Thursday, February 25, 2010

1981: THE ROAD WARRIOR

What’s it about?

Mel Gibson is a drifter in a brutal post-apocalyptic Australia where transportation equals survival. He gets a tip from another drifter about a source of limitless gasoline -- a settlement with a working oil well. (And apparently an on-site refinery?) When he arrives, he finds it already under siege by a gang of sadistic marauders.

Gibson manages to get himself taken prisoner by the settlers, who he learns want to haul away the vast quantities of gas they’ve stored up to a place on the coast where they expect to find civilization. He cuts them a deal -- he’ll find a rig big enough to escape with their tanker in exchange for his freedom, his car, and all the fuel he can carry. But after Gibson fulfills his part of the bargain, circumstances cause him to stick around to help out with the escape as well.

Is it any good?

THE ROAD WARRIOR is a rare kind of sequel -- one that’s not only better than its predecessor, but also more distinctive and memorable. In fact, if you’ve never seen the movies, then most of what you think you know about MAD MAX (1979) is probably actually from THE ROAD WARRIOR.

MAD MAX is one of those classic science fiction movies that I watched as a teenager and didn’t really like very much. There are a lot of these, but unlike many of the others my opinion of MAD MAX hasn’t changed very much in the intervening decade. One problem I have with the movie is that it’s really barely science fiction at all. It takes place in a future Australia where the crime rate is high and the cops are consequently pretty brutal. But that’s about the extent of the speculation. Some folks refer to the world of MAD MAX as “dystopian”, but I honestly don’t think we see enough of it to make that kind of judgment. In fact, one of the few moments of cultural or political import is the release of a criminal by the cops because of a due process violation. That hardly seems dystopian to me.

Dystopian or not, one thing that MAD MAX clearly isn’t is post-apocalyptic. The movie’s version of Australia doesn’t look like the nicest or most luxurious place to live, but society seems to be largely intact and there’s no hint that any extraordinary disasters have ravaged the planet. But some time between the end of MAD MAX and the beginning of THE ROAD WARRIOR, some global cataclysm does occur.

In some ways, the change is bizarre -- Mel Gibson’s character seems to have walked out of one movie and into the next without being affected by whatever wars and famines have been raging around him. In other ways, the change makes sense -- the devastation of the outside world is a melodramatic echo of Gibson’s own feelings at the end of MAD MAX. But the change makes all the difference to the two movies (along with a huge increase in budget and a tighter story that relies far less on the idea of justifiable homicide).

MAD MAX is a revenge story -- sort of. I say “sort of” because only the last twenty minutes of the movie are about the revenge part. Up to that point, it’s a series of increasingly nasty standoffs between Mel Gibson’s police officer and a gang of lawless thugs. After a lot of dancing around, the thugs eventually commit the biggest error a movie character can commit -- they mess with Mel Gibson’s family.

I’m not really a big fan of revenge movies since nobody really ever wins. Even if you believe in the concept of justifiable homicide (and I don’t), killing off all the bad guys doesn’t really fix anything. Usually that’s partly the point of such movies, but MAD MAX doesn’t really seem too interested in examining anybody’s motives or the consequences of their actions. Like in old westerns, there’s a sense that even though the bloodshed achieves nothing, it’s necessary nonetheless to get “justice”. Frankly, the whole movie is just kind of a bummer.

THE ROAD WARRIOR, on the other hand, has an almost redemptive story. Gibson’s Max starts out the movie the same way he ended MAD MAX -- grim, friendless, hopeless, and alone. (Though he does pick up a dog somewhere.) His interactions with the settlers are not exactly groundbreaking -- he acts the same predictable way as hundreds of fictional mercenaries-with-a-conscience have before him -- but at least the arc allows for some character growth. It’s true that he doesn’t agree to help the settlers escape until after his car’s been wrecked and his dog’s been killed by the marauders outside the town -- in other words, not until he’s lost everything once again. But this time, instead of taking justice into his own hands alone, he returns to a community of people with whom he has common needs.

The escape itself is pretty exciting as well. Gibson and a handful of others drive the fuel tanker in one direction (knowing that the gang will follow them), while the rest of the settlers escape going another way. The budget for THE ROAD WARRIOR was supposedly ten times that of MAD MAX. If that’s true, then it’s clear where all the money went -- right into stuntman salaries and vehicles to be destroyed. The final chase takes almost the whole last third of the movie and is suitably epic. If anything, the odds seem stacked too severely against the good guys, and several sympathetic characters are dispatched in casually gruesome ways. Director George Miller isn’t above ratcheting up the tension by having Mad Max send a child out onto the hood of the speeding rig to retrieve a shotgun shell, either, so that’s the kind of action we’re dealing with here.

Escape with the rig ultimately proves impossible -- the gang are too many and the defenders too few and too exposed. But there’s a neat moment when they finally bring the tanker down and discover that it’s full of sand instead of fuel. It’s not exactly clear whether Gibson knew this or not, but the movie seems to hint that he didn’t know. I really like that wrinkle in the ending, since it seems to confirm Mad Max’s misanthropy -- even these nice settler folk have taken advantage of him and tricked him into risking his life for a tanker full of sand. But of course, the tanker’s real mission was to serve as a decoy that would allow the rest of the settlers to escape. The defenders who stayed with it must have known they were going on a suicide mission, so whether it was full of gas or sand was irrelevant to them.

THE ROAD WARRIOR is also the movie that codified a lot of the weird look of post-apocalyptic stories. A BOY AND HIS DOG (1975) did some of it first -- like the barren desert settings, the constant fighting over scant resources, and some of the whips-and-chains weirdness -- but THE ROAD WARRIOR revels in such details to a far deeper degree. And, being a worldwide blockbuster that made Mel Gibson into a star, it popularized them far and wide. In fact, THE ROAD WARRIOR was much more successful outside of Australia than MAD MAX was. In most of the world, it was called simply MAD MAX 2 -- despite making little reference to the events of the first movie and having arguably a completely different setting, it was apparently always meant to be a direct sequel. But since few people in the U.S. had seen MAD MAX by 1981, the title was changed for American distribution. As far as I know, the movie is still just called MAD MAX 2 in most of the world, but since I’m American I will keep calling it THE ROAD WARRIOR instead. It’s a better title anyway.

U.S.A.! U.S.A.! U.S.A.!

One final note. Most of the movie holds up these almost thirty years later, but one exception to that is perhaps part of the depiction of the murderous gang. In MAD MAX, there are vague but repeated suggestions that at least some of the bad guy bikers are homosexual, or at least bisexual. These same suggestions return (in even greater force) in THE ROAD WARRIOR -- despite the fact that this is an entirely different murderous gang. There is no doubt that there’s at least one out and proud homosexual relationship among the marauders, and the rest appear to be enthusiasts of various flavors of what the personal sections in newspapers used to call “alternate lifestyles”. I’m not sure what the intention was in 1979 and 1981 -- if the audience was supposed to be further repulsed by finding out that the bad guys are not only murderous, but also appreciate punk fashions, experiment with bondage gear, and are tolerant of homosexuality. But watching the movies now, it has the weird effect of making the gangs somewhat sympathetic. There were moments when I could see them as practically surrogate families for each other, providing a supportive environment for lifestyle choices that weren’t likely to be accepted in square society. Of course, they’re still sadistic and evil rapists and killers, so that feeling never lasts too long.

Monday, February 22, 2010

1981: HEAVY METAL

What’s it about?

An astronaut returns home from a space mission with a mysterious glowing green orb. Once at home, the power of the orb activates and menaces his young, innocent daughter. It shows her vignettes of its past existence, and how it has corrupted others. In the first, a young woman and a cab driver in a futuristic New York City get tangled up with double-crossing mobsters. In the second, a shrimpy boy is transformed by the power of the orb into a meathead and transported to a dangerous planet full of monsters and magic.

In the third vignette, a defense witness testifying on behalf of a space pirate turns into a Hulk-like monster and starts trashing the space station where the trial is taking place. Next, dead crewmembers on a WWII bomber are brought back to life as skeletal monsters as the plane flies on. Then a secretary is abducted by cocaine-snorting aliens and a randy robot. Finally, a gang of medieval cyborgs sets about exterminating a peace-loving race until a defender is called to help.

Is it any good?

HEAVY METAL is a cartoon anthology movie, which means it’s two things that I don’t know a whole lot about. Then throw in what I assume is meant to be some kind of connection to heavy metal music -- something else I know little about -- and I’m not sure that I’m really qualified to say anything about this movie at all. But I’ll try.

The only other anthology movie I’ve written about so far is THE ILLUSTRATED MAN (1969), in which the tattoos on Rod Steiger’s body come to life and play out short sci-fi vignettes. 2001: A SPACE ODYSSEY (1968) is maybe arguably an anthology movie but not probably not really. In fact, both of these movies hang together much more tightly than your typical anthology -- in addition to a unifying theme or story, they each have a single director and set of screenwriters who are in charge of all the pieces. In the case of THE ILLUSTRATED MAN, the frame story takes up a lot of screen time while the vignettes are brief and few. In 2001: A SPACE ODYSSEY, the four vignettes are all clearly tied together in some way, even if the links aren’t totally obvious.

A typical anthology, on the other hand, puts the focus on the vignettes and the frame story (if there even is one) is usually extremely slight. It’s also common (but by no means always the case) that more than one director works on an anthology. For some reason, most anthologies seem to focus largely on horror, but sci-fi stories also sneak in fairly often. There’s ASYLUM (1972), in which a new doctor interviews the patients at an insane asylum and hears fantastic tales. And ALIEN ZONE (1978), in which a mortician tells gruesome stories about how the corpses in his funeral home met their demise. More famous examples are TALES FROM THE CRYPT (1972), TWILIGHT ZONE: THE MOVIE (1983), and George Romero’s CREEPSHOW (1982). They still occasionally get produced today, though they don’t seem to be very popular anymore. But FEAR(S) OF THE DARK (2007) and TRICK ‘R TREAT (2008) are two recent horror anthologies -- and the first one, like HEAVY METAL, is even animated.

I haven’t actually seen most of the movies I just listed, since it’s hard for me to get excited about anthologies. They aren’t too demanding, since they skip along from short story to short story, but they also tend to be hit or miss. Even a (non-horror, non-sci-fi) anthology like PARIS JE T’AIME (2006) which features directors like the Coen brothers, Alexander Payne, Wes Craven, Gus van Sant and more still has lots of forgettable segments mixed in with the winners. So although I don’t really have anything against anthologies, they aren’t something I am very familiar with. (Though I have watched a couple more since seeing HEAVY METAL to try and get an idea of how they usually work.)

As for cartoons, it’s a lot harder for me to give a coherent explanation as to why I usually avoid them. It’s probably partly the usual western prejudice that cartoons are for kids, but none of the three animated movies I’ve written about so far (very much including this one) are appropriate for children. I also liked them all fine, and I don’t think they’d be any better if they were live action movies. I appreciated the unique artistic styles that went into FANTASTIC PLANET (1973) and WIZARDS (1977), and even HEAVY METAL has its own animated charms. (But it also has a lot of animated sex and gore, which is often less than charming. And overall it has far less visual imagination than those other two movies -- though it does have its inspired moments here and there.)

If I have any real grounding for my prejudice, I guess it would be that it’s harder for me to relate to animated protagonists, harder for me to be awed by animated vistas, to fear animated dangers, or to be moved by animated emotions. It’s not impossible, by any means. But in a cartoon world where literally almost anything can be shown, it seems to take more creativity and talent than usual to wow me. Wile E. Coyote spends a lot of time falling off of dramatic rock outcroppings more majestic than any in the Grand Canyon or Monument Valley -- yet I’ve never once felt any of the terror and amazement that such features should inspire. A cartoon is an extra (and very large) step away from reality, so it has to work a lot harder to overcome my suspension of disbelief and really involve me in what’s happening. That’s my opinion, anyway.

So what about HEAVY METAL? It’s okay. The frame story isn’t really that interesting -- supposedly this glowing green orb is the concentration of all the evil in the world, and it corrupts folks everywhere it goes. It’s planning to kill the little girl since she’s the one destined to subdue it in her generation or something. Anyway, the green orb figures one way or another in each of the vignettes, but in a few it barely makes any appearance at all and in others it doesn’t really seem to be evil. Frankly, the appearance of the orb in many of the stories only served to remind me that there wasn’t really any logical reason to throw these stories together, and it likely would have been less distracting if there were no frame story at all.

There’s a lot of mixing of fantasy and science fiction, and a little horror too. None of the vignettes except the last one are really long enough to make a big impression -- for the most part, they end just as they are getting interesting (or are just never that interesting). But the most memorable are probably the one where the cab driver in future New York tangles with alien mobsters and the one where WWII bomber crewmen are brought back to life as skeletons. The final vignette is a cut above even these highlights, however, and is far and away the best.

Most of the vignettes feature pretty explicit sex or gore, which I suppose were the kinds of things that the producers thought fans of heavy metal would like to see. What probably doesn’t appeal to fans of heavy metal, however, are bands like Journey and Devo, which overwhelmingly fill the soundtrack. So do expect lots of topless women with giant breasts, gruesome decapitations, alien monsters, and explosions. But don’t expect a real hard-rocking soundtrack. The London Philharmonic Orchestra makes a more prominent appearance in the music than actual metal.

Still, I enjoyed the flick. It’s juvenile in the extreme, but never really mean-spirited. It’s fun enough and never really boring, and does have occasional moments of wit and grandeur. (The funny bits are scattered throughout, but only the last vignette approaches any kind of visual majesty.) It’s not really the same caliber of movie as FANTASTIC PLANET or even WIZARDS, but it’s unpretentious and mindless entertainment if you don’t mind a lot of rough edges and teenaged fantasies. John Candy and Eugene Levy provide some of the voices, but honestly I didn’t even recognize them until I read the credits. Except for the lack of actual heavy metal, it’s pretty much everything you’d expect a cartoon movie called HEAVY METAL to be.

Thursday, February 18, 2010

1980: ALTERED STATES

What's it about?

Young scientist William Hurt experiences an apparent flashback to a primitive proto-human state while experimenting with sensory deprivation. Believing that he has somehow tapped into a genetic memory of man’s ancestry, Hurt goes to South America to retrieve an untested hallucinogenic fungus that he thinks will intensify his head trips.

The fungus seems to do just that -- but Hurt also comes to believe that it is causing physical changes in his body which could cause him to revert to a primitive state. When his colleagues urge him to stop his experiments, Hurt pushes on alone with predictably disastrous consequences. Only the love of a good woman is able to break his descent into a Jekyll and Hyde tailspin.

Is it any good?

Back in the 1950s (or at least back when I was watching lots of sci-fi movies from the 1950s), I got so very sick of stories about scientists. Practically every movie had either a handsome scientist or astronaut for its hero, and they would always come up with some implausible scientific scheme to save the day at the last minute. Movies like THE INCREDIBLE SHRINKING MAN (1957) and I MARRIED A MONSTER FROM OUTER SPACE (1958) seemed revolutionary to me at the time because they were about normal people with hardly a scientist anywhere in sight. (I still think they are both excellent movies, by the way, but there was a bracing freshness at the time that was mostly a result of comparing them against all the scientist movies that had come before.)

There’s no period of sci-fi movie history where scientists and astronauts aren’t common fixtures in the lists of heros or villains. But it’s certainly true that in the 1960s and beyond, movies that aren’t about scientists start to outnumber the ones that are. Many of the scientists who do remain are just as one-dimensional as their 1950s counterparts -- but they are increasingly likely to be the ones causing the problems rather than the ones fixing them.

All of this is a long preamble to the admission that I was actually excited by the scientist protagonists in ALTERED STATES. Almost all of the main characters are scientists and (to my untrained ear) they seemed like pretty realistic ones. They are passionate about their work, intellectually curious, more likely to come up with hypotheses than improbably certain answers, and a little too prone to arguing philosophical points. More than anything, I think it’s the enthusiasm in Hurt and his colleagues that make them seem both real and also the kind of people you might want to know. These aren’t the all-knowing, ever-calm hero scientists of the 1950s, but neither are they the dour, self-important meddlers of paranoid 1970s thrillers.

After creating such fine scientist characters, it’s a bit of a shame that ALTERED STATES sticks them in such a cliched dilemma for the genre. I really enjoyed the beginning of the movie, when Hurt and his friends were discovering the ability to flash back to primitive states while undergoing sensory deprivation. But before long, Hurt finds himself almost literally in a Jekyll and Hyde situation. Though at first addicting, his experiments have become terrifying. But he’s powerless to stop their effects, as his body now starts slipping into its primitive state against his will.

Oh yeah, I haven’t really mentioned that part yet. Hurt’s experiments eventually do suggest that the flashback state triggers physical changes in the subject’s body. Latent genes are tripped or some hooey like that, and the result is that Hurt’s body transforms itself into that of a primitive man -- heavy brow, underdeveloped vocal cords, hair all over the body, the works. This is kind of a cool idea, so I don’t really mind that it doesn’t seem to make a lot of sense. Actually, it’s really two cool ideas. The first is the idea of a modern man reverting back to a less evolved form, and the second is the idea that mental exertions can result in physical changes.

ALTERED STATES is not the first movie to suggest a link between the mind and the body. (A link beyond the normal one, I mean.) SOLYARIS (1972) is partly a movie about telekinetic powers -- though the mind in that case is that of a planet-sized organism. A bit more to the point, I almost wrote about a movie called THE BROOD (1979), in which an experimental form of therapy called “psycho-plastics” results in physical manifestations of the patients’ neuroses. Psychology in THE BROOD is presented almost like Edwardian spiritualism, with trance states and mediumistic role-playing and ultimately bodily manifestations that are not unlike ectoplasmic emissions. It’s this last bit that gives pyscho-plastics its name, and also that is most like the “mind over matter” powers of ALTERED STATES.

Having set up the science of the movie in this way, I am perhaps starting to see for the first time what the ending of the movie is really about. Hurt subjects himself to risky experiments despite the warnings of his colleagues, and the result is that he eventually emerges from the sensory deprivation tank in the form of a hairy proto-human with limited impulse control. The situation worsens later when Hurt begins to revert to this ancestral form at times he can’t control.

But the very ending is what I wanted to talk about. There’s one last experiment that Hurt convinces his colleagues to help him with, to prove and document once and for all these unaccountable physical changes. But Hurt either regresses too far or just does it once too often, and he somehow experiences the terrifying nothing that existed before the creation of life. Hurt changes first into a monstrous form, and then into a swirling whirlpool. He also seems to phase in and out of reality, like a picture going in and out of reception on an old television.

Hurt is then saved not once, but twice, by the love of his wife. This is what I mean when I said I was starting perhaps to understand this part of the movie. She first retrieves him from the brink of nothingness during the experiment by daring to wade into the psychic maelstrom in the laboratory and physically pulling Hurt out. Then she saves him agin by convincing him to fight against an unexpected regression back to the nothingness. I get pretty annoyed with movies when they seem to be suggesting that “love is all you need” or that “love conquers all”. Those may be truisms, but they are hardly universally true. ALTERED STATES wasn’t really any different in that respect -- I got pretty annoyed at its lame (and highly controversial) pro-love message.

What I did realize just now though is that the whole movie is about “mind over matter” -- using only the power of the brain to make physical changes in the world outside. Love, in this case, would reside in the mind. So simply by changing one’s mind -- transferring creative passion from scientific pursuits to a loved one, for instance -- one can also change the reality of the world. In this way, the message is not so much “love conquers all” but rather more like “the mind conquers all”.

I’m being pretty generous to ALTERED STATES with this interpretation, and I’m making it sound better than it really is. I still think the beginning of the movie is great, but the end is just a mess. It’s practically impossible to tell what’s happening to Hurt -- both from the dialogue and from the visuals. The initial regression into a proto-human form is pretty straight-forward, but the later transformations just don’t seem to make any logical sense. And the images themselves aren't shocking or terrifying enough to make the exact whys and wherefores superfluous. And even though the “love conquers all” ending arguably fits with the rest of the “mind over matter” themes in the movie, it’s still pretty lame when threatening forces are instantly dissipated when the main character finally admits that he loves his wife.

Through much of ALTERED STATES I was also reminded of Francis Ford Coppola’s YOUTH WITHOUT YOUTH (2007). At the end of that movie, there’s a sequence where Tim Roth’s supernaturally intelligent and supernaturally young linguist has hooked up with a woman who babbles in ancient languages while under hypnotic trances. By using past life regression techniques, Roth is able to send her further and further back into history until she is speaking the ur-languages of primitive humans. Such experiments take a spiritual and physical toll on the woman, but she’s eager to keep helping Roth isolate the first moment when human language is created.

I’m not really sure how I feel about YOUTH WITHOUT YOUTH in total, but that part of the movie has stuck with me ever since I saw it a couple years ago. For one thing, these experiments are seemingly the only way for Roth to complete the history of language that he’s been writing for a lifetime (or two), so it’s obvious why he’s willing to take these risks. And the fact that he’s gambling with somebody else’s sanity and life only makes the stakes even higher (and makes it a more realistic parallel for actual scientific research). Finally, the ancient babbling of the woman (and its effects on her) is both logical and pretty darn creepy.

The parallels with ALTERED STATES are obvious, but the differences are also instructive. At the beginning of the movie, Hurt doesn’t really have any stake in research into primitive humans. He’s monkeying around with sensory deprivation and drugs to study altered states of consciousness. The caveman hallucinations (and eventually the physical changes) are an unexpected discovery, so it’s not clear why Hurt is willing to risk everything to hurtle headlong down this path. The movie seems to suggest it’s just Hurt impulsively seeking generic “truth”.

Likewise, Hurt putting himself in danger is pretty boring. A lot of science fiction is surprisingly anti-scientific, but even if Hurt ended up turning himself permanently into a monkey man, that’s not really much of a cautionary tale. One scientist goes too far, gets turned into a caveman, and is presumably hunted down. Hardly on par with Oppenheimer quoting the Bhagavad Gita in regret at the first test of the nuclear bomb. Changing the nature of the threat to Hurt -- from regression to annihilation -- does make things more interesting, but it also makes no sense at all. So despite its promising beginning, I don’t really see myself thinking about any particular scene from ALTERED STATES years from now.

Monday, February 15, 2010

1980: FLASH GORDON

What’s it about?

New York Jets quarterback Flash Gordon and travel agent Dale Arden get drafted by rogue scientist Dr Zarkov to help stop an attack on Earth by intergalactic warlord Ming the Merciless (the latter played by Max Von Sydow). Arriving on the planet Mongo in Zarkov’s rocket, the three find themselves embroiled in complicated political infighting among Ming’s subjugated vassal tribes.

After being captured by Ming’s guards, all three suffer seemingly final fates -- Flash Gordon is slated to be executed, Zarkov to have his mind wiped and reprogrammed, and Dale Arden to become Ming’s personal concubine. Meanwhile, Earth’s moon is being shredded by Ming’s firepower and threatens to destroy the entire planet. Even after escaping from their several dangers, Flash and his friends must convince Ming’s vassals to quit fighting each other and team up against the merciless overlord they all serve.

Is it any good?

I have never had much interest in the old sci-fi serials of the 1930s, since they are for the most part obviously intended for children. From the little I’ve seen, they have a general lack of interest not only in anything to do with “science” but also apparently anything that resembles “fiction” as well. Characters have no personality, themes are nonexistent, and events happen merely because they provide convenient excuses to move from one episode to the next. On the other hand, they do also seem to have a lot of creativity and inventiveness when it comes to spectacle, peril, and suspense.

The 1980 film adaptation of FLASH GORDON apparently takes its basic plot from the comics and serials of the 1930s -- and luckily takes a lot of the creativity and whimsy as well. Like BARBARELLA (1968) it’s a Dino De Laurentiis production, and the similarities are instantly obvious. Both movies are campy, light-hearted, fast-paced, and full of brightly stylized special effects and production design. Watching FLASH GORDON is a bit like watching a big budget stage musical -- the artifice is all perfectly obvious and brightly lit, but the “fakeness” of everything doesn’t reduce the enjoyment you get from seeing it all so expertly choreographed.

Somehow I had never seen FLASH GORDON before -- I think I had expected it to be ossified under the production design, like an actor slathered in so many layers of make-up, masks, and costumes that he can no longer emote or move. In other words, I expected it to be like BATMAN AND ROBIN -- a movie where a misguided sense of production design overwhelmed everything else. But it turns out that FLASH GORDON is nothing like that at all. It’s great fun from start to finish, and even though it has its own distinctive style, the movie never lets the spectacle get in the way of the adventure for a second.

I don’t know a whole lot about Dino De Laurentiis, except that he has produced a slew of movies including BARBARELLA, the Jeff Bridges/Jessica Lange KING KONG (1976) remake, FLASH GORDON, CONAN THE BARBARIAN (1982), DEAD ZONE (1983), DUNE (1984), the original Hannibal Lecter movie MANHUNTER (1986), EVIL DEAD 2 (1987) and ARMY OF DARKNESS (1993), and numerous other projects covering a wide range of genres.

Producers don’t often get a lot of credit for creative input. Directors and screenwriters are the ones who win Academy Awards and get most of the attention. And maybe most producers really don’t have a lot of creative input compared to the folks working for them. But there are certainly exceptions to this. George Lucas has had a great deal of creative input on many of the movies he’s credited primarily as producer -- not least of which are THE EMPIRE STRIKES BACK (1980) and RETURN OF THE JEDI (1983). Val Lewton at RKO and, to a lesser extent, Carl Laemmle, Jr., at Universal are the classic examples of creative producers in the horror world. And Charles Schneer and Ray Harryhausen were clearly at the driver’s wheel in most of the movies they produced.

I’d like to add Dino De Laurentiis to this list, but I just don’t know enough about the guy. I get the sense from BARBARELLA and FLASH GORDON that there is a clear line connecting the two -- a consistent creative personality that is propelling them both. If you like one of those movies, you should go and check out the other right away. They aren’t exactly the same, but they both hearken back to the same tradition and tap into the same spirit in a way that practically no other science fiction movie does. FLASH GORDON may have been released in 1980, but it seems to be the product of a world where movies like 2001: A SPACE ODYSSEY (1968) or CLOSE ENCOUNTERS OF THE THIRD KIND (1977) or STAR WARS (1977) or ALIEN (1979) never existed.

If anything, it chooses histrionics over naturalism, artifice over immersion, and self-awareness over seamless plotting. In that way, it’s a bit like PLANET OF THE APES (1968) or ZARDOZ (1974) or THE ROCKY HORROR PICTURE SHOW (1975) or THE CLASH OF THE TITANS (1981). It’s a movie for people who like movies to look good -- not necessarily real. And for people who like movies that have stories that are exciting -- not necessarily believable.

I guess I’m probably not going to say very much about specifically about FLASH GORDON, but I don’t really know if anything I could say would really be very helpful. BARBARELLA and FLASH GORDON seem to comprise an entire alternate history of science fiction in cinema -- they exist outside of other contemporary influences. If you like sci-fi, and especially if you enjoy a good space opera from time to time, then you have no excuse not to watch one or the other. Go out and experience them. You may not like them, but I guarantee a different movie watching experience than almost anything else you’ll get from other movies of their times.

Also, Timothy Dalton is in FLASH GORDON and he is awesome.

Thursday, February 4, 2010

1979: THE BLACK HOLE

What’s it about?

A space expedition (including captain Robert Forster, scientists Yvette Mimieaux and Anthony Perkins, journalist Ernest Borgnine, and robot Roddy MacDowall) comes across an apparently derelict spaceship hovering around the opening of a massive black hole. They identify the ship as the Cygnus -- an exploration vessel that went missing decades ago with its entire crew. While investigating closer they are caught by the gravitational pull of the black hole, but are saved when the Cygnus suddenly lights up and draws them to safety using a tractor beam.

On board the Cygnus, the explorers discover a ship populated by robots -- including a hulking red bruiser called Maximilian, mute shrouded types with reflective faceplates, and a beat-up old model voiced by Slim Pickens. They also find megalomaniacal captain Maximilian Schell (no relation to the robot Maximilian), who is on the eve of a grand experiment to take the Cygnus into the black hole, protected by an anti-gravity field. He tells his visitors that his crew left the ship voluntarily, but strange observations on the ship call the captain’s story into question -- and implies danger for the rest of the humans on board as the start of the experiment moves closer.

Is it any good?

I don’t know how to tell other people about THE BLACK HOLE. If an evil sorcerer wanted to lure me off the safe path through an enchanted forest and draw me to my destruction with a seductive siren call, he would show me something that looked like THE BLACK HOLE. He would show me the amazing miniature of the Cygnus, perched on the edge of a swirling black hole. He would show me the creepy Gothic touches like the shrouded robots and the sinister secrets that lurk deep in Cygnus’s past. He would show me a cast that includes a veritable catalog of B-list and C-list character actors. And only once I had strayed far from the safe path, lost in the underbrush with no hope of returning again, would I find that THE BLACK HOLE is form with no substance -- a cloak wrapped around a shadow -- an illusion and nothing more.

Well, not exactly nothing. But THE BLACK HOLE really is almost all seductive exterior with no guts to back it up. Not since THIS ISLAND EARTH (1955) has a science fiction movie been so baffling to me in its power to disappoint. And I’ve seen this one before. I knew what to expect. I remembered being profoundly disappointed the last time I saw it, more than ten years ago. But even then, it meticulously dismantled my skepticism and built up my expectations all over again, only to dash them down. And then, worst of all, at the last minute, it held out another glimmer of brilliance that simply reminded me all over again how disappointed I was. Let me explain.

THE BLACK HOLE was more or less Disney’s answer to STAR WARS (1977). It’s a swashbuckling space opera with expensive special effects, an exotic setting, and lots of derring-do. It also has the potential to be more morally complicated than STAR WARS, since good and evil aren’t so clearly delineated and the story actually raises questions about science, ambition, discipline, and duty. THE BLACK HOLE was also the first Disney movie to be rated PG, which apparently caused a minor stir at the time for some reason. (To put it in context, a PG rating in 1979 would have put it in the company of movies like ROCKY II, MOONRAKER, ESCAPE FROM ALCATRAZ, TIME AFTER TIME, and BEYOND THE POSEIDON ADVENTURE.)

The movie starts out much like an episode of Scooby-Doo. Robert Forster’s Mystery Machine breaks down in a deserted part of space and he decides to use the telephone at the creepy old spaceship down the road. It doesn’t happen exactly like that, of course, but it’s close. What really happens is that the ship’s computer first detects the most massive black hole it has ever seen. That’s fine enough, I suppose, but we have to pretend that nobody else has ever reported it and the computer failed to detect it until they were right on top of it. While scanning the black hole, they discover a ship nearby -- the Cygnus, which has been missing for years. In case that wasn’t interesting enough, one of the crew members on the missing ship was also Yvette Mimeaux’s father. Then while conducting a fly-by of the Cygnus (during which it looks dead and silent), they start hurtling towards the black hole or something. The Cygnus suddenly lights up and draws them in with a tractor beam, but not before their ship is somehow damaged.

Okay, so that scene is a pretty good representation of how THE BLACK HOLE works. You’ve got a crew that has apparently just accidentally stumbled upon the most massive black hole ever seen: lame. You’ve got a derelict old ship which has been missing for years sitting silently at the edge of that black hole: awesome. You’ve got this business with the ship suddenly being sucked into the black hole or something: lame. You’ve got the derelict ship lighting up and locking on to them with a tractor beam they can’t escape: awesome.

There’s a reason why Scooby-Doo episodes (and many other stories) begin with cars breaking down in front of creepy old mansions. It’s because creepy old mansions are awesome. And if the creepy old mansion is awesome enough, I’m usually willing to overlook the lameness of the car breaking down in exactly the right spot. But I definitely prefer it when movies don’t force me to overlook dumb things like that, and just don’t have dumb things in them in the first place. Just give me a believable reason why the characters should be at the creepy old mansion, and I will be perfectly happy. But just having them stumble across it by accident -- that is almost always dumb. THE BLACK HOLE, I am sorry to say, has many dumb things -- but for much of its runtime, it also has many awesome things.

It’s clear almost from the beginning that things aren’t right on the Cygnus. Maximilian Schell is the only human left alive on board, and his only companions now are robots. He claims that the rest of the crew abandoned ship when they received an order to return to Earth. Schell, meanwhile, admits that he disobeyed the order so that he could stay and study the black hole further -- eventually preparing for a descent into and through the black hole itself.

All right, let’s stop here for a minute. You and I -- we know that you can’t go through a black hole. I’m not a physics guy, so I can’t talk with authority about this. But a black hole is just a very dense accretion of matter -- so dense that the escape velocity needed to break the gravitational pull is, at certain distances, greater than the speed of light. Therefore, at a certain distance (i.e., beyond the event horizon), nothing can escape the gravitational pull of a black hole. So if you go into a black hole, you are never coming back out again -- neither where you started from nor anywhere else. You just end up mushed up in the black hole along with everything else it sucked in. So this whole idea of putting an anti-gravity shield around a giant starship and flying into a black hole is nonsense at best, and suicide at worst.

This is yet another example of something that is both kind of awesome, but also pretty dumb. Giving the sole surviving human on the derelict spaceship a monomaniacal obsession with flying into a black hole is kind of awesome. It puts everybody in danger and makes Maximilian Schell seem insane but maybe also sort of brilliant. But claiming that he will fly out the other end through a white hole and having other (supposedly sane) characters believe him is pretty dumb. I’m actually willing to accept that the ultimate culmination of a life obsession with black holes would be a desire to fly directly into one, but it’s annoying that the way it’s presented means that I have to forget all the stuff I actually know about black holes first.

So where were we? Maximilian Schell wants to fly into the black hole, and Anthony Perkins is starting to think he might want to go with him. Schell is okay with that, but he wants the rest of Forster’s crew to monitor his journey from their own (now repaired) spaceship so they can take the data back to Earth. Meanwhile, the rest of Forster’s crew think flying into a black hole is crazy and are more than happy to be watching from their own (now repaired) spaceship when it happens. In other words: AT THIS POINT IN THE MOVIE EVERYBODY WANTS THE SAME THING. The only possible conflict could be convincing Anthony Perkins whether to stay on the Cygnus or go back with Forster and Co., and that’s not really much of a conflict since he would presumably eventually make a decision that everybody else would respect.

Except! Except the robots. There are a lot of robots in this movie. Some of them are very annoying, and were clearly designed to keep kids entertained. (Begrudgingly I will admit that it worked. I loved the dumbest of the robots when I was a kid.) On the other hand, other robots were clearly designed to be creepy and to lend to the atmosphere of mystery and danger. (This also worked -- I was terrified of these robots as a kid, and I still think they are creepy today.) The problem with this is that Disney is trying to serve two masters who want totally different things. The story of THE BLACK HOLE is a pretty grown-up tale with Gothic, almost horror-like elements. Meanwhile, kids love slapstick and funny voices. So depending upon what you want out of the movie, you are going to think that one set of robots is awesome and the other is lame (or traumatic).

But that’s not what I was going to say about the robots. Fair warning -- what comes next is a pretty big spoiler. It turns out that the creepy shrouded robots who take care of the day-to-day activities on the Cygnus are not actually robots at all. They are the remnants of the crew, which Schell turned into cybernetic zombies. They are still alive (and possibly conscious), but are programmed and function like robots. There’s not much explanation about what exactly happened, but clearly the crew now exist in some kind of living death. This, by the way, is awesome. It’s a horrifying revelation, and it turns even Anthony Perkins against Maximilian Schell. But... But so what?

Schell still controls the Cygnus and all the many robots on it. He already overpowered the entire crew of the ship, and there’s no reason he can’t do it again. (Or almost. There are hints of a potential robot rebellion, but this is never explained, barely developed, and there is no reason to expect it will happen.) Forster’s crew debates taking Schell back to face justice, but decide it is too risky. So instead they decide to get back into their spaceship and leave. At the same time, Schell decides to take the Cygnus into the black hole. In other words: AT THIS POINT IN THE MOVIE EVERYBODY WANTS THE SAME THING. There is no reason why everybody can’t just do what they are planning to do without getting in each other’s way.

Except! Except Maximilian Schell has ordered Yvette Mimeaux to be turned into a robot. I don’t know why. If he had just let her go back to her own ship, all of his problems would have taken off and flown away and he could have descended into the black hole unhassled just like he wanted. But instead, Forster has to mount a rescue mission and fight his way through the robots of the Cygnus. For the most part, these are some pretty awful action sequences and consist mostly of stiff robot mannequins falling off catwalks. The princess -- I mean, the scientist -- is saved, and the good guys fight their way back to their ship. Unfortunately, Ernest Borgnine turned out to be a big old chicken and he flew away without the rest of them. This, by the way, is deeply, deeply lame.

Then there’s a meteor storm (lame) and Maximilian Schell is crushed by falling stuff in the bridge (lame) and Maximilian the robot refuses to help him for no adequately explained reason (lame). One of the good robots voiced by Slim Pickens sacrifices himself to save the rest of the good guys (lame) and declines to be helped the last few feet to the waiting spaceship (lame). The surviving members of Forster’s crew get in the Cygnus’s probe ship and try to fly away, but find that it is already preprogrammed to fly into the black hole for absolutely no logical reason (lame) so they cannot escape.

This, by the way, is actually awesome. Having the survivors go through the black hole instead of escaping is a great ending both because it’s unexpected and because it gives us a chance to see what the inside of a black hole looks like. It’s just that most of the action and build-up to that moment is pretty unsatisfying and unbelievable. The biggest problem, as I alluded to earlier in giant capital letters, is that both the good guys and the bad guy want the same thing at the end of the movie. There is no actual conflict, so the movie manufactures a series of unlikely and illogical events to generate the needed climax. The frustrating thing is that it seems like there should be enough raw materials for a great conflict, and with a few more drafts of the script they might have actually figured one out that was both exciting and made sense.

A good conflict at the end of THE BLACK HOLE wouldn’t have erased all the dumb things that came before. But up until the end, the dumb and the awesome are more or less balanced. It’s possible to ignore the dumb parts and just focus on the awesome stuff. That’s still plenty frustrating, and I would be complaining about all those dumb things right now even if the ending of this movie was perfect. But they are small potatoes compared to the story problems at the end. In fact, I haven’t even mentioned half the dumb things from the rest of the movie because they hardly seem important when you remember that this is a movie which has no actual conflict in the final act.

But then the surviving good guys go through the black hole. I’ve seen this movie before, so I knew this was coming. I also had no memory at all of what the inside of the black hole looked like. Stop a minute here and imagine to yourself what you would expect it to be. This is a Disney sci-fi movie from 1979. What does a journey through a black hole look like? The safe money is on some abbreviated version of the 2001: A SPACE ODYSSEY (1968) journey through the monolith. In other words, a light and color show full of camera tricks and abstract patterns, meant to suggest some experience which cannot really be understood unless you experience it. But that’s not what happens. That is not at all what the inside of the black hole looks like.

Instead, Maximilian Schell and Maximilian the robot float unprotected through space. They merge into a single being. The merged being stands on a rocky outcrop, and the camera slowly pans back from their eyes in a single long shot that reveals an enormous stylized hellscape full of red rocks, tongues of fire, and the shuffling damned spirits of the robotic crew. Then Schell somehow ascends from the shot and flies up through the same landscape into a long glowing white corridor that appears to lead to a place of beautiful white light. As the light approaches, the scene dissolves, and Forster’s crew is through the black hole, in a new sector of space, safe and alive. The end. I don’t know what just happened there, but trust me that it was incredibly awesome.

Part of me wants to see THE BLACK HOLE remade. The story at the heart of the movie is kind of classic in a way. After all, it’s a lot like the story to another Disney sci-fi flick -- 20,000 LEAGUES UNDER THE SEA (1954). In both, a group of people find themselves unexpectedly on a vessel that is captained by a very refined borderline psychotic, crewed by mysterious and uncommunicative hands, and home to a horrible secret. A lot of the specific touches in THE BLACK HOLE are pretty great too. But then there are the dumb parts. I’m not sure that I could confidently untangle the good parts of the story from the bad, or that anything coherent would be left if I could. So any attempt to remake the movie would likely be doomed to failure as well -- and doubly doomed if it felt any need (as it no doubt would) to preserve recognizable elements from the original movie and shoehorn them into the story.

Monday, February 1, 2010

1979: STAR TREK: THE MOTION PICTURE

What’s it about?

After being retired from command for several years, Admiral Kirk returns to take control of the bridge of the Enterprise, displacing young Captain Decker. The occasion of Kirk’s return is the appearance of a powerful alien ship heading straight for Earth and destroying everything in its path. But dealing with the threat means getting the old team back together -- especially Dr McCoy and Spock, both of whom have deactivated from Starfleet in the years since Kirk’s last tour.

Once the gang is all in place, the Enterprise approaches the alien ship and narrowly survives the first encounter by correctly identifying and replying to a hail. They then proceed inside the enormous cloud of accreted gas and laser-light shows that engulfs the alien ship, and slowly approach the center. When one of the Enterprise’s crewmen is kidnapped by the alien and then returned as an exact mechanical duplicate, they begin to learn some of the intentions of the alien. But even though the robot mouthpiece allows communication, the safety of Earth is not assured.

Is it any good?

I will admit that for many years I subscribed to the popular evens/odds theory of STAR TREK movies. Even-numbered movies were supposed to be good, while odd-numbered movies were supposed to be bad. As the first in the series, STAR TREK: THE MOTION PICTURE was an odd-numbered movie, so the conventional wisdom held that it wasn’t all that good.

It’s been a long time since I really believed in that old theory though. The first crack was a sneaking suspicion that STAR TREK III: THE SEARCH FOR SPOCK might actually be better than STAR TREK IV: THE VOYAGE HOME. Later, I found myself very much enjoying the ninth installment, STAR TREK: INSURRECTION, while being pretty disappointed with the tenth, STAR TREK: NEMESIS. It’s obviously a lot to ask that a silly rule apply across a movie series with eleven installments and counting -- but I still hear references to it to this day among fans of the movies.

In any event, I haven’t seen STAR TREK: THE MOTION PICTURE since the days when I really did believe in that evens/odds theory. I’m sure the slowness of the movie helped vindicate it for me at the time. The plot doesn’t really get going until about an hour into the movie, and even then there are still a lot of deliberately paced interludes of impressive (but very lengthy) effects shots. It’s a slow movie -- there’s no doubt about it -- and the STAR TREK of this movie isn’t quite the same as either the original series that came before, or the other movies and television shows that came after.

Watching this movie again, I was struck by the number of things that were changed or improved or updated from the show. There was a new Enterprise, new uniforms, new music, new Klingons, new special effects for transporters and photon torpedoes, and a new Earth-centric approach to storylines. At the beginning of the movie, there’s even a new haircut for Spock. A lot of the slow pace of the early parts of the movie can probably be attributed to the need to introduce all this new stuff. It had been a decade since the original series went off the air, so I suppose the producers felt that the fans deserved a good long look at the Enterprise in spacedock. And then another. And another. And one last one just to make sure.

The tone of the movie is fairly serious as well. It has neither the cheesy unintentional camp of the original series, or the playful intentional camp of the later movies. Kirk is a pretty interesting character -- it’s clear that he’s muscled his way into the command of the Enterprise, and Captain Decker is none too pleased to find himself demoted. Even though the crew feel more comfortable with Kirk at the helm, it’s easy to agree with Decker’s assessment that Kirk is simply using the crisis as an excuse to get back in the captain’s chair of his old starship -- and it does seem quite likely that it won’t be so easy to get him back out again.

The story (once it kicks into gear) is pretty exciting too. The alien comes from a machine planet and is looking for its “creator” on Earth. It initially wants to establish contact with the Enterprise itself, believing the human crew is an infestation of destructive parasites. When it eventually kills a prominent crew member and replaces her with an android copy to serve as a communication interface with the humans, it’s a genuinely shocking moment. The android -- being an exact mechanical copy of the dead crew member -- retains memories of those onboard the Enterprise, which makes for some interesting relations and tensions.

The special effects are very good as well. Extremely good, in fact, considering that the movie was released in 1979. They aren't especially ground-breaking or even original in any way, but they are all very good. If FANTASTIC VOYAGE (1966) and 2001: A SPACE ODYSSEY (1968) felt like movies ahead of their times, then STAR TREK: THE MOTION PICTURE feels just about exactly right for its times. Science-fiction cinema at the end of the 1970s included such flicks as LOGAN’S RUN (1976), STAR WARS and CLOSE ENCOUNTERS OF THE THIRD KIND (1977), SUPERMAN and BATTLESTAR GALACTICA (1978), and ALIEN and THE BLACK HOLE (1979). Outer space adventures and sci-fi spectacles were becoming fairly common, and STAR TREK: THE MOTION PICTURE fits right in with all those other movies.

I ended up really enjoying this movie -- much more than I thought I would. The slow pace actually adds to the epic feel of it all. Any movie that’s almost two and a half hours long is something that is endured as much as it is enjoyed, so it can't help but feel important. It’s possibly not even going too far to say that STAR TREK: THE MOTION PICTURE captures some of the grandeur of an old-fashioned Hollywood epic. (Well, maybe that is going too far. But it’s close anyway!) I think that grandeur is important here, since otherwise it might start to feel too much like an extended episode of the old series. After all, unlike the BATTLESTAR GALACTICA movie, this isn’t an origin story. Instead, it’s more of a late elegy for an old television show long past its heyday, and it could have very easily come off as irrelevant or unnecessary -- just another reunion show that’s good for a bit of amusement and not much else.

But everything in STAR TREK: THE MOTION PICTURE works against that feeling. Everything is upgraded from the original series. The Klingons are barely even in the movie at all, for instance, but their make-up and spaceships are vastly improved from their 1960s incarnations. The seeds of the Klingon language were planted here as well, but they wouldn’t be fully developed until later movies. But attention has been paid to every detail and nothing is thoughtlessly retained the way it was simply because the fans would recognize it that way.

I like this intermediary iteration of STAR TREK a lot. It has epic scope and sweep and a high level of detail and polish, but it’s not saddled by decades of mythology. In fact, there’s a sense of exciting new possibilities watching this movie. There are tantalizing glimpses at Vulcan lore and Klingon culture, but nothing that locks down a single future direction for the series. It’s more like STAR TREK has been taken down from the art gallery where it hung for fifteen years, cleaned, restored, and fitted in a new frame -- and now we can see much more clearly some of the previously obscured details and corners. The movie doesn’t reinvent STAR TREK, but it clarifies and focuses it.

Before I go, I should certainly say a word about Robert Wise, the director. He got his start with Val Lewton’s horror unit at RKO in the 1940s, directing CURSE OF THE CAT PEOPLE and THE BODYSNATCHER -- two of the better movies in the bunch. He later went on to direct musical classics like WEST SIDE STORY and THE SOUND OF MUSIC, but he returned periodically to weirder fare. In addition to STAR TREK: THE MOTION PICTURE, he also directed THE DAY THE EARTH STOOD STILL (1951) and THE ANDROMEDA STRAIN (1971). Three sci-fi movies out of an entire career doesn’t make Robert Wise a “sci-fi director” (whatever that might mean), but it certainly seems he’s sympathetic to the genre.