophisticated peoples came up with when they were confronted with inexplicable natural forces. There’s a big man who makes the lightning, a big man who makes the tides, and a big man who makes the west wind. That was all very well and good before the scientific method was invented, but we’ve moved considerably past that point by now. If THE CLASH OF THE TITANS (1981) is a fantasy because it relies on Zeus and Hera and the rest of the gods to explain the workings of the natural world, then TRON is just as much a fantasy because it relies on little men to explain the workings of a calculating engine.
I understand that the world of TRON is meant to represent the virtual world of digital space -- that is, that the little men of the movie are not meant to be literally living inside the physical space of the computer. Instead, they are supposed to live in the computer’s memory, and everything we see is a fanciful representation of what’s going on in the memory. I get that. The problem is that this explanation doesn’t really make any logical sense either. Why would the virtual representation of a computer program have visible circuitry on its bodysuit? Why would they need to travel from point to point as if they were traversing physical space (something that happens in this movie A LOT)? What happens to the functions that the programs were supposed to control when they are terminated? Why is there a separate program that controls the input/output functions of all other programs? And so on.
I don’t really want to get into every nuance of how TRON blows my mind with its illogic and incuriosity about the details of computer science. Suffice to say that the world itself only intermittently makes sense if you take it as a representation of actual technology. I could be way off base here (and please let me know if I am), but the world of TRON is a fantasy world dressed up in a circuit-spangled bodysuit.
I haven’t forgotten that when I was writing about STAR WARS (1977), I spent a lot of time arguing that fantasies can still be called science fiction so long as they look like science fiction. In the case of STAR WARS, this means that the robots and spaceships qualify it for sci-fi status, even though the mystical forces at work and the importance of “destiny” and the general lack of interest in actual science are strong marks against it. But robots and spaceships have been common features of science fiction movies since the early 1900s. George Lucas clearly wanted STAR WARS to look like a sci-fi flick, no matter what else was going on in the story and themes, and so he used easily recognizable visual shorthand. It’s sort of like how you only really need Monument Valley, a ten-gallon hat, and a hoss to make a western. It doesn’t matter what the story is about -- if you put it in the right setting with the right costumes and props, it’s going to look like a western even if it violates every traditional theme of the genre. (Exhibit A for the defense: there are actually a handful of “Soviet westerns”.)
But I’m not sure if bodysuits painted with glowing circuitry are any kind of recognizable visual shorthand for science fiction. It’s certainly shorthand for “computer stuff”, but is dressing magical computer men in circuit-inspired outfits really any different than giving Bacchus a crown of grape leaves and a double chin? TRON doesn’t want to look like a science fiction movie necessarily -- it just wants to look like a fantasy computer world.
I obviously don’t think that the makers of TRON really believe that computers are really run by little men inside them. But I also don’t think that the ancient Greeks honestly believed that the sun was a chariot driven across the sky. Myths were partly a way of “explaining” things that couldn’t really be fathomed by ancient people, but the stories were really ways of passing on shared ideals and culture. That’s why many myths are still affecting today, even in a post-Enlightenment world when we should all know better. The fact that a myth may have involved, say, Poseidon and Vulcan didn’t necessarily mean that it was supposed to be regarded as proto-scientific commentary on the ocean and volcanoes. Likewise, I don’t see the computery setting of TRON as suggesting that it has any kind of commentary on computers or computer science. It is concerned with intellectual property rights, which is pretty prescient, but there's nothing about the world inside the computer that makes it fundamentally different from the real world. The program world has jobs, religious faiths, government, military -- but these things aren't set up in any particularly computery way. They are just translations of human institutions into a computer setting.
Anyway, I’ve done much more complaining about TRON than I expected I would. I enjoyed it okay, though the story is really just a run-of-the-mill dystopian pastiche. It definitely had its moments -- the gladiatorial bits were probably my favorites, and I was impressed that some of the games that Jeff Bridges was forced to play actually look like they could be fun computer games. (In the case of the light cycles, I can attest that this is definitely true.) The special effects are neat, but the world they depict has no logical underpinnings. So everything feels flat and empty. And this is no FANTASTIC VOYAGE (1966) where the characters go from lungs to heart to brain -- that is, to recognizable places that the audience might want to see. The only interesting "places" in TRON's computer world are an input/output tower and the nexus of the Master Control Program. But I don't know what an input/output tower is. Is it a program function? A piece of hardware? What keeps FANTASTIC VOYAGE interesting is that each destination depicts a real organ, and the nature of each results in distinct dangers and opportunities. In TRON, it all largely feels the same.
But look -- I’d be a hypocrite if I seriously asked you all to agree with me that TRON is a fantasy movie. It takes in place inside of a computer, and a computer is a science thing, so it’s science fiction -- no matter how else I might feel about it.
After being bilked out of some lucrative intellectual property by a corporate bigwig, programmer Jeff Bridges sneaks back into his old office to find evidence of the theft. But while hacking the mainframe in search of proof, the Master Control Program -- an all-knowing sentient program that runs the company’s entire computer system (and then some) -- uses an experimental ray gun to trap Bridges inside the computer system itself.
Once inside, Bridges finds himself in a weird dystopian world patrolled by the Master Control Program’s jackbooted goons. But rather than put Bridges to death outright, he is instead forced to compete in a series of gladiatorial games against the personifications of renegade programs who refuse to renounce their belief in “the users” or submit to the Master Control Program. After escaping from one such game, Bridges sets out with a couple of free-thinking programs (including a digital warrior named Tron who was written specifically for the task) to take down the Master Control Program.
Is it any good?
Somehow I’ve never seen TRON before, so I knew from the start of this project that I’d certainly have to watch it. I’m not sure if it exactly counts as a classic, but if you tell folks that you’ve spent two years watching practically every science fiction movie worth seeing, then they’re going to expect that you’ve seen TRON. (Note: This blog will likely take me two years to finish, but one thing I’ve learned in the process is that it would take far longer than two years for me to watch every science fiction movie worth seeing.)
I’m not even sure what exactly I thought TRON was about before I saw it. I really ought to have written a little summary of my expectations before hand, but the truth is that I didn’t really think too much about what I’d be getting myself into. I knew it starred Jeff Bridges, and I knew it took place inside a computer, and I knew it involved something called “light cycles”. (I only knew this last fact because, many years ago, I used to spend hours playing an addictive freeware game called Tron Light Cycles against my brothers.)
I’ve spent many of this blog’s entries arguing why such-and-such fantasy movie really ought to be considered science fiction at heart. (Look no further than last week’s DARK CRYSTAL entry for an example.) So it’s with some hesitation that I find myself about to say that TRON is really a fantasy movie at heart. It’s not just that the insides of the computer as imagined by TRON bear no resemblance to the actual workings of a computer. But the explanation for computers that the movie comes up with is so primitive and so benighted that it boggles my mind. Let me try to explain what I mean.
When faced with the need to explain what goes on inside computers, the movie TRON tells us that there are little people inside that make them work. Again, a second time -- according to TRON, there are thousands of little people inside your computer right now, without whom the computer would no longer function. There’s a little man who runs your word processor, and a little man who runs your spreadsheet, and a little man who runs your solitaire game. This is the same explanation that ignorant and unsophisticated peoples came up with when they were confronted with inexplicable natural forces. There’s a big man who makes the lightning, a big man who makes the tides, and a big man who makes the west wind. That was all very well and good before the scientific method was invented, but we’ve moved considerably past that point by now. If THE CLASH OF THE TITANS (1981) is a fantasy because it relies on Zeus and Hera and the rest of the gods to explain the workings of the natural world, then TRON is just as much a fantasy because it relies on little men to explain the workings of a calculating engine.
I understand that the world of TRON is meant to represent the virtual world of digital space -- that is, that the little men of the movie are not meant to be literally living inside the physical space of the computer. Instead, they are supposed to live in the computer’s memory, and everything we see is a fanciful representation of what’s going on in the memory. I get that. The problem is that this explanation doesn’t really make any logical sense either. Why would the virtual representation of a computer program have visible circuitry on its bodysuit? Why would they need to travel from point to point as if they were traversing physical space (something that happens in this movie A LOT)? What happens to the functions that the programs were supposed to control when they are terminated? Why is there a separate program that controls the input/output functions of all other programs? And so on.
I don’t really want to get into every nuance of how TRON blows my mind with its illogic and incuriosity about the details of computer science. Suffice to say that the world itself only intermittently makes sense if you take it as a representation of actual technology. I could be way off base here (and please let me know if I am), but the world of TRON is a fantasy world dressed up in a circuit-spangled bodysuit.
I haven’t forgotten that when I was writing about STAR WARS (1977), I spent a lot of time arguing that fantasies can still be called science fiction so long as they look like science fiction. In the case of STAR WARS, this means that the robots and spaceships qualify it for sci-fi status, even though the mystical forces at work and the importance of “destiny” and the general lack of interest in actual science are strong marks against it. But robots and spaceships have been common features of science fiction movies since the early 1900s. George Lucas clearly wanted STAR WARS to look like a sci-fi flick, no matter what else was going on in the story and themes, and so he used easily recognizable visual shorthand. It’s sort of like how you only really need Monument Valley, a ten-gallon hat, and a hoss to make a western. It doesn’t matter what the story is about -- if you put it in the right setting with the right costumes and props, it’s going to look like a western even if it violates every traditional theme of the genre. (Exhibit A for the defense: there are actually a handful of “Soviet westerns”.)
But I’m not sure if bodysuits painted with glowing circuitry are any kind of recognizable visual shorthand for science fiction. It’s certainly shorthand for “computer stuff”, but is dressing magical computer men in circuit-inspired outfits really any different than giving Bacchus a crown of grape leaves and a double chin? TRON doesn’t want to look like a science fiction movie necessarily -- it just wants to look like a fantasy computer world.
I obviously don’t think that the makers of TRON really believe that computers are really run by little men inside them. But I also don’t think that the ancient Greeks honestly believed that the sun was a chariot driven across the sky. Myths were partly a way of “explaining” things that couldn’t really be fathomed by ancient people, but the stories were really ways of passing on shared ideals and culture. That’s why many myths are still affecting today, even in a post-Enlightenment world when we should all know better. The fact that a myth may have involved, say, Poseidon and Vulcan didn’t necessarily mean that it was supposed to be regarded as proto-scientific commentary on the ocean and volcanoes. Likewise, I don’t see the computery setting of TRON as suggesting that it has any kind of commentary on computers or computer science. It is concerned with intellectual property rights, which is pretty prescient, but there's nothing about the world inside the computer that makes it fundamentally different from the real world. The program world has jobs, religious faiths, government, military -- but these things aren't set up in any particularly computery way. They are just translations of human institutions into a computer setting.
Anyway, I’ve done much more complaining about TRON than I expected I would. I enjoyed it okay, though the story is really just a run-of-the-mill dystopian pastiche. It definitely had its moments -- the gladiatorial bits were probably my favorites, and I was impressed that some of the games that Jeff Bridges was forced to play actually look like they could be fun computer games. (In the case of the light cycles, I can attest that this is definitely true.) The special effects are neat, but the world they depict has no logical underpinnings. So everything feels flat and empty. And this is no FANTASTIC VOYAGE (1966) where the characters go from lungs to heart to brain -- that is, to recognizable places that the audience might want to see. The only interesting "places" in TRON's computer world are an input/output tower and the nexus of the Master Control Program. But I don't know what an input/output tower is. Is it a program function? A piece of hardware? What keeps FANTASTIC VOYAGE interesting is that each destination depicts a real organ, and the nature of each results in distinct dangers and opportunities. In TRON, it all largely feels the same.
But look -- I’d be a hypocrite if I seriously asked you all to agree with me that TRON is a fantasy movie. It takes in place inside of a computer, and a computer is a science thing, so it’s science fiction -- no matter how else I might feel about it.
Monday, September 14, 2009
1974: ZARDOZ
What’s it about?
Sean Connery is an “exterminator” in a savage world, a job that consists of slaughtering the hapless and defenseless masses who inhabit the countryside on the orders of the god Zardoz. But unlike most gods, Zardoz regularly manifests himself physically in the form of a giant flying stone head to issue edicts, dispense weapons, and collect tribute. One day, Connery hides inside a tribute of wheat and sneaks aboard to find out what is really going on behind the giant flying stone head.
What he finds when it lands is a secret village full of peaceful, educated immortals who have been controlling the outside world for hundreds of years. Though the immortals are afraid that Connery will disrupt their seemingly idyllic life, they decide to let him stay for a while -- more out of boredom than anything else. But their fears begin to come true when Connery’s presence begins to bring long-festering dissatisfactions to the surface. Before long, he’s actively colluding with rebellious elements among the immortals to bring the whole society down.
Is it any good?
I’ve thought about watching ZARDOZ a few times before, but I’ve always assumed it was pretentious, self-consciously weird, and (worst of all) boring. My prediction hadn’t really changed at all -- I mean, just look at that trailer -- but I figured this would be the perfect time to watch it nonetheless. It’s not as though there aren’t plenty of other sci-fi movies that are pretentious, self-consciously weird, and boring. Luckily, it turns out that ZARDOZ is never actually boring, and in fact is not nearly as weird as I expected it to be.
Yes, this is a movie where a giant stone head flies around and talks to men who wear nothing but red diapers and belts of ammo across their chests. But that’s considered weird even within the world of the movie. One character, as he is confronted with the reality of how the “outlands” are being managed, notes that nobody else wanted the job and the current manager is at least leavening his barbarism with some wit.
And the way the story is told is very straightforward. This isn’t some experimental narrative like 2001: A SPACE ODYSSEY (1968) or THE HOLY MOUNTAIN (1973), or even THE SEED OF MAN (1969) or THX-1138 (1971). In fact, the movie is precisely as weird as FAHRENHEIT 451 (1966) and BARBARELLA (1968) and PLANET OF THE APES (1968) and LOGAN’S RUN (1976). In other words, its story depends on the existence of a strange, semi-allegorical, upside-down society that could never really exist -- but which is nonetheless perfectly consistent and logical as soon as you make concessions for the impossible conditions it operates under.
In the case of ZARDOZ, those conditions are the division of the world into two distinct groups: the ageless immortals living in intellectual seclusion, and the masses of brutals killing and dying all around them. Despite the fact that the main character -- Sean Connery’s exterminator Zed -- is a brutal himself, we see very little of the way the world works in the outlands. All we know is that some brutals (the exterminators) constitute a very slightly privileged class that either kills or enslaves humanity as they are ordered. The world of the immortals, on the other hand, is extensively shown. Practically every element that we see, from the perfunctory democracy to the clinging conformity to the frustration and ennui, ring true. The movie seems to be saying that any society (even one with the noblest of intentions and the finest of citizens) so afraid of change that it outlaws aging, death and reproduction will necessarily stagnate and fester until it becomes self-destructive.
Even before Connery arrives among the immortals, they are already falling prey one by one to either of two social diseases. Some become rebellious and begin acting anti-socially, which is invariably punished by democratically selected sentences of aging. Eventually, the rebellious ones receive so many sentences that they age into senility and are placed in a kind of demented rest home apart from the others. Other immortals simply opt out of social life instead -- becoming “apathetics” who do nothing but stand around dumbly all day. Slowly but surely these two fates are spreading to more and more of the immortals, and it seems in time that it will eventually touch all of them.
When Connery arrives, then, the world of the immortals is already a hollow shell surrounding a pit of dissatisfaction, resentment and boredom. One interesting aspect of Connery’s character is that the immortals soon realize he is in fact superior to them in every way -- except possibly education. But physically and mentally, his powers exceed their own. In other words, Connery is not (as he first seems) some ancient relict of a simpler, earthier time. Instead, he is called a “mutant” -- the product of careful selective breeding, and potentially the next step above and beyond the immortals.
Which is not to say that Connery doesn’t have his earthy side. He spends much of his early life killing and raping other brutals in the outlands. True, he believes he is following the orders of the god Zardoz, but he also never seems to gain any awareness of his crimes even as he becomes more educated. (It is clear by the end of the movie that he won’t go on killing and raping -- but whether he has any remorse for his past actions is never explored at all.)
The ending of the movie is a bit bizarre, as these things tend to be. We learn that Connery knows more than he has been letting on, and that his arrival was no mere accident. When he sneaked aboard the flying giant stone head, he fully expected to discover an imposter behind the “god”. He probably didn’t imagine the kind of world that he landed in, but the plan was always to destroy whoever the imposter turned out to be. Connery soon discovers that many of the immortals would welcome such a release -- they have forgotten how to end their lives, and many simply want to die. But this requires destroying a computer that automatically resurrects any immortal who is killed, though none of them remember where the computer is or how to destroy it.
The events that surround the discovery and destruction of the computer don’t all make a whole lot of sense. Some of the immortals do escape to live out their lives naturally. Others are slaughtered by an invading army of brutals. In the carnage and confusion of the moment, Connery separates himself from both groups, and we never learn exactly what shape the world takes in the wake of the passing of the immortals.
What else happened this year?
-- A couple of arrogant scientists meet their match when they tangle with some super-intelligent ants alone in the desert in PHASE IV.
-- Afrofuturist cosmic jazz band leader Sun Ra returns from outer space to free the black race and take them away to a planet with no white people in SPACE IS THE PLACE.
-- And Mel Brooks directs Gene Wilder, Peter Boyle, Teri Garr, an almost unrecognizable Gene Hackman, and a sadly under-utilized Madeleine Kahn in YOUNG FRANKENSTEIN.
-- There’s also an interesting musical adaptation of Antoine de Saint-ExupĂ©ry’s THE LITTLE PRINCE. I only watched a little bit of it, but the sets and special effects look pretty amazing. The songs, not so much.
If you only watch one sci-fi movie from 1974...
ZARDOZ is the obvious choice.
Sean Connery is an “exterminator” in a savage world, a job that consists of slaughtering the hapless and defenseless masses who inhabit the countryside on the orders of the god Zardoz. But unlike most gods, Zardoz regularly manifests himself physically in the form of a giant flying stone head to issue edicts, dispense weapons, and collect tribute. One day, Connery hides inside a tribute of wheat and sneaks aboard to find out what is really going on behind the giant flying stone head.
What he finds when it lands is a secret village full of peaceful, educated immortals who have been controlling the outside world for hundreds of years. Though the immortals are afraid that Connery will disrupt their seemingly idyllic life, they decide to let him stay for a while -- more out of boredom than anything else. But their fears begin to come true when Connery’s presence begins to bring long-festering dissatisfactions to the surface. Before long, he’s actively colluding with rebellious elements among the immortals to bring the whole society down.
Is it any good?
I’ve thought about watching ZARDOZ a few times before, but I’ve always assumed it was pretentious, self-consciously weird, and (worst of all) boring. My prediction hadn’t really changed at all -- I mean, just look at that trailer -- but I figured this would be the perfect time to watch it nonetheless. It’s not as though there aren’t plenty of other sci-fi movies that are pretentious, self-consciously weird, and boring. Luckily, it turns out that ZARDOZ is never actually boring, and in fact is not nearly as weird as I expected it to be.
Yes, this is a movie where a giant stone head flies around and talks to men who wear nothing but red diapers and belts of ammo across their chests. But that’s considered weird even within the world of the movie. One character, as he is confronted with the reality of how the “outlands” are being managed, notes that nobody else wanted the job and the current manager is at least leavening his barbarism with some wit.
And the way the story is told is very straightforward. This isn’t some experimental narrative like 2001: A SPACE ODYSSEY (1968) or THE HOLY MOUNTAIN (1973), or even THE SEED OF MAN (1969) or THX-1138 (1971). In fact, the movie is precisely as weird as FAHRENHEIT 451 (1966) and BARBARELLA (1968) and PLANET OF THE APES (1968) and LOGAN’S RUN (1976). In other words, its story depends on the existence of a strange, semi-allegorical, upside-down society that could never really exist -- but which is nonetheless perfectly consistent and logical as soon as you make concessions for the impossible conditions it operates under.
In the case of ZARDOZ, those conditions are the division of the world into two distinct groups: the ageless immortals living in intellectual seclusion, and the masses of brutals killing and dying all around them. Despite the fact that the main character -- Sean Connery’s exterminator Zed -- is a brutal himself, we see very little of the way the world works in the outlands. All we know is that some brutals (the exterminators) constitute a very slightly privileged class that either kills or enslaves humanity as they are ordered. The world of the immortals, on the other hand, is extensively shown. Practically every element that we see, from the perfunctory democracy to the clinging conformity to the frustration and ennui, ring true. The movie seems to be saying that any society (even one with the noblest of intentions and the finest of citizens) so afraid of change that it outlaws aging, death and reproduction will necessarily stagnate and fester until it becomes self-destructive.
Even before Connery arrives among the immortals, they are already falling prey one by one to either of two social diseases. Some become rebellious and begin acting anti-socially, which is invariably punished by democratically selected sentences of aging. Eventually, the rebellious ones receive so many sentences that they age into senility and are placed in a kind of demented rest home apart from the others. Other immortals simply opt out of social life instead -- becoming “apathetics” who do nothing but stand around dumbly all day. Slowly but surely these two fates are spreading to more and more of the immortals, and it seems in time that it will eventually touch all of them.
When Connery arrives, then, the world of the immortals is already a hollow shell surrounding a pit of dissatisfaction, resentment and boredom. One interesting aspect of Connery’s character is that the immortals soon realize he is in fact superior to them in every way -- except possibly education. But physically and mentally, his powers exceed their own. In other words, Connery is not (as he first seems) some ancient relict of a simpler, earthier time. Instead, he is called a “mutant” -- the product of careful selective breeding, and potentially the next step above and beyond the immortals.
Which is not to say that Connery doesn’t have his earthy side. He spends much of his early life killing and raping other brutals in the outlands. True, he believes he is following the orders of the god Zardoz, but he also never seems to gain any awareness of his crimes even as he becomes more educated. (It is clear by the end of the movie that he won’t go on killing and raping -- but whether he has any remorse for his past actions is never explored at all.)
The ending of the movie is a bit bizarre, as these things tend to be. We learn that Connery knows more than he has been letting on, and that his arrival was no mere accident. When he sneaked aboard the flying giant stone head, he fully expected to discover an imposter behind the “god”. He probably didn’t imagine the kind of world that he landed in, but the plan was always to destroy whoever the imposter turned out to be. Connery soon discovers that many of the immortals would welcome such a release -- they have forgotten how to end their lives, and many simply want to die. But this requires destroying a computer that automatically resurrects any immortal who is killed, though none of them remember where the computer is or how to destroy it.
The events that surround the discovery and destruction of the computer don’t all make a whole lot of sense. Some of the immortals do escape to live out their lives naturally. Others are slaughtered by an invading army of brutals. In the carnage and confusion of the moment, Connery separates himself from both groups, and we never learn exactly what shape the world takes in the wake of the passing of the immortals.
What else happened this year?
-- A couple of arrogant scientists meet their match when they tangle with some super-intelligent ants alone in the desert in PHASE IV.
-- Afrofuturist cosmic jazz band leader Sun Ra returns from outer space to free the black race and take them away to a planet with no white people in SPACE IS THE PLACE.
-- And Mel Brooks directs Gene Wilder, Peter Boyle, Teri Garr, an almost unrecognizable Gene Hackman, and a sadly under-utilized Madeleine Kahn in YOUNG FRANKENSTEIN.
-- There’s also an interesting musical adaptation of Antoine de Saint-ExupĂ©ry’s THE LITTLE PRINCE. I only watched a little bit of it, but the sets and special effects look pretty amazing. The songs, not so much.
If you only watch one sci-fi movie from 1974...
ZARDOZ is the obvious choice.
Thursday, August 6, 2009
BONUS BLOG -- 1972: HORROR EXPRESS
What’s it about?
Archaeologist Christopher Lee returns from an expedition to Manchuria via the Transsiberian Express, carrying back the frozen body of a prehistoric ape-man. Almost immediately, the crate containing the body raises an extraordinary amount of interest in just about everybody who comes across it: a thief, a mad monk, a rival scientist played by Peter Cushing, government officials, an inventor, a porter on the train, and probably many more I’m forgetting. When several of these people turn up dead with their eyes turned completely white, Lee and the authorities draw the logical conclusion that the two million year old corpse is supernaturally murdering people.
As Lee and Cushing try to track down the missing murderous fossilized ape-man, it slowly becomes apparent that the culprit is really something quite different. But by this time the authorities have called in blood-and-guts czarist army officer Telly Savalas to chew gum and break heads (and gum hasn’t been invented yet). Dimly lit fight scenes, glowing red eyes, and a big explosion soon follow.
Is it any good?
I’m not actually going to talk about this movie much at all. It’s a low budget sci-fi horror flick that has a couple of neat ideas but is full of a lot of stupidity as well. Peter Cushing has a lighter role, which is kind of interesting, but the charms of Christopher Lee continue to elude me, and I have absolutely no idea what Telly Savalas thought he was doing. The plot is cluttered with way too many characters, the special effects are only decent, and the music is pretty good. In short, it’s just like any other middling 1970's sci-fi movie. If Tom wants to mount a passionate defense of its merits, I’ll let him take care of that part since I don’t think it’s really anything special.
But what I do want to write about are public domain movies. I’ve seen more than my share of these and I’ve already even written about a couple -- namely THE LITTLE SHOP OF HORRORS (1960) and NIGHT OF THE LIVING DEAD (1968). HORROR EXPRESS is another public domain movie, which means that practically anybody can make and sell unauthorized copies of it. (Exactly what “public domain” means in this context can be pretty complicated, since movies have all kinds of rights that can be bought and sold. It’s possible, for instance, for broadcast television rights to lapse while home video rights remain in effect. And movies that are derivative works of books or plays are protected in special ways that don’t apply to original works. I don’t pretend to understand all or even most of this, but suffice to say that sometimes movies fall into a definition of “public domain” that allows them to be sold on tape or DVD without clearing copyright.)
There seem to be several different reasons why movies end up in the public domain. Sometimes it’s a clerical error or oversight in transferring ownership. Sometimes a legal issue prevents the copyright from being renewed. In the case of NIGHT OF THE LIVING DEAD, it happened because the movie was erroneously distributed without a copyright notice in its first theatrical run. (I don’t think that would be a problem anymore since the reforms of the Berne Convention.) And in the case of THE LITTLE SHOP OF HORRORS, the film makers didn’t believe the movie would be worth anything after its initial run so they never bothered to file for a copyright in the first place.
Most movies in the public domain are quick-and-cheap jobs, so I suspect that the last reason is (or at least was) a pretty common one. But in addition to a handful that have gained cult fame over the years -- like the two mentioned above, the horror curiosity CARNIVAL OF SOULS, and Ed Wood’s so-bad-they’re-good flicks -- there are others that must have always had commercial value and I am sure weren’t intentionally abandoned. There’s the Bing Crosby/Bob Hope vehicle THE ROAD TO BALI, Fritz Lang’s noir SCARLET STREET, Orson Welles’s THE TRIAL, cartoon classics like GULLIVER’S TRAVELS, John Wayne’s MCCLINTOCK!, Spencer Tracy’s FATHER’S LITTLE DIVIDEND, and (perhaps the most famous of all) the screwball classic HIS GIRL FRIDAY.
A lot of folks would probably agree that the term of copyright protection is unnecessarily lengthy. After all, there are warehouses full of books, movies, and sound recordings from the 1930s and 1940s that have been out of print for decades but that it’s still technically a crime to copy. The demand for these materials isn’t high enough for the copyright owners to justify releasing them and nobody else is allowed to publish them, so lots of potentially fascinating things go on languishing in vaults. Huge chunks of genres -- like, say, early musicals or westerns or slapstick comedies -- are inaccessible because they don’t have famous names that generate interest today.
It’s easy to imagine a world where copyright protection lasts only for 25 or 50 years, so that all this material could be distributed by others who don’t need to justify high profit margins. There already exist bargain bin distributors who package public domain movies into cheap DVD packs -- sometimes selling as many as 50 movies for the price of a single “official” release. (I’ve bought four such discount packs myself, racking up 200 movies at an average cost of fifty cents each.) And with online delivery improving all the time, movies will only become cheaper to distribute.
On the other hand, these existing public domain movies are a pretty good warning of why losing copyright protection might not be such a good thing. There have been dozens of home releases of famous public domain movies. I’ve seen two different versions each of NIGHT OF THE LIVING DEAD, THE LITTLE SHOP OF HORRORS and HORROR EXPRESS, and all of them were awful in terms of quality. Since anybody can sell cheap transfers from salvaged film stock or old videotapes, unscrupulous distributors tend to flood the market with inferior product. There are presumably good versions of these movies out there somewhere, but a quick search on Amazon revealed a lot of confusing options for NIGHT OF THE LIVING DEAD and a lot of disappointment and contradictions in the comments. (There was even one “special edition” two-disc release that apparently consisted of nothing more than the movie needlessly cut in half on two different discs.) Rent-by-mail services like Netflix don’t usually discriminate between different releases of a movie either, so it can even sometimes be impossible to get a good version even if you know what to look for.
It’s no big deal when HORROR EXPRESS looks and sounds terrible -- though I’m sure I would have enjoyed it more if any care at all had been taken with the presentation. A bad version of something like CARNIVAL OF SOULS is more annoying, but there’s a certain feeling of resignation that comes with watching cult classics, as though digging around in the trash to find them is part of the experience. But imagine now a world where the average consumer is likely to be duped into buying an edited, washed-out, badly synched DVD of CASABLANCA or CITIZEN KANE that was lifted off a television broadcast or a worn-out VHS cassette. Or a world where a glut of bargain bin offerings of RIO BRAVO or THE FLY or A SHOT IN THE DARK convinces a studio executive that it’s not worthwhile to spend money on restoration and an official release. Why invest all those resources if the final product is just going to be undercut by a lot of inferior versions anyway?
I don’t really think I know enough to say exactly how I think things should work. There are clearly pitfalls in either direction. I do think, however, that copyright should be handled differently for movies and sound recordings than it is for books. If you buy a cheap version of a classic novel, that just means the pages will turn yellow and the binding will fall apart in a few years. But the experience of reading the story itself and whatever your imagination conjures up won’t really be changed by that (unless you are a very easily distracted reader). Typos in the text or mistakes in layout are a bigger problem, but it’s still comparatively easy and cheap to get the text of a book in a presentable state.
Recordings, on the other hand, fall prey to all kinds of problems that take real time and money to fix. If you rip a page in the book you’re copying from, that doesn’t mean that the copy will have a tear in it as well. But if you rip or wrinkle a piece of film or tape, then any copies you make thereafter are going to be compromised. In other words, there seems to be a compelling public interest to provide financial incentives for folks who take good care of movies. In a world of short term copyrights, I’m sure that some organization would be formed to do just that -- there are enough cinephiles to support a quality distributor even if cheap alternatives are also available. But it’s hard for me to decide if this would allow for improvements over what we have right now, or if things would be far, far worse.
Archaeologist Christopher Lee returns from an expedition to Manchuria via the Transsiberian Express, carrying back the frozen body of a prehistoric ape-man. Almost immediately, the crate containing the body raises an extraordinary amount of interest in just about everybody who comes across it: a thief, a mad monk, a rival scientist played by Peter Cushing, government officials, an inventor, a porter on the train, and probably many more I’m forgetting. When several of these people turn up dead with their eyes turned completely white, Lee and the authorities draw the logical conclusion that the two million year old corpse is supernaturally murdering people.
As Lee and Cushing try to track down the missing murderous fossilized ape-man, it slowly becomes apparent that the culprit is really something quite different. But by this time the authorities have called in blood-and-guts czarist army officer Telly Savalas to chew gum and break heads (and gum hasn’t been invented yet). Dimly lit fight scenes, glowing red eyes, and a big explosion soon follow.
Is it any good?
I’m not actually going to talk about this movie much at all. It’s a low budget sci-fi horror flick that has a couple of neat ideas but is full of a lot of stupidity as well. Peter Cushing has a lighter role, which is kind of interesting, but the charms of Christopher Lee continue to elude me, and I have absolutely no idea what Telly Savalas thought he was doing. The plot is cluttered with way too many characters, the special effects are only decent, and the music is pretty good. In short, it’s just like any other middling 1970's sci-fi movie. If Tom wants to mount a passionate defense of its merits, I’ll let him take care of that part since I don’t think it’s really anything special.
But what I do want to write about are public domain movies. I’ve seen more than my share of these and I’ve already even written about a couple -- namely THE LITTLE SHOP OF HORRORS (1960) and NIGHT OF THE LIVING DEAD (1968). HORROR EXPRESS is another public domain movie, which means that practically anybody can make and sell unauthorized copies of it. (Exactly what “public domain” means in this context can be pretty complicated, since movies have all kinds of rights that can be bought and sold. It’s possible, for instance, for broadcast television rights to lapse while home video rights remain in effect. And movies that are derivative works of books or plays are protected in special ways that don’t apply to original works. I don’t pretend to understand all or even most of this, but suffice to say that sometimes movies fall into a definition of “public domain” that allows them to be sold on tape or DVD without clearing copyright.)
There seem to be several different reasons why movies end up in the public domain. Sometimes it’s a clerical error or oversight in transferring ownership. Sometimes a legal issue prevents the copyright from being renewed. In the case of NIGHT OF THE LIVING DEAD, it happened because the movie was erroneously distributed without a copyright notice in its first theatrical run. (I don’t think that would be a problem anymore since the reforms of the Berne Convention.) And in the case of THE LITTLE SHOP OF HORRORS, the film makers didn’t believe the movie would be worth anything after its initial run so they never bothered to file for a copyright in the first place.
Most movies in the public domain are quick-and-cheap jobs, so I suspect that the last reason is (or at least was) a pretty common one. But in addition to a handful that have gained cult fame over the years -- like the two mentioned above, the horror curiosity CARNIVAL OF SOULS, and Ed Wood’s so-bad-they’re-good flicks -- there are others that must have always had commercial value and I am sure weren’t intentionally abandoned. There’s the Bing Crosby/Bob Hope vehicle THE ROAD TO BALI, Fritz Lang’s noir SCARLET STREET, Orson Welles’s THE TRIAL, cartoon classics like GULLIVER’S TRAVELS, John Wayne’s MCCLINTOCK!, Spencer Tracy’s FATHER’S LITTLE DIVIDEND, and (perhaps the most famous of all) the screwball classic HIS GIRL FRIDAY.
A lot of folks would probably agree that the term of copyright protection is unnecessarily lengthy. After all, there are warehouses full of books, movies, and sound recordings from the 1930s and 1940s that have been out of print for decades but that it’s still technically a crime to copy. The demand for these materials isn’t high enough for the copyright owners to justify releasing them and nobody else is allowed to publish them, so lots of potentially fascinating things go on languishing in vaults. Huge chunks of genres -- like, say, early musicals or westerns or slapstick comedies -- are inaccessible because they don’t have famous names that generate interest today.
It’s easy to imagine a world where copyright protection lasts only for 25 or 50 years, so that all this material could be distributed by others who don’t need to justify high profit margins. There already exist bargain bin distributors who package public domain movies into cheap DVD packs -- sometimes selling as many as 50 movies for the price of a single “official” release. (I’ve bought four such discount packs myself, racking up 200 movies at an average cost of fifty cents each.) And with online delivery improving all the time, movies will only become cheaper to distribute.
On the other hand, these existing public domain movies are a pretty good warning of why losing copyright protection might not be such a good thing. There have been dozens of home releases of famous public domain movies. I’ve seen two different versions each of NIGHT OF THE LIVING DEAD, THE LITTLE SHOP OF HORRORS and HORROR EXPRESS, and all of them were awful in terms of quality. Since anybody can sell cheap transfers from salvaged film stock or old videotapes, unscrupulous distributors tend to flood the market with inferior product. There are presumably good versions of these movies out there somewhere, but a quick search on Amazon revealed a lot of confusing options for NIGHT OF THE LIVING DEAD and a lot of disappointment and contradictions in the comments. (There was even one “special edition” two-disc release that apparently consisted of nothing more than the movie needlessly cut in half on two different discs.) Rent-by-mail services like Netflix don’t usually discriminate between different releases of a movie either, so it can even sometimes be impossible to get a good version even if you know what to look for.
It’s no big deal when HORROR EXPRESS looks and sounds terrible -- though I’m sure I would have enjoyed it more if any care at all had been taken with the presentation. A bad version of something like CARNIVAL OF SOULS is more annoying, but there’s a certain feeling of resignation that comes with watching cult classics, as though digging around in the trash to find them is part of the experience. But imagine now a world where the average consumer is likely to be duped into buying an edited, washed-out, badly synched DVD of CASABLANCA or CITIZEN KANE that was lifted off a television broadcast or a worn-out VHS cassette. Or a world where a glut of bargain bin offerings of RIO BRAVO or THE FLY or A SHOT IN THE DARK convinces a studio executive that it’s not worthwhile to spend money on restoration and an official release. Why invest all those resources if the final product is just going to be undercut by a lot of inferior versions anyway?
I don’t really think I know enough to say exactly how I think things should work. There are clearly pitfalls in either direction. I do think, however, that copyright should be handled differently for movies and sound recordings than it is for books. If you buy a cheap version of a classic novel, that just means the pages will turn yellow and the binding will fall apart in a few years. But the experience of reading the story itself and whatever your imagination conjures up won’t really be changed by that (unless you are a very easily distracted reader). Typos in the text or mistakes in layout are a bigger problem, but it’s still comparatively easy and cheap to get the text of a book in a presentable state.
Recordings, on the other hand, fall prey to all kinds of problems that take real time and money to fix. If you rip a page in the book you’re copying from, that doesn’t mean that the copy will have a tear in it as well. But if you rip or wrinkle a piece of film or tape, then any copies you make thereafter are going to be compromised. In other words, there seems to be a compelling public interest to provide financial incentives for folks who take good care of movies. In a world of short term copyrights, I’m sure that some organization would be formed to do just that -- there are enough cinephiles to support a quality distributor even if cheap alternatives are also available. But it’s hard for me to decide if this would allow for improvements over what we have right now, or if things would be far, far worse.
Monday, June 29, 2009
1970: BENEATH THE PLANET OF THE APES
What’s it about?
Astronaut James Franciscus arrives on the planet in question, hoping to find out what happened to the missing space expedition led by Charlton Heston from the first movie in the series. He soon discovers that he has traveled two thousand years into the future and has landed on a planet where talking apes rule over mute, primitive humans. While escaping from the ape city into the desert waste of the Forbidden Zone, Brent seeks refuge in a cave that turns out to be an entrance to the ancient ruins of the New York City subway system.
Making his way through the subway, Franciscus encounters a colony of psychic mutants who live underground and worship an atomic bomb with incredible destructive powers. (Say that ten times fast.) He is briefly reunited with Charlton Heston before an attacking ape army forces them to try and stop the mutants from detonating the atomic bomb.
Is it any good?
I wanted to write about PLANET OF THE APES back when I was doing 1968, but I’m glad now that I didn’t since it means I won’t end up repeating myself. And since most folks are already pretty familiar with the first movie in the series, it’s maybe a bit more fun to talk about this one instead. Not that it’s anywhere near as good as the original -- BENEATH THE PLANET OF THE APES was actually my least favorite of the series for a long time. (There are five ape movies in all, not counting Tim Burton’s 2001 remake.) These days I think it’s one of the best, but honestly there are things I like a heck of a lot about all of them.
One of the reasons I used to dislike BENEATH THE PLANET OF THE APES is that the first half of the movie is really just a condensed and lower quality version of the original PLANET OF THE APES. The movie even starts with abbreviated versions of the scenes that end the first movie where Charlton Heston discovers that the planet of the apes was actually Earth all along. These scenes use the original footage from the first movie, but they are shortened and they aren’t nearly as effective as a result.
The rest of the first half follows James Franciscus as he rapidly picks up all the pieces he needs to figure out the mystery of the planet of the apes. The very first person he meets on the planet is Charlton Heston’s primitive girlfriend, Nova. She’s mute, but Franciscus recognizes the dogtags of the man he’s looking for, so he links up with her and they ride off in search of Charlton Heston. Next, he comes to the ape city where a gorilla general is publicly whipping up support for an attack on suspected human habitations in the Forbidden Zone. While in the city, Franciscus meets sympathetic chimps Zira (still played by Kim Hunter) and Cornelius (not Roddy MacDowell, alas), who give him aid and comfort before hustling him out the door. Zira later helps Franciscus escape from some gorillas who have captured him, and after that the first half ends with the discovery of the subway station that reveals the planet’s true origins.
I still don’t really like the beginning of the movie. The producers had naturally wanted Heston to star in BENEATH THE PLANET OF THE APES, but he would only agree to appear in a cameo. (Besides a couple short scenes at the very start of the movie, he doesn’t show up until almost the end.) I have no problem with James Fransiscus -- he’s fine in THE VALLEY OF THE GWANGI, for instance -- but his Brent is no replacement for Charlton Heston’s cynical and independent Taylor. It doesn’t help that he looks a lot like Charlton Heston too.
Kim Hunter and the not-Roddy-MacDowell who plays Cornelius don’t get much more than cameos either. The only character who gets as much screen time as Franciscus is Linda Harrison’s Nova. And sadly, she is pretty much the most boring major character in the whole series -- no doubt in large part because she can’t talk and so just stands around looking surprised or afraid.
But that’s enough about the first half of the movie. Once Franciscus enters the ruined New York subways, things quickly get pretty amazing. For one thing, the subway sets are nifty, and though watching Franciscus put together the truth about the planet of the apes doesn't have the same kick as it did in PLANET OF THE APES, it’s still a great scene. It’s deeper in these same subways that he encounters the colony of psychic mutant humans that the apes are hoping to hunt out and destroy.
The mutants are underground survivors of the nuclear war that laid waste to the Earth and allowed apes to become the dominant species. (The other surviving humans are the dumb, animal-like surface dwellers like Nova that the apes round up and slaughter in organized hunts.) They have psychic powers -- defending their home with frightening illusions and piercing sounds -- and worship a powerful atomic bomb capable of destroying all life on the planet. They also wear masks that hide their horribly disfigured mutant faces.
This seems like a good time for an aside about that atomic bomb worship. It’s not totally clear what BENEATH THE PLANET OF THE APES is trying to say about religion with these scenes -- that is, if it’s really trying to say anything at all beyond throwing up the wildest images possible. Religion is sometimes portrayed in science fiction simply as rote ritual with no serious thoughtful underpinnings -- people just keep doing things because their ancestors did them, and on and on down through the generations. That’s not really my experience with religion, but it also doesn’t seem to be what BENEATH THE PLANET OF THE APES is positing either. The mutants aren’t dumb -- they seem educated and intelligent. But they also seriously believe that the atomic bomb is their god, and they refer to it as a “holy bomb of peace”. So if I had to guess, I’d say that the portrayal of religion in the movie is not really about religion at all. If anything, it’s more a satire of how educated and intelligent people can somehow accept an absurd idea like “mutually assured destruction” as necessary for peace.
Franciscus is captured by the mutants and put into a prison cell with Heston, and they are both then compelled to fight to the death. (“We are a peaceful people,” says one of the mutants. “We don’t kill our enemies. We get our enemies to kill each other.”) But of course the two astronauts manage to escape that particular fate by working together -- that’s all as it should be. But the interesting thing about BENEATH THE PLANET OF THE APES is what they end up escaping to.
By this time, the ape army has busted through the mutants’ psychic defenses and are pillaging the underground city, making their way to the cathedral where the atomic bomb is kept. Knowing their city is lost, the mutants are preparing to detonate the bomb. So Franciscus and Heston race to the cathedral and find the bomb almost entirely armed and gorillas everywhere. As they sneak towards the detonator to disarm it, they are both fatally shot by a hail of ape bullets. Franciscus in particular is pretty shockingly dispatched in a Bonnie-and-Clyde or Butch-Cassidy-and-the-Sundance-Kid type of excessive fusillade. As he’s sliding down the wall with blood pouring out of the bullet holes in his forehead, it suddenly becomes clear that the sharp cynicism of the original movie has just been lying dormant in the sequel, waiting to erupt at the worst possible time for the heroes.
Things only get darker from there, though, as Heston survives just long enough to crawl towards the detonator and finish setting off the bomb. The screen goes white and a narrator drily informs us that the third planet from the sun has been destroyed. It’s an incredible ending -- and especially incredible for the time. Charlton Heston’s sci-fi flicks (the other famous ones are THE OMEGA MAN and SOYLENT GREEN) always have a thick sour streak, but having the ostensible hero destroy the entire planet is taking things a bit beyond the pale. Reportedly, Heston suggested the ending himself -- largely because he thought it would ensure that there wouldn’t be any more sequels. (Spoiler: There are three more -- but none with Heston.) But it’s in keeping with the endings of almost all the other movies in the series. These are movies with grim and depressing endings (most of them) that don’t pull any punches (most of the time). I’ll be re-watching all of the movies as I go along through the seventies, and I expect I’ll write about at least one more so I’ll save the rest of that discussion for later. For now I’ll just say that BENEATH THE PLANET OF THE APES is not nearly as good as the original, but it’s still pretty amazing in its own way and well worth seeing because of it.
What else happened this year?
-- The 1970s version of Skynet seizes control of the world's nuclear arsenal and starts issuing orders to world leaders in COLOSSUS: THE FORBIN PROJECT.
-- Peter Watkins returns to his faux documentary style with far less interesting results in THE GLADIATORS, which follows a squad of young soldiers playing a deadly televised war game.
If you only watch one sci-fi movie from 1970...
Pickings are pretty slim this year, but BENEATH THE PLANET OF THE APES is pretty great. Or at least the second half is.
Astronaut James Franciscus arrives on the planet in question, hoping to find out what happened to the missing space expedition led by Charlton Heston from the first movie in the series. He soon discovers that he has traveled two thousand years into the future and has landed on a planet where talking apes rule over mute, primitive humans. While escaping from the ape city into the desert waste of the Forbidden Zone, Brent seeks refuge in a cave that turns out to be an entrance to the ancient ruins of the New York City subway system.
Making his way through the subway, Franciscus encounters a colony of psychic mutants who live underground and worship an atomic bomb with incredible destructive powers. (Say that ten times fast.) He is briefly reunited with Charlton Heston before an attacking ape army forces them to try and stop the mutants from detonating the atomic bomb.
Is it any good?
I wanted to write about PLANET OF THE APES back when I was doing 1968, but I’m glad now that I didn’t since it means I won’t end up repeating myself. And since most folks are already pretty familiar with the first movie in the series, it’s maybe a bit more fun to talk about this one instead. Not that it’s anywhere near as good as the original -- BENEATH THE PLANET OF THE APES was actually my least favorite of the series for a long time. (There are five ape movies in all, not counting Tim Burton’s 2001 remake.) These days I think it’s one of the best, but honestly there are things I like a heck of a lot about all of them.
One of the reasons I used to dislike BENEATH THE PLANET OF THE APES is that the first half of the movie is really just a condensed and lower quality version of the original PLANET OF THE APES. The movie even starts with abbreviated versions of the scenes that end the first movie where Charlton Heston discovers that the planet of the apes was actually Earth all along. These scenes use the original footage from the first movie, but they are shortened and they aren’t nearly as effective as a result.
The rest of the first half follows James Franciscus as he rapidly picks up all the pieces he needs to figure out the mystery of the planet of the apes. The very first person he meets on the planet is Charlton Heston’s primitive girlfriend, Nova. She’s mute, but Franciscus recognizes the dogtags of the man he’s looking for, so he links up with her and they ride off in search of Charlton Heston. Next, he comes to the ape city where a gorilla general is publicly whipping up support for an attack on suspected human habitations in the Forbidden Zone. While in the city, Franciscus meets sympathetic chimps Zira (still played by Kim Hunter) and Cornelius (not Roddy MacDowell, alas), who give him aid and comfort before hustling him out the door. Zira later helps Franciscus escape from some gorillas who have captured him, and after that the first half ends with the discovery of the subway station that reveals the planet’s true origins.
I still don’t really like the beginning of the movie. The producers had naturally wanted Heston to star in BENEATH THE PLANET OF THE APES, but he would only agree to appear in a cameo. (Besides a couple short scenes at the very start of the movie, he doesn’t show up until almost the end.) I have no problem with James Fransiscus -- he’s fine in THE VALLEY OF THE GWANGI, for instance -- but his Brent is no replacement for Charlton Heston’s cynical and independent Taylor. It doesn’t help that he looks a lot like Charlton Heston too.
Kim Hunter and the not-Roddy-MacDowell who plays Cornelius don’t get much more than cameos either. The only character who gets as much screen time as Franciscus is Linda Harrison’s Nova. And sadly, she is pretty much the most boring major character in the whole series -- no doubt in large part because she can’t talk and so just stands around looking surprised or afraid.
But that’s enough about the first half of the movie. Once Franciscus enters the ruined New York subways, things quickly get pretty amazing. For one thing, the subway sets are nifty, and though watching Franciscus put together the truth about the planet of the apes doesn't have the same kick as it did in PLANET OF THE APES, it’s still a great scene. It’s deeper in these same subways that he encounters the colony of psychic mutant humans that the apes are hoping to hunt out and destroy.
The mutants are underground survivors of the nuclear war that laid waste to the Earth and allowed apes to become the dominant species. (The other surviving humans are the dumb, animal-like surface dwellers like Nova that the apes round up and slaughter in organized hunts.) They have psychic powers -- defending their home with frightening illusions and piercing sounds -- and worship a powerful atomic bomb capable of destroying all life on the planet. They also wear masks that hide their horribly disfigured mutant faces.
This seems like a good time for an aside about that atomic bomb worship. It’s not totally clear what BENEATH THE PLANET OF THE APES is trying to say about religion with these scenes -- that is, if it’s really trying to say anything at all beyond throwing up the wildest images possible. Religion is sometimes portrayed in science fiction simply as rote ritual with no serious thoughtful underpinnings -- people just keep doing things because their ancestors did them, and on and on down through the generations. That’s not really my experience with religion, but it also doesn’t seem to be what BENEATH THE PLANET OF THE APES is positing either. The mutants aren’t dumb -- they seem educated and intelligent. But they also seriously believe that the atomic bomb is their god, and they refer to it as a “holy bomb of peace”. So if I had to guess, I’d say that the portrayal of religion in the movie is not really about religion at all. If anything, it’s more a satire of how educated and intelligent people can somehow accept an absurd idea like “mutually assured destruction” as necessary for peace.
Franciscus is captured by the mutants and put into a prison cell with Heston, and they are both then compelled to fight to the death. (“We are a peaceful people,” says one of the mutants. “We don’t kill our enemies. We get our enemies to kill each other.”) But of course the two astronauts manage to escape that particular fate by working together -- that’s all as it should be. But the interesting thing about BENEATH THE PLANET OF THE APES is what they end up escaping to.
By this time, the ape army has busted through the mutants’ psychic defenses and are pillaging the underground city, making their way to the cathedral where the atomic bomb is kept. Knowing their city is lost, the mutants are preparing to detonate the bomb. So Franciscus and Heston race to the cathedral and find the bomb almost entirely armed and gorillas everywhere. As they sneak towards the detonator to disarm it, they are both fatally shot by a hail of ape bullets. Franciscus in particular is pretty shockingly dispatched in a Bonnie-and-Clyde or Butch-Cassidy-and-the-Sundance-Kid type of excessive fusillade. As he’s sliding down the wall with blood pouring out of the bullet holes in his forehead, it suddenly becomes clear that the sharp cynicism of the original movie has just been lying dormant in the sequel, waiting to erupt at the worst possible time for the heroes.
Things only get darker from there, though, as Heston survives just long enough to crawl towards the detonator and finish setting off the bomb. The screen goes white and a narrator drily informs us that the third planet from the sun has been destroyed. It’s an incredible ending -- and especially incredible for the time. Charlton Heston’s sci-fi flicks (the other famous ones are THE OMEGA MAN and SOYLENT GREEN) always have a thick sour streak, but having the ostensible hero destroy the entire planet is taking things a bit beyond the pale. Reportedly, Heston suggested the ending himself -- largely because he thought it would ensure that there wouldn’t be any more sequels. (Spoiler: There are three more -- but none with Heston.) But it’s in keeping with the endings of almost all the other movies in the series. These are movies with grim and depressing endings (most of them) that don’t pull any punches (most of the time). I’ll be re-watching all of the movies as I go along through the seventies, and I expect I’ll write about at least one more so I’ll save the rest of that discussion for later. For now I’ll just say that BENEATH THE PLANET OF THE APES is not nearly as good as the original, but it’s still pretty amazing in its own way and well worth seeing because of it.
What else happened this year?
-- The 1970s version of Skynet seizes control of the world's nuclear arsenal and starts issuing orders to world leaders in COLOSSUS: THE FORBIN PROJECT.
-- Peter Watkins returns to his faux documentary style with far less interesting results in THE GLADIATORS, which follows a squad of young soldiers playing a deadly televised war game.
If you only watch one sci-fi movie from 1970...
Pickings are pretty slim this year, but BENEATH THE PLANET OF THE APES is pretty great. Or at least the second half is.
Thursday, May 28, 2009
BONUS BLOG -- 1968: THE LOST CONTINENT
What’s it about?
A motley group of westerners fleeing Sierra Leone aboard a rickety boat (each for their own reasons) get a rude wake-up call when they discover that the ship is carrying a cargo of chemical explosives that react badly to moisture. As foul weather moves in, the hull starts to flood with water. Fearing an explosion, the captain orders the ship abandoned -- but not before mutinous activity by some crew members results in violence.
After weathering the typhoon (and losing a couple passengers to sharks) the lifeboat is blown into a massive patch of apparently carnivorous seaweed. Also caught in the seaweed is the ship they had all just abandoned -- apparently not in such danger of sinking as they had imagined. But the ship is not much of a refuge itself. Not only has the seaweed clogged its propellers, but soon they start to see strange creatures moving around out in the mist around them. When they are suddenly attacked by a raiding party of Spanish conquistadors, it’s clear that they are not trapped in your usual run-of-the-mill patch of carnivorous seaweed.
Is it any good?
I could fill another two paragraphs with additional plot -- the conquistador attack is only the beginning of the crazy hijinks to come -- but I suspect that it would all start to sound too much like I’m describing a dream I had once. And anyway, before I get into any of that, I feel like I should maybe explain why I am even writing about this movie. Most of the other ones I picked for this year are pretty widely recognized as “classics”, but what’s so great about THE LOST CONTINENT?
The short, unsatisfying answer is that there is nothing particularly great about it. I’ve never heard of the director or anybody in the cast, and I’d never heard of the movie itself before I stumbled across it on Netflix. It does have an interesting premise, and most of it is pretty well done. But it’s no better than half a dozen other movies I’ve watched that I enjoyed well enough, but didn’t think were compelling enough to write about. It’s a list that includes SPACEWAYS (1953), THE MONOLITH MONSTERS (1957), THE ALLIGATOR PEOPLE (1959), THE MYSTERIOUS ISLAND (1961), X: THE MAN WITH X-RAY EYES (1963), SECONDS (1966), and a few others.
For whatever reason, these are movies that just didn’t grab me strongly enough to write seven hundred words about them. Which is fine -- except that not wanting to write an essay about movie doesn’t mean that it’s not enjoyable. THE LOST CONTINENT could have very easily ended up in this category too, so I’m writing about it partly to atone for all the enjoyable movies I’ve skipped over simply because they weren’t notable or surprising or artful enough. But it’s nice to know that there are still a few layers of worthwhile sci-fi movies underneath the well-known classics. When I started this project, I was afraid that I had already seen most of the good sci-fi flicks in the world -- but now I am sure that there will always be a layer of solid and entertaining movies that just never get talked about because nobody ever bothered to call them classics.
The second, possibly slightly more satisfying reason to write about THE LOST CONTINENT is that it’s the last Hammer sci-fi movie I plan to watch. There are a few more Frankenstein movies that I could do, but Hammer in the 1970s increasingly specialized in horror and horror-tinged thrillers. I’m no film historian, but the consensus seems to be that changing standards and the emergence of more film makers willing to take sci-fi and horror seriously helped squeeze Hammer out of the market. Hammer was out-gored and out-sexed on one side, and out-classed and out-arted on the other, and by 1979 they were out of business altogether.
So in some ways, THE LOST CONTINENT is the last gasp of Hammer’s sci-fi productions. Even at the end, the studio stayed true to a lot of the conventions that I wrote about in my entry for THE ABOMINABLE SNOWMAN (1957). The movie starts out like an ordinary thriller, building tension out of character relationships and the dangers of the natural world. In this case, the conflict is between the captain and passengers on one side (all of them criminals, fugitives, or exiles who will not return to port under any conditions) and the increasingly nervous crew on the other side (who grow outright mutinous as the captain insists they sail a leaky boat with explosive cargo straight into a hurricane). This particular story is one of the better ones they came up with -- there are maybe a few too many loose cannonballs rolling about, but the general situation is very exciting, tense, and mostly believable.
After the crew abandons ship, they disappear and never return again. And, in fact, very little of the first part of the movie is important again after the hurricane is over. The survivors discover that the ship somehow managed to weather the storm without sinking or blowing up, so they transfer from the lifeboat back onboard -- and then promptly get stuck in the carnivorous seaweed. One of the strangest things about the movie is that nobody really talks much about that seaweed -- after a couple of dramatic demonstrations of its killing power, they all just take it as a fact of life. And since they can’t unclog the propellers without being eaten by the plants, they have to find some other way out of the mess.
I think I’m on record somewhere already as saying that plant monsters are not very scary. I still stand by that statement, but THE LOST CONTINENT does a pretty good job at least making the giant patch of seaweed creepy. The actual tentacles and gullets look pretty silly -- there’s no doubt about that -- but the seaweed has trapped dozens of ships in its mass, and the glimpses of their rotting hulls through the misty air is pretty effective. It’s from one of these ships that the conquistadors (or, more accurately, the descendants of the original conquistadors) come. It’s not totally clear what they’re after -- it seems that they just attack any new ship and try to raid it for supplies and possibly female prisoners.
The real pay-off with the conquistadors is their social system, however. They are ruled by a boy monarch who takes his orders from a corrupted version of the medieval Catholic Church led by a Klan-hooded inquisitor. This leads to a little bit of myopic protesting by one of the more Protestant newcomers, but his theological objections are made moot when the conquistadors start doing things everybody can object to -- like throwing people down a hatch and feeding them to the seaweed monster.
In any event, I’m not really sure where else to take this. I could keep describing the events of the movie, but I’d hope that anybody could figure out from what I’ve said so far whether they’d be interested in seeing it or not. Everything -- the acting, the special effects, the sets, the story, the monsters -- are either pretty good or at least serviceable enough. It doesn’t add up to anything except an entertaining movie. And honestly, in a lot of ways I preferred the ordinary thrills at the beginning to the sci-fi ones at the end -- at least partly because the characters become pretty flat and dull as soon as they start getting picked off one by one. It would be nice if I had some insightful observation to close this out with, but like I said at the beginning -- it’s not that kind of movie.
A motley group of westerners fleeing Sierra Leone aboard a rickety boat (each for their own reasons) get a rude wake-up call when they discover that the ship is carrying a cargo of chemical explosives that react badly to moisture. As foul weather moves in, the hull starts to flood with water. Fearing an explosion, the captain orders the ship abandoned -- but not before mutinous activity by some crew members results in violence.
After weathering the typhoon (and losing a couple passengers to sharks) the lifeboat is blown into a massive patch of apparently carnivorous seaweed. Also caught in the seaweed is the ship they had all just abandoned -- apparently not in such danger of sinking as they had imagined. But the ship is not much of a refuge itself. Not only has the seaweed clogged its propellers, but soon they start to see strange creatures moving around out in the mist around them. When they are suddenly attacked by a raiding party of Spanish conquistadors, it’s clear that they are not trapped in your usual run-of-the-mill patch of carnivorous seaweed.
Is it any good?
I could fill another two paragraphs with additional plot -- the conquistador attack is only the beginning of the crazy hijinks to come -- but I suspect that it would all start to sound too much like I’m describing a dream I had once. And anyway, before I get into any of that, I feel like I should maybe explain why I am even writing about this movie. Most of the other ones I picked for this year are pretty widely recognized as “classics”, but what’s so great about THE LOST CONTINENT?
The short, unsatisfying answer is that there is nothing particularly great about it. I’ve never heard of the director or anybody in the cast, and I’d never heard of the movie itself before I stumbled across it on Netflix. It does have an interesting premise, and most of it is pretty well done. But it’s no better than half a dozen other movies I’ve watched that I enjoyed well enough, but didn’t think were compelling enough to write about. It’s a list that includes SPACEWAYS (1953), THE MONOLITH MONSTERS (1957), THE ALLIGATOR PEOPLE (1959), THE MYSTERIOUS ISLAND (1961), X: THE MAN WITH X-RAY EYES (1963), SECONDS (1966), and a few others.
For whatever reason, these are movies that just didn’t grab me strongly enough to write seven hundred words about them. Which is fine -- except that not wanting to write an essay about movie doesn’t mean that it’s not enjoyable. THE LOST CONTINENT could have very easily ended up in this category too, so I’m writing about it partly to atone for all the enjoyable movies I’ve skipped over simply because they weren’t notable or surprising or artful enough. But it’s nice to know that there are still a few layers of worthwhile sci-fi movies underneath the well-known classics. When I started this project, I was afraid that I had already seen most of the good sci-fi flicks in the world -- but now I am sure that there will always be a layer of solid and entertaining movies that just never get talked about because nobody ever bothered to call them classics.
The second, possibly slightly more satisfying reason to write about THE LOST CONTINENT is that it’s the last Hammer sci-fi movie I plan to watch. There are a few more Frankenstein movies that I could do, but Hammer in the 1970s increasingly specialized in horror and horror-tinged thrillers. I’m no film historian, but the consensus seems to be that changing standards and the emergence of more film makers willing to take sci-fi and horror seriously helped squeeze Hammer out of the market. Hammer was out-gored and out-sexed on one side, and out-classed and out-arted on the other, and by 1979 they were out of business altogether.
So in some ways, THE LOST CONTINENT is the last gasp of Hammer’s sci-fi productions. Even at the end, the studio stayed true to a lot of the conventions that I wrote about in my entry for THE ABOMINABLE SNOWMAN (1957). The movie starts out like an ordinary thriller, building tension out of character relationships and the dangers of the natural world. In this case, the conflict is between the captain and passengers on one side (all of them criminals, fugitives, or exiles who will not return to port under any conditions) and the increasingly nervous crew on the other side (who grow outright mutinous as the captain insists they sail a leaky boat with explosive cargo straight into a hurricane). This particular story is one of the better ones they came up with -- there are maybe a few too many loose cannonballs rolling about, but the general situation is very exciting, tense, and mostly believable.
After the crew abandons ship, they disappear and never return again. And, in fact, very little of the first part of the movie is important again after the hurricane is over. The survivors discover that the ship somehow managed to weather the storm without sinking or blowing up, so they transfer from the lifeboat back onboard -- and then promptly get stuck in the carnivorous seaweed. One of the strangest things about the movie is that nobody really talks much about that seaweed -- after a couple of dramatic demonstrations of its killing power, they all just take it as a fact of life. And since they can’t unclog the propellers without being eaten by the plants, they have to find some other way out of the mess.
I think I’m on record somewhere already as saying that plant monsters are not very scary. I still stand by that statement, but THE LOST CONTINENT does a pretty good job at least making the giant patch of seaweed creepy. The actual tentacles and gullets look pretty silly -- there’s no doubt about that -- but the seaweed has trapped dozens of ships in its mass, and the glimpses of their rotting hulls through the misty air is pretty effective. It’s from one of these ships that the conquistadors (or, more accurately, the descendants of the original conquistadors) come. It’s not totally clear what they’re after -- it seems that they just attack any new ship and try to raid it for supplies and possibly female prisoners.
The real pay-off with the conquistadors is their social system, however. They are ruled by a boy monarch who takes his orders from a corrupted version of the medieval Catholic Church led by a Klan-hooded inquisitor. This leads to a little bit of myopic protesting by one of the more Protestant newcomers, but his theological objections are made moot when the conquistadors start doing things everybody can object to -- like throwing people down a hatch and feeding them to the seaweed monster.
In any event, I’m not really sure where else to take this. I could keep describing the events of the movie, but I’d hope that anybody could figure out from what I’ve said so far whether they’d be interested in seeing it or not. Everything -- the acting, the special effects, the sets, the story, the monsters -- are either pretty good or at least serviceable enough. It doesn’t add up to anything except an entertaining movie. And honestly, in a lot of ways I preferred the ordinary thrills at the beginning to the sci-fi ones at the end -- at least partly because the characters become pretty flat and dull as soon as they start getting picked off one by one. It would be nice if I had some insightful observation to close this out with, but like I said at the beginning -- it’s not that kind of movie.
Monday, February 2, 2009
1952: RED PLANET MARS
What’s it about?
A radio astronomer played by Peter Graves sends messages into space and receives responses that appear to be coming from Mars. Though they are at first unintelligible, he continues to work on a way of deciphering the messages from space despite periodic apocalyptic pronouncements from his wife (sample: "This will lead to our deaths!"). Meanwhile, a former Nazi scientist named Calder listens in on the American broadcasts and the Martian responses from a remote observatory in the Andes, and passes reports on the communications back to the Soviets.
When the messages are at last decoded and published, they cause pandemonium throughout the capitalist west. They indicate that the Martians are in possession of technology that would render the greater part of western industry obsolete. Afraid of causing further panic, the president is about to order the communications stopped when suddenly the messages change and begin to take on a decidedly religious tone instead. These messages in turn spark a popular uprising behind the Iron Curtain, and soon the Communist nations are in as much turmoil as the west. The whole situation is brought to a final crisis when Calder personally (and implausibly) confronts the American scientists in their own laboratory. Several twists later, the movie ends with a bang.
Is it any good?
It has a few things going for it. For one thing, it’s one of the few movies I can think of that deals primarily with radio messages from an alien civilization. (The only other that springs to mind is CONTACT from 1997 -- and even that one ultimately drops radio contact in favor of the personal kind.) As such, the first half hour is fairly interesting as the scientists try to find a way of making themselves understood. The movie doesn’t really do as much with this as it might and the solution they arrive at is simplistic enough that a middle schooler could (and, in the movie, in fact does) figure it out. But it’s at least sufficiently different to be interesting.
Things take a sharp turn for the worse in the middle section, where the world suddenly starts going crazy based on a handful of messages from Mars. The revelation that the Martians use cosmic rays for energy instead of fossil fuels, for example, somehow inexplicably leads to every coal mine on Earth spontaneously closing down -- despite there being no information yet on how Earth could harness the power of cosmic rays. Other equally inexplicable developments bring the entire western economy to its knees. It’s easy to believe that messages from an advanced alien race could incite panic and upheaval, but RED PLANET MARS is not the least bit convincing about it. When the messages switch from scientific to religious -- and create a panic in the Soviet sphere -- the same problem arises again. This part, in fact, is the very dullest stretch of the movie as it has nothing new over the western panic except a lot more preachy pontificating from a very Christian president.
By far, the best character in the movie is the Nazi scientist Calder. So even though his appearance at the American lab late in the movie is utterly preposterous, it’s nonetheless very welcome. The plot twists that arise out of this confrontation vary in their plausibility and effectiveness. I won’t reveal exactly what happens, but the messages are not exactly what they appear to be, and the revelations lead to a bit of a scuffle between the scientists. In any event, RED PLANET MARS is not what I would call a particularly good movie and it occasionally flirts with deadly dullness -- but it’s unusual and unconventional enough that I don’t want to give everything away in case anyone is actually interested.
What else happened this year?
-- The only other movie I’ve seen from 1952 that is remotely sci-fi is one called INVASION, U.S.A. It’s a WWIII flick about a Soviet invasion of the United States, and is a pretty heavy-handed propaganda piece about the need for ordinary citizens to contribute to anti-Soviet programs even in peacetime. It’s the earliest movie I know of that depicts an atomic war (through copious use of stock footage, natch), though it treats H-bombs simply as big bunches of dynamite and doesn’t address the effects of radiation or the possibility of nuclear winter.
-- Legendary B-movie RADAR MEN FROM THE MOON was also released this year, but I haven’t inflicted it on my attention span yet.
If you only watch one sci-fi movie from 1952...
Go with RED PLANET MARS. But unless you have a high tolerance for both B-movie badness and high handed Christian preaching, you might as well steer clear. There’s a fairly unique story under all the distracting parts, but it’s more of a curiosity than essential viewing.
A radio astronomer played by Peter Graves sends messages into space and receives responses that appear to be coming from Mars. Though they are at first unintelligible, he continues to work on a way of deciphering the messages from space despite periodic apocalyptic pronouncements from his wife (sample: "This will lead to our deaths!"). Meanwhile, a former Nazi scientist named Calder listens in on the American broadcasts and the Martian responses from a remote observatory in the Andes, and passes reports on the communications back to the Soviets.
When the messages are at last decoded and published, they cause pandemonium throughout the capitalist west. They indicate that the Martians are in possession of technology that would render the greater part of western industry obsolete. Afraid of causing further panic, the president is about to order the communications stopped when suddenly the messages change and begin to take on a decidedly religious tone instead. These messages in turn spark a popular uprising behind the Iron Curtain, and soon the Communist nations are in as much turmoil as the west. The whole situation is brought to a final crisis when Calder personally (and implausibly) confronts the American scientists in their own laboratory. Several twists later, the movie ends with a bang.
Is it any good?
It has a few things going for it. For one thing, it’s one of the few movies I can think of that deals primarily with radio messages from an alien civilization. (The only other that springs to mind is CONTACT from 1997 -- and even that one ultimately drops radio contact in favor of the personal kind.) As such, the first half hour is fairly interesting as the scientists try to find a way of making themselves understood. The movie doesn’t really do as much with this as it might and the solution they arrive at is simplistic enough that a middle schooler could (and, in the movie, in fact does) figure it out. But it’s at least sufficiently different to be interesting.
Things take a sharp turn for the worse in the middle section, where the world suddenly starts going crazy based on a handful of messages from Mars. The revelation that the Martians use cosmic rays for energy instead of fossil fuels, for example, somehow inexplicably leads to every coal mine on Earth spontaneously closing down -- despite there being no information yet on how Earth could harness the power of cosmic rays. Other equally inexplicable developments bring the entire western economy to its knees. It’s easy to believe that messages from an advanced alien race could incite panic and upheaval, but RED PLANET MARS is not the least bit convincing about it. When the messages switch from scientific to religious -- and create a panic in the Soviet sphere -- the same problem arises again. This part, in fact, is the very dullest stretch of the movie as it has nothing new over the western panic except a lot more preachy pontificating from a very Christian president.
By far, the best character in the movie is the Nazi scientist Calder. So even though his appearance at the American lab late in the movie is utterly preposterous, it’s nonetheless very welcome. The plot twists that arise out of this confrontation vary in their plausibility and effectiveness. I won’t reveal exactly what happens, but the messages are not exactly what they appear to be, and the revelations lead to a bit of a scuffle between the scientists. In any event, RED PLANET MARS is not what I would call a particularly good movie and it occasionally flirts with deadly dullness -- but it’s unusual and unconventional enough that I don’t want to give everything away in case anyone is actually interested.
What else happened this year?
-- The only other movie I’ve seen from 1952 that is remotely sci-fi is one called INVASION, U.S.A. It’s a WWIII flick about a Soviet invasion of the United States, and is a pretty heavy-handed propaganda piece about the need for ordinary citizens to contribute to anti-Soviet programs even in peacetime. It’s the earliest movie I know of that depicts an atomic war (through copious use of stock footage, natch), though it treats H-bombs simply as big bunches of dynamite and doesn’t address the effects of radiation or the possibility of nuclear winter.
-- Legendary B-movie RADAR MEN FROM THE MOON was also released this year, but I haven’t inflicted it on my attention span yet.
If you only watch one sci-fi movie from 1952...
Go with RED PLANET MARS. But unless you have a high tolerance for both B-movie badness and high handed Christian preaching, you might as well steer clear. There’s a fairly unique story under all the distracting parts, but it’s more of a curiosity than essential viewing.
Subscribe to:
Posts (Atom)