Monday, March 29, 2010

1983: WARGAMES

What’s it about?

After a military assessment reveals the unreliability of human officers in launching ICBMs, the U.S. government decides to install a computer system called WOPR to control the country’s nuclear arsenal. Later, high school computer whiz Matthew Broderick inadvertently hacks into WOPR while looking for secret information on upcoming computer games.

Broderick challenges WOPR to what he believes is a game called “Global Thermonuclear War” -- it’s actually a war simulation, but WOPR’s handling of it sends NORAD into nuclear alert and the brink of war. The incident ends with the government holding Broderick on espionage charges, but unaware that WOPR is continuing the game on its own. As the simulation gets closer and closer to outright war, the bewildered government prepares to retaliate against what appears to be an overwhelming Soviet strike.

Is it any good?

WARGAMES is probably not a movie that I would ordinarily write about in this blog. It’s not bad -- in fact I think it’s pretty good -- and it’s a pretty interesting step on the road from DR STRANGELOVE, OR HOW I LEARNED TO STOP WORRYING AND LOVE THE BOMB (1964) to THE MATRIX (1999). (That’s the road of killer computers who can or do initiate Armageddon, natch.)

But I talked about all that stuff back when I wrote about COLOSSUS: THE FORBIN PROJECT (1970), and I am not sure I have anything further to say about it. In fact, WARGAMES is a lot like a junior version of that movie, where everything is just a bit dumber and the main characters are a lot younger. There’s a certain amount of lowered expectations that comes with a movie featuring the handsome young stars of the 1980s (in this case, Ally Sheedy and Matthew Broderick, both near the starts of their careers), and taken in that context, WARGAMES is very good. But it’s also a dumbed-down version of the same man vs. computer Frankenstein story that’s been popping up in the movies since the 1960s. And taken in that context, WARGAMES has far more in common with John Carpenter’s supremely dumb DARK STAR (1974) than it does with Kubrick or Colossus.

I don’t really want to write a thousand words taking down WARGAMES since I think it’s a pretty enjoyable movie. But here are a couple of glaring annoyances. First, it’s never clearly explained what WOPR thinks it’s doing. Is it playing a game? Running a simulation? Actually trying to win a thermonuclear war? At various points in the movie it acts in different ways regarding the situation and is never consistent or rational about what it’s trying to achieve. There’s even a big countdown clock that WOPR brings online for no particular reason.

Second, the moral of the movie is summed up in WOPR’s ultimate assessment of global thermonuclear war: “The only winning move is not to play.” That’s all well and good, but WOPR goes through practically the entire movie acting as though it believes such a war could be won. It’s not until Matthew Broderick has WOPR play a few games of tic-tac-toe that the computer finally gets the concept of an unwinnable game. It’s just a too-pat ending -- the whiz kid who saves the day with an obvious observation that the grown-ups somehow didn’t think of.

I mentioned DARK STAR a few paragraphs up, and I don’t think I’ve talked about that movie yet. It was John Carpenter’s first film -- a sci-fi comedy about space madness and suicidal smart bombs made on a shoestring budget. It’s not a great movie. The low budget effects are alternately charming and boring, but the real problem is that the story is a mish-mash of plots stolen from better movies and books. The suicidal smart bomb -- a nuke which threatens to blow up an entire spaceship -- is a variation on HAL-9000, and the situation is eventually defused when one of the crewmen locks its circuits by posing a philosophical quandary so stupid that I don’t even remember what it was.

The similarity between that and WARGAMES is that the movie thinks it’s smarter than it really is. The story doesn’t reveal anything new about people or computers -- it just restates an obvious piece of wisdom which is already common knowledge, but robs it of any of the shades of grey that might make it interesting. When I wrote about THE WAR GAME (1965) -- a movie that highlighted the absurdity and hopelessness of nuclear war in very uncomfortable ways -- I said that I almost couldn’t believe after watching it that we managed to get out of the Cold War alive. WARGAMES has the opposite effect -- it argues so bluntly that nuclear war is such a bonehead move that it makes it seem like there was never any danger at all.

Let’s talk about what I like about WARGAMES though. Matthew Broderick gets to play with lots of old fashioned computer equipment that looks neat and possibly authentic. (I have no idea really -- I was certainly not a hacker in 1983.) Outside of WOPR itself, computers in WARGAMES are the gatekeepers to easily manipulated systems with inadequate security and apparently no human checks and balances. Broderick changes his grades, hacks into servers, bypasses computer locks, and gets free long distance calling at a payphone. It’s a credit to the movie that I could always follow exactly what he was doing to break into these systems -- high tech crime seems positively low tech in WARGAMES and the feeling is that computers are tools that can be broken down and controlled by anybody who knows the tricks.

That’s an idea I like, and I really enjoyed all of Broderick’s shenanigans (even the ones that struck me as wildly implausible) for their MacGyver-ish charm. Of course, all of this makes it all the more perplexing why WOPR is such a different kind of computer and why it can’t be stopped even after the brass know what’s happening. (Perhaps there’s a cautionary tale in all of this about giving too much control to computers?) But I promised I was going to talk about good stuff.

I also really enjoyed the very beginning of the movie. In fact, it is probably my favorite part of the whole picture. Before Matthew Broderick or Ally Sheedy even show up, we meet two military officers who operate a missile silo somewhere in the U.S. They are given orders to launch their missiles and then are faced with the dilemma of whether they ought to follow the orders or not. They have no information about what’s going on outside -- only that the chain of command has ordered them to launch their nuclear missiles. They don’t know if it’s a first strike or a retaliation or (as it eventually turns out) a training exercise. I really love this part -- it’s such an unreal situation, like something out of a hypothetical morality question. Yet, it was (and is) potentially reality for thousands of folks who are stationed in these silos or on submarines. But then WARGAMES proper begins, and all such interesting moral dilemmas are intentionally wiped out by the introduction of WOPR.

1 comment:

  1. The talk about computers and hacking in today's blog reminds me: are you going to cover the hacker movie Sneakers? I liked it, but then I haven't seen it in a while.

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